|
|
|||||||
| About Us | Register | FAQ | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
|
Metal Gear Solid OGL config
Well, Shendo finally prodded me to do this. I see way too many people stuck on MGS, not being able to play it because of skipping, poor sound, things like that. I beat MGS: Integral using the settings below and now I'll share with you.
emulator: PSXeven 0.19 (but, i think ePSXe works too) graphics: Pete's OpenGL (not OGL2!!). I'm a huge fan of OGL2. I wanted to get my sexy OGL2 performance (especially for those framebuffer effects) but it's lacking one important thing that i found--PC FPS calculation! look closely: Plugin: Pete's OpenGL Driver 1.1.76 Author: Pete Bernert Resolution/Color: - 640x480 Window mode [32 Bit]- Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 0 - Hi-Res textures: 0 - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer texture: 2 - Framebuffer access: 0 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: on [00000080] The most important part there is the PC FPS Calculation special game fix. Check that, and you're already 90% there. Sound: Eternal 1.41. try SPUasync-->Smooth and put on the MGS special game fix. if you're getting sk-sk-skipping or lag/desync, lower the buffer. if it sounds all crackly, raise it. the default is fine but change it if you need to. if your CPU is slower than 1ghz, use Eternal Lite. IMPORTANT MGS NOTE: Never, and I mean never ever, use save states with MGS. Go ahead and try it, it'll mess up gameplay and ruin everything. As long as you stick to memory card saves, you'll be fine. Yeah, it's that simple. The "MGS mystery" is solved. Have fun with MGS
Last edited by hushypushy; October 14th, 2007 at 18:22. |
|
|
|
|
|
#4 (permalink) |
|
Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Croatia
Posts: 3,861
|
I doubt, MGS is working fine here on win Xp... try different versions of driver as I suggested in the other thread.
Or you can try to play the game in some other psx emulator (PSXeven,PCSX,SSSPSX, pSX...)
__________________
|
|
|
|
|
|
#9 (permalink) |
|
the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
|
if you use the ePSXe sound plugin it will work fine, but the sound will be crappy.
we went over this a long time ago yelo, and i never got it to work right, i always thought you were full of crap ![]() and then I-Chan gave me a special Eternal config that worked--but there were still slowdowns in some parts. PC FPS calc fixed all that. and 2/2/0 makes the framebuffer stuff look fine. Raziel beat FF9 using ePSXe 1.6.0 and he didnt get the famous crashes, i take that (and your MGS story) as the exception rather than the rule
|
|
|
|
|
|
#10 (permalink) |
|
Registered User
Join Date: Aug 2006
Location: Texas
Posts: 5
|
I can't seem to get my sound to work right. I've tried using ePSXe and PSXEven, both do the same. It gets really choppy when people start talking. I've tried changing the buffer from 20-100, and it still sounds the same. Kinda sounds like the sound starts overlapping itself. Any thoughts?
Setup, if you need: AMD Athlon 2600+ (1.9ghz) Geforce 6600 GT / latest drivers 1.5gb ram Win XP Anyways, thanks for the setup hushypushy. |
|
|
|
|
|
#12 (permalink) |
|
Registered User
Join Date: Aug 2006
Location: Texas
Posts: 5
|
Yes, both fixes are on. I should probably mention that the sound is slightly better in PSXEven. For example, the stuttering begins much later in PSXEven than in ePSXe, both using the same exact settings. Weird :S
|
|
|
|
|
|
#13 (permalink) |
|
the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
|
well, i used PSXeven to beat it so...
im not sure if it will make a difference, but in PSXeven go to config-->advanced and under PSXeven options, try switching the CPU mode to translator or interpreter (whichever is different than what you have now). |
|
|
|
|
|
#15 (permalink) |
|
Registered User
Join Date: Aug 2006
Location: In your mom.
Posts: 17
|
When i go underwater, theres a black screen with multipul lines, and i can't see anything to navigate
.. i have all the settings EXACT.. What else can i do? I don't know if i can beat the game w/o being able to see underwater.
|
|
|
|
|
|
#16 (permalink) | |
|
&-)---|--<
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Smallville
Posts: 7,577
|
Quote:
MGS has always had this issue. The PC FPS calc fixes it, but the mdecs were all screwed. Unless it's been fixed since last I played it(2 years ago). I did find that Lewpy's Glide pluggin's "mixed" fps calc option fixed it and even got the mdecs running properly. On my V5 5500 of course. ![]() Later on, I also found that PCSX also played MGS with the correct speed without the fix. But it was less advanced as Epsxe then.
__________________
Play emulated games online Main Rig||Intel Q6600@3.2 ghertz|4x1gb DDR2 1066|Asrock 1600sli 110db LGA 775|EVGA 8800gtx@620/1450/975|2x Seagate 160gb SATA150 Raid0|250 gb Samsung SATA2 HD|Seagate 7000.10 500gb HD|NEC 3520 4x/8x DVD+R/RW DL burner|Antec TP 650 watt|40" Sony Bravia 1080p|20.1" 5ms LCD 1680x1050 Native|Logitec 5.1 Speaker System w/15" Sub|Dual Boot Winows XP Pro/Vista 64bit|| 2nd Rig||Athlon64 x2 3800+|2x1 gig PC3200|BFG Geforce 6800 Ultra OC @450/1250 agp|60 gig Maxtor IDE HD 7200 RPM|40 gig Maxtor IDE HD|Asrock Dual SATA2|Silver Aluminum ATX|17" LCD|| 3rd Rig||Athlon Xp 2800+|1.5 gig PC2700|BFG GeforceFx 5900 Ultra OC agp|100 gig Maxtor SATA HD|NF7-s rev2.0|Nvidia Soundstorm MCP|19" CRT|| |
|
|
|
|
|
|
#17 (permalink) |
|
the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
|
MDECs worked fine when i played it, fivefeet8. i didn't even bother with ePSXe, i went straight to PSXeven.
i did try it with my voodoo2 a couple years back, Lewpy's Glide plays it perfectly--and looks sexy too
|
|
|
|
|
|
#18 (permalink) |
|
Registered User
![]() Join Date: Jul 2006
Location: Finland, somwhere in Turku
Posts: 88
|
When i use PC calculation, game just SLOOOOWs down to 25 fps, so i dumb it out... i hope i get it work too...
__________________
AMD atholon X2 Dual Core 2.4 ghz 2GB of RAM Ati RADEON X1300 512 MB HyperMemory DVD r+RW drive
|
|
|
|
|
|
#19 (permalink) |
|
Moderator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Croatia
Posts: 3,861
|
lol, what did you expect that PC fps calculation would bring you 60 fps?
I thought that the name of the fix says everything... btw: try running fraps with PC fps calculation turned off. hm...
__________________
Last edited by Shendo; August 29th, 2006 at 16:20. |
|
|
|
|
|
#20 (permalink) |
|
Registered User
![]() Join Date: Jul 2006
Location: Finland, somwhere in Turku
Posts: 88
|
running game that is sposed to be in 50 FPS in 25 fps, itll never work, and what that last sentence meaned??
__________________
AMD atholon X2 Dual Core 2.4 ghz 2GB of RAM Ati RADEON X1300 512 MB HyperMemory DVD r+RW drive
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|