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#23 (permalink) |
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Bow down to my awesomenes
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2006
Location: Mass.
Posts: 1,010
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Ok quick question where can i get the petesopengl2 plugin i looked on the site and it only had 1.76. so if anyone can help i appreciate it.
EDIT: NVM i looked on first post found petes site sorry. |
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#24 (permalink) |
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Registered User
Join Date: Jan 2005
Location: PL
Posts: 31
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i have a dreaded "missing custom file problem" with opengl2 plugins.
before you point me to the faq...i use linux.the plugin has no file selection dialog. i put slf/slv files into ~/.epsxe/plugins/shaders dir. i changed attributes so that files can be read/written (just in case). when starting epsxe i got message about parsing errors. Code:
ERROR: 0:13: 'pre-mature EOF' : syntax error parse error ERROR: 1 compilation errors. No code generated. ERROR: 0:39: 'pre-mature EOF' : syntax error parse error ERROR: 1 compilation errors. No code generated. Code:
* Running ePSXe emulator version 1.6.0. * Memory handlers init. * ePSXe: PSX BIOS loaded [bios/scph1001.bin]. * Loading ISO Format [BIN/IMG2352] (+subchannel) ok * Force NTSC cdrom detected. * Init gpu[0][libgpuPeteXGL2.so.2.0.8] Shader effects: missing custom file!ATI Technologies Inc. Radeon X1300 Series Generic * Open gpu[0] * Init spu[0][libspuPeopsALSA.so.1.0.9] * Open spu[0] (....) Last edited by yoshi314; October 6th, 2006 at 14:01. |
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#26 (permalink) |
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Registered User
Join Date: Jan 2005
Location: PL
Posts: 31
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there is no such setting in the linux plugin, here is a screenshot from 2.8 (or is it 2.0.8) plugin settings :
![]() i think that if there are parsing errors, that means that the files are in a right place, right? i'll try with ~/.epsxe/shaders now edit: okay, i found it - i had to edit config files by hand. now i'm looking for some working shaders, since i'm getting even more parsing errors. edit2: works. most shader files need to have a final empty line, no blank lines in the middle, and main(){ has to be changed into main() { aside from converting line ending codes with dos2unix tool. weird. Last edited by yoshi314; October 7th, 2006 at 11:27. |
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#28 (permalink) |
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Registered User
Join Date: Jan 2004
Posts: 1
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I made some videos testing out some of the customer shaders. The storybook and the cell shaders are the most fun ones.
http://www.youtube.com/watch?v=8HzqP8UJX6Q http://www.youtube.com/watch?v=hBqOrTo0a3c http://www.youtube.com/watch?v=b93H8wLsP84 I'd really like it if there is a shader out there which offers bigger contrast though, or for the storybook shader to stay consistent, rather then modifying itself depending on how light or dark the scene is. Eihander is a completly different game with the storybook II shader, and would be amazing with a modified shader. |
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#29 (permalink) |
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Registered User
Join Date: Nov 2006
Location: Netherlands
Posts: 1
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Hey this is my first post here
I wanted to play Final Fantasy VII again, and i did some comparing between the different shaders. My system specs are: AMD 64 3400+ Processor 2x 512MB PC3200 DDR Ati Radeon 9800XT Here are my Pete's OpenGL2 settings: ![]() And here's the compare image i made: ![]() Personally i think i'm going to use the AA v2.0 - Bloom shader. All the shaders had a 4 maximum setting. Hopefully it's usefull for you ![]() Here's another image i made comparing the cartoon shader II with lower shader levels. Looks kinda nice! ![]()
Last edited by insinion; November 7th, 2006 at 19:41. |
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#30 (permalink) |
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Registered User
Join Date: May 2005
Location: UK
Posts: 4
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gpuPeteOGL2.fp.txt
gpuPeteOGL2.vp.txt EDIT: linux compatible SimoneT's Bump Map Shader files attached. Remember to remove ".txt" from the endings. Hey yoshi314, could you explain a bit more how you got the linux shader plugins working? I've tried to get SimoneT's Bump Map Shader working but so far no luck... I've put gpuPeteOGL2.fp and gpuPeteOGL2.vp in /usr/local/games/epsxe152lin/shaders and edited the GPU plugin config file so it looks like this: Code:
[filters] ScreenFilter = 1 # bilinear fullscreen filter (0/1, def=0) FullscreenShader = 3 # pixel shader effects (0-5, def=0) FSShaderLevel = 3 # strength of pixel shader effect (0-3, def=0) BlackBorder = 0 # a black border around the screen to avoid flickering with FS effects ShaderDir = /usr/local/games/epsxe152lin/shaders/ # you can specify a directory for custom shader files here I've also tried quotes around the directory, leaving off the trailing /, screen filter off and shader at various levels but the image continues looking the same whatever. I also can't see anything obvious in the shader files (like main ()...) that could be edited. I'm guessing it's something simple like the directory format but I obviously can't figure it out on my own, so if anyone'd care to help.. Only possibly relevant stuff on command line is: Code:
* Init gpu[0][libgpuPeteXGL2.so.2.0.8]
Error in vertex program at offset 485.init.
