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#181 (permalink) |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 8,731
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have you directed it to look in the directory the files are stored in? just place the file pair you want to use (NOT the folder itself with them in it, you just place the two files) in the shaders directory and configure the emulator to look there.
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Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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#186 (permalink) |
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Registered User
Join Date: Apr 2009
Location: united states
Posts: 10
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ughhh can some1 help me plz...im doing the bumpmap shaders....i didnt have a shader folder so i made one, unzipped the folder nd placed the bumpmap folder in the shader folder...continued to follow the steps nd then when i went to run ff7 i get the msg "gpupeteopengl2 missing shader extensions...can some1 tell me what im doing wrong plz
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#191 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,439
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sorry