Emuforums.com

Go Back   Emuforums.com > PSX Emulation > PSX Plugin Questions & Troubleshooting
About Us Register FAQ Members List Calendar Mark Forums Read

Login to remove all ads!
Reply
 
LinkBack Thread Tools Display Modes
Old September 23rd, 2006   #21 (permalink)
guest.r
 
guest.r's Avatar
 
Join Date: Mar 2006
Location: EU
Posts: 211
My shader pack changed a bit. Again.
Here is the new version.

(updated: 22.02.2007)
Attached Files
File Type: zip pete_ogl2_guest_shaders_v1.2v4.zip (122.1 KB, 253 views)
File Type: zip pete_ogl2_guest_shaders_v1.2v5.zip (124.6 KB, 381 views)

Last edited by guest.r; February 22nd, 2007 at 08:55.
guest.r is offline   Reply With Quote
Old September 23rd, 2006   #22 (permalink)
RPG Enthusiast
 
Dynamo's Avatar
 
Join Date: Nov 2004
Location: Canada
Posts: 204
Good job
What was changed? the version notes look the same.

Edit: ahh just noticed "- New AA(bloom) shader 2.0"
Dynamo is offline   Reply With Quote
Old September 24th, 2006   #23 (permalink)
Bow down to my awesomenes
 
Bubbafat's Avatar
 
Join Date: Aug 2006
Location: Mass.
Posts: 1,010
Ok quick question where can i get the petesopengl2 plugin i looked on the site and it only had 1.76. so if anyone can help i appreciate it.

EDIT: NVM i looked on first post found petes site sorry.
Bubbafat is offline   Reply With Quote
Old October 6th, 2006   #24 (permalink)
Registered User
 
Join Date: Jan 2005
Location: PL
Posts: 31
i have a dreaded "missing custom file problem" with opengl2 plugins.

before you point me to the faq...i use linux.the plugin has no file selection dialog.

i put slf/slv files into ~/.epsxe/plugins/shaders dir. i changed attributes so that files can be read/written (just in case).

when starting epsxe i got message about parsing errors.
Code:
ERROR: 0:13: 'pre-mature EOF' : syntax error parse error
ERROR: 1 compilation errors.  No code generated.

ERROR: 0:39: 'pre-mature EOF' : syntax error parse error
ERROR: 1 compilation errors.  No code generated.
okay, this means that the shaders are in a good place, right? i just converted them with dos2unix because of CR/LF problems. then i got this

Code:
 * Running ePSXe emulator version 1.6.0. 
 * Memory handlers init. 
 * ePSXe: PSX BIOS loaded [bios/scph1001.bin]. 
 * Loading ISO Format [BIN/IMG2352] (+subchannel) ok
 * Force NTSC cdrom detected. 
 * Init gpu[0][libgpuPeteXGL2.so.2.0.8] 
Shader effects: missing custom file!ATI Technologies Inc.
Radeon X1300 Series Generic
 * Open gpu[0] 
 * Init spu[0][libspuPeopsALSA.so.1.0.9] 
 * Open spu[0] 
(....)
what else could be the problem?

Last edited by yoshi314; October 6th, 2006 at 14:01.
yoshi314 is offline   Reply With Quote
Old October 6th, 2006   #25 (permalink)
RPG Enthusiast
 
Dynamo's Avatar
 
Join Date: Nov 2004
Location: Canada
Posts: 204
Quote:
i put slf/slv files into ~/.epsxe/plugins/shaders dir.
I guess the first thing to ask would be; did you specify that location in the OpenGL2 plugin?

The default location is /epsxe/shaders/
Dynamo is offline   Reply With Quote
Old October 7th, 2006   #26 (permalink)
Registered User
 
Join Date: Jan 2005
Location: PL
Posts: 31
there is no such setting in the linux plugin, here is a screenshot from 2.8 (or is it 2.0.8) plugin settings :



i think that if there are parsing errors, that means that the files are in a right place, right?

i'll try with ~/.epsxe/shaders now
edit: okay, i found it - i had to edit config files by hand. now i'm looking for some working shaders, since i'm getting even more parsing errors.

edit2: works. most shader files need to have a final empty line, no blank lines in the middle, and main(){ has to be changed into

main()
{

aside from converting line ending codes with dos2unix tool. weird.

