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#2 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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probably wouldnt make any difference. if you have a graphics card that is running in SLI (such as a 7900) it's already fast enough to max out any sort of setting that you can give PSX emulation. my 6800 (AGP) takes any setting i throw at it, i don't think you need 2 or 4 GPUs for PSX emulation...
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#3 (permalink) |
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Registered User
Join Date: May 2005
Location: Athens,Greece
Posts: 11
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Yes but most modern systems can emulate PSX almost perfectly.Now,I know this is a PSX emu thread but do you think that PS2 or Xbox or Gamecube emulation can benefit from multi-GPU systems?
btw I have 2 6600GTs DDR3 and I am more than satisfied
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IA!IA!Cthulhu ftangh! |
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#5 (permalink) |
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MMORPG Junkie
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: No Where!
Posts: 5,665
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If you want SLI to work. Just setup SLI to run with AFR/SFR/SLIAA by default and it will automatically enable. However like its been mentioned. Most PSX emulation is just straight texturing. And is mostly CPU limited. You'll have no issues running @ 1600x1200 with SLI16xAA enabled in PSX emulation.
As far as emulation of newer titles. It's gonna really depend on how the plugin is developed. For PS2/Xbox shaders/GPU functions will be very easily emulated by most modern hardware. But there is still alot of CPU processing going on emulating other functions of these devices.
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