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#1 (permalink) |
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Registered User
![]() ![]() Join Date: Jun 2001
Posts: 104
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Xenogears + framebuffer = yellow screen
i use pete openGl 1.54 and if in xenogears a battle transition or something else which uses the framebuffer starts, the screen yellow gets to strong. i have geforce2mx with detonator 21.81
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#3 (permalink) |
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Registered User
![]() ![]() Join Date: Jun 2001
Posts: 104
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i hope someone has a solution for this because i want to replay xenogears with all effects, and i don't want to install win 98 to play it with vgs.
im going to try some new detonators 22.80 Last edited by Schädelkeks; November 20th, 2001 at 16:30. |
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#8 (permalink) |
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I'm?
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: ======>
Posts: 1,842
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actually i dont use dual boot also coz it takes a lot of hd space i preffer to use the space for psx iso's for speed loading
BTW vgs emulate this game good but you'll get pixelated graphics as expected
__________________
Open your eyes and look within... Are you satisfied with the life your livin'? |
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#12 (permalink) |
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Ebichu!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Tampa Bay, Florida
Posts: 2,089
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Yeah, I get that yellowish effect with the new framebuffer option. my solution: don't use it, use Full Vram Primitives instead. Ironically FVP is faster than the new FBROM on my system...probably because I have the raw CPU power to run the scenes (1Ghz) but not the enough rendering capability with my Geforce 2MX (remember pete's using a geforce 3...probably has something to do with it)
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#14 (permalink) |
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Diehard 3Dfx Fanboy!
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Kicking Kuja's ass, all with the power of 3Dfx!!
Posts: 544
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What's the point of using hardware acceleration GPU's in the first place if turning on the Full VRAM Primitives option makes it run in a Software Rendering Mode?
That might sound a little sarcastic or rhetorical, but I'm really curious why it's an option on a Hardware Aceleration GPU.
__________________
A 233Mhz CPU. Its not just slow, its a CURSE!! |
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#15 (permalink) | |
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Registered User
Join Date: Jun 2001
Posts: 19
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Quote:
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#16 (permalink) | |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: USA
Posts: 1,118
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Quote:
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#17 (permalink) | |
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Ebichu!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Tampa Bay, Florida
Posts: 2,089
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Quote:
The hardware acceleration through FBROM works independantly from the CPU, I think to really take advantage of it you're going to need a geforce 3. where as, FVP is mostly dependant on your CPU and not your graphic card, so like I said earlier, my CPU is faster at rendering these scenes in software, than my graphic card is able to do in hardware. luckily, for me they FBROM and FVP look the same. soo no real loss. |
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#18 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Apr 2001
Posts: 462
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I have a GeForce 3 and although framebuffer runs faster than FVP for most effects like motion blur. Full VRam Primintives still runs faster for Xenogears and other effects, so since Full VRam Primitives has fewer bugs I use that.
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