Last edited by yoshi314; October 7th, 2006 at 11:27.
yoshi314 is offline   Reply With Quote
Old October 7th, 2006   #27 (permalink)
RPG Enthusiast
 
Dynamo's Avatar
 
Join Date: Nov 2004
Location: Canada
Posts: 204
Dynamo is offline   Reply With Quote
Old October 14th, 2006   #28 (permalink)
Registered User
 
Join Date: Jan 2004
Posts: 1
I made some videos testing out some of the customer shaders. The storybook and the cell shaders are the most fun ones.

http://www.youtube.com/watch?v=8HzqP8UJX6Q

http://www.youtube.com/watch?v=hBqOrTo0a3c

http://www.youtube.com/watch?v=b93H8wLsP84

I'd really like it if there is a shader out there which offers bigger contrast though, or for the storybook shader to stay consistent, rather then modifying itself depending on how light or dark the scene is. Eihander is a completly different game with the storybook II shader, and would be amazing with a modified shader.
Firebot is offline   Reply With Quote
Old November 7th, 2006   #29 (permalink)
Registered User
 
Join Date: Nov 2006
Location: Netherlands
Posts: 1
Hey this is my first post here I just started using epsxe because i don't have a tv anymore and most of the console to vga solutions suck.

I wanted to play Final Fantasy VII again, and i did some comparing between the different shaders.

My system specs are:
AMD 64 3400+ Processor
2x 512MB PC3200 DDR
Ati Radeon 9800XT

Here are my Pete's OpenGL2 settings:


And here's the compare image i made:


Personally i think i'm going to use the AA v2.0 - Bloom shader. All the shaders had a 4 maximum setting. Hopefully it's usefull for you

Here's another image i made comparing the cartoon shader II with lower shader levels. Looks kinda nice!

Last edited by insinion; November 7th, 2006 at 19:41.
insinion is offline   Reply With Quote
Old November 18th, 2006   #30 (permalink)
Registered User
 
Join Date: May 2005
Location: UK
Posts: 4
gpuPeteOGL2.fp.txt
gpuPeteOGL2.vp.txt

EDIT: linux compatible SimoneT's Bump Map Shader files attached. Remember to remove ".txt" from the endings.

Hey yoshi314, could you explain a bit more how you got the linux shader plugins working? I've tried to get SimoneT's Bump Map Shader working but so far no luck...

I've put gpuPeteOGL2.fp and gpuPeteOGL2.vp in /usr/local/games/epsxe152lin/shaders and edited the GPU plugin config file so it looks like this:

Code:
[filters]
ScreenFilter     = 1      # bilinear fullscreen filter (0/1, def=0)
FullscreenShader = 3      # pixel shader effects (0-5, def=0)
FSShaderLevel    = 3      # strength of pixel shader effect (0-3, def=0)
BlackBorder      = 0      # a black border around the screen to avoid flickering with FS effects
ShaderDir        = /usr/local/games/epsxe152lin/shaders/     # you can specify a directory for custom shader files here
That's shader effects @ 3 (ARB for vp/fp) and level at 3.

I've also tried quotes around the directory, leaving off the trailing /, screen filter off and shader at various levels but the image continues looking the same whatever. I also can't see anything obvious in the shader files (like main ()...) that could be edited. I'm guessing it's something simple like the directory format but I obviously can't figure it out on my own, so if anyone'd care to help..


Only possibly relevant stuff on command line is:

Code:
 * Init gpu[0][libgpuPeteXGL2.so.2.0.8]
Error in vertex program at offset 485.init.
 * ePSXe: PSX BIOS loaded [/home/christopher/Documents/Sources/epsxe152lin/bios/
                                      Error Message:
                                                    >Error on line 13: unrecognised statement (hint: 'EN')<ATI Technologies Inc.
                                                RADEON 9600 Generic
                                                                    * Open gpu[0]
fwiw, it's working fine in windows.


EDIT: ok forget it, working now. here's how:

I followed yours and others advice and deleted all the blank lines and spaces from the .vp and .fp file, and made sure there was a blank line at the end, and voila: "Error in vertex program at offset 485.init." dissapears and everything looks spiffily bumped again. other stuff i did on the way there that may have had an effect but then again may not have:

added quote marks around the directory in the GPU plugin settings, it now looks like:

Code:
[filters]
ScreenFilter     = 1      # bilinear fullscreen filter (0/1, def=0)
FullscreenShader = 3      # pixel shader effects (0-5, def=0)
FSShaderLevel    = 3      # strength of pixel shader effect (0-3, def=0)
BlackBorder      = 0      # a black border around the screen to avoid flickering with FS effects
ShaderDir        = "/usr/local/games/epsxe152lin/shaders/"     # you can specify a directory for custom shader files here
i ran the following command to chown all files under my epsxe directory to the user i'm running as:

Code:
chown -R christopher /usr/local/games/epsxe152lin
made sure the .vp and .fp files were executable. that's it i think...