* ePSXe: PSX BIOS loaded [/home/christopher/Documents/Sources/epsxe152lin/bios/
Error Message:
>Error on line 13: unrecognised statement (hint: 'EN')<ATI Technologies Inc.
RADEON 9600 Generic
* Open gpu[0]
EDIT: ok forget it, working now. here's how: I followed yours and others advice and deleted all the blank lines and spaces from the .vp and .fp file, and made sure there was a blank line at the end, and voila: "Error in vertex program at offset 485.init." dissapears and everything looks spiffily bumped again. other stuff i did on the way there that may have had an effect but then again may not have: added quote marks around the directory in the GPU plugin settings, it now looks like: Code:
[filters] ScreenFilter = 1 # bilinear fullscreen filter (0/1, def=0) FullscreenShader = 3 # pixel shader effects (0-5, def=0) FSShaderLevel = 3 # strength of pixel shader effect (0-3, def=0) BlackBorder = 0 # a black border around the screen to avoid flickering with FS effects ShaderDir = "/usr/local/games/epsxe152lin/shaders/" # you can specify a directory for custom shader files here Code:
chown -R christopher /usr/local/games/epsxe152lin For the hell of it, I'm attaching the two linux compatible versions of the bump map shader files to this, just to save anyone else the bother of deleting lines and stuff... Just remove the ".txt" endings and stick in ~/epsxe/plugins/ gpuPeteOGL2.fp.txt gpuPeteOGL2.vp.txt Last edited by pepsi_max2k; November 27th, 2006 at 09:54. |
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#33 (permalink) |
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Irregular User
![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: Manila, Philippines
Posts: 914
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wah, sorry about that i didnt notice some of the links arent working, fixed them now
__________________
System Specs? what "system specs?" are those edible? My Deviantart: http://viperxtreme.deviantart.com |
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#35 (permalink) |
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Formerly SzL
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Washington D.C. Area
Posts: 1,831
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Can anyone upload Shad X's modded shader? I clicked all the download links and they don't work.
![]() I really want that one, it looks totally sweet.
__________________
![]() ---------------------------------------------------------------------- Core 2 Duo E6600 | 2GB Corsair XMS2 | eVGA 7900GS
320GB SATAII | Antec Sonata II | Antec 450W Sony XBRITE 17" LCD | Logitech G5 Mouse |
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#36 (permalink) |
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Irregular User
![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: Manila, Philippines
Posts: 914
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eh? thats odd, it works fine in my case (and in other browsers and PC's)
__________________
System Specs? what "system specs?" are those edible? My Deviantart: http://viperxtreme.deviantart.com |
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#37 (permalink) |
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Formerly SzL
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Washington D.C. Area
Posts: 1,831
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Some download, but 7-zip is telling me it's an unsupported archive?
__________________
![]() ---------------------------------------------------------------------- Core 2 Duo E6600 | 2GB Corsair XMS2 | eVGA 7900GS
320GB SATAII | Antec Sonata II | Antec 450W Sony XBRITE 17" LCD | Logitech G5 Mouse |
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#39 (permalink) |
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Registered User
Join Date: Dec 2006
Location: Tabago
Posts: 8
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Apologies in advance if this is the wrong place for my retarded question, but like Captain ISO on p.1 in this thread, I keep getting "missing file" errors when I try using shaders.
Updating my drivers didn't help. I'm using a P4 2.8HT cpu & a nVidia 5700FX 256MB gfx card. Help would be greatly appreciated, but please keep in mind I'm new to this emulation stuff & a computer illiterate :o EDIT: Nevermind. I missed the difference between ARB & all that. Works fine now. Thanks for this great resource people
Last edited by Disconnected; December 28th, 2006 at 05:16. |
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