For the hell of it, I'm attaching the two linux compatible versions of the bump map shader files to this, just to save anyone else the bother of deleting lines and stuff... Just remove the ".txt" endings and stick in ~/epsxe/plugins/

gpuPeteOGL2.fp.txt
gpuPeteOGL2.vp.txt

Last edited by pepsi_max2k; November 27th, 2006 at 09:54.
pepsi_max2k is offline   Reply With Quote
Old November 26th, 2006   #31 (permalink)
Registered User
 
Join Date: Nov 2006
Location: fdsafadf
Posts: 2
does anyone here have a working link to the bump mapping shader?
fear13 is offline   Reply With Quote
Old November 26th, 2006   #32 (permalink)
LET'S GO!! COME ON!!
 
Hard core Rikki's Avatar
 
Join Date: May 2004
Location: Perpetual Hawaii
Posts: 4,910
Probably here, then
Hard core Rikki is offline   Reply With Quote
Old November 27th, 2006   #33 (permalink)
Irregular User
 
ViperXtreme's Avatar
 
Join Date: Jun 2003
Location: Manila, Philippines
Posts: 914
wah, sorry about that i didnt notice some of the links arent working, fixed them now
__________________
System Specs? what "system specs?" are those edible?
My Deviantart:
http://viperxtreme.deviantart.com
ViperXtreme is offline   Reply With Quote
Old November 27th, 2006   #34 (permalink)
Registered User
 
Join Date: May 2005
Location: UK
Posts: 4
oops forgot all about this. tried to attach the files a few times, failed, figured i'd come back later... well they're there now. linux fans can rest easy now.
pepsi_max2k is offline   Reply With Quote
Old December 7th, 2006   #35 (permalink)
Formerly SzL
 
aolforbroadband's Avatar
 
Join Date: Jun 2002
Location: Washington D.C. Area
Posts: 1,831
Can anyone upload Shad X's modded shader? I clicked all the download links and they don't work.

I really want that one, it looks totally sweet.
__________________
----------------------------------------------------------------------
Core 2 Duo E6600 | 2GB Corsair XMS2 | eVGA 7900GS
320GB SATAII | Antec Sonata II | Antec 450W
Sony XBRITE 17" LCD | Logitech G5 Mouse
aolforbroadband is offline   Reply With Quote
Old December 7th, 2006   #36 (permalink)
Irregular User
 
ViperXtreme's Avatar
 
Join Date: Jun 2003
Location: Manila, Philippines
Posts: 914
eh? thats odd, it works fine in my case (and in other browsers and PC's)
__________________
System Specs? what "system specs?" are those edible?
My Deviantart:
http://viperxtreme.deviantart.com
ViperXtreme is offline   Reply With Quote
Old December 7th, 2006   #37 (permalink)
Formerly SzL
 
aolforbroadband's Avatar
 
Join Date: Jun 2002
Location: Washington D.C. Area
Posts: 1,831
Some download, but 7-zip is telling me it's an unsupported archive?
__________________
----------------------------------------------------------------------
Core 2 Duo E6600 | 2GB Corsair XMS2 | eVGA 7900GS
320GB SATAII | Antec Sonata II | Antec 450W
Sony XBRITE 17" LCD | Logitech G5 Mouse
aolforbroadband is offline   Reply With Quote
Old December 7th, 2006   #38 (permalink)
the only one you've ever SEEN
 
hushypushy's Avatar
 
Join Date: May 2003
Location: San Francisco
Posts: 21,837
This? I opened it with the default windows zip opener. Winrar opens it too.
__________________
Dedicated to mediocrity and repetition since 1994.

2008 "How Not to Post" guide
hushypushy is offline   Reply With Quote
Old December 28th, 2006   #39 (permalink)
Registered User
 
Join Date: Dec 2006
Location: Tabago
Posts: 8
Apologies in advance if this is the wrong place for my retarded question, but like Captain ISO on p.1 in this thread, I keep getting "missing file" errors when I try using shaders.
Updating my drivers didn't help.

I'm using a P4 2.8HT cpu & a nVidia 5700FX 256MB gfx card.

Help would be greatly appreciated, but please keep in mind I'm new to this emulation stuff & a computer illiterate :o

EDIT: Nevermind. I missed the difference between ARB & all that. Works fine now. Thanks for this great resource people

Last edited by Disconnected; December 28th, 2006 at 05:16.
Disconnected is offline   Reply With Quote
Old January 11th, 2007   #40 (permalink)
Not so likeable!
 
SimoneT's Avatar
 
Join Date: Feb 2004
Location: Torino (Italy)
Posts: 100
Natural Vision Shader V2 (wip)

If someone could test it and give me a feedback... only ARBfp/vp.
Ciao
Attached Files
File Type: zip Natural V2.zip (889 Bytes, 389 views)
SimoneT is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 10:58.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.0 Release Candidate 3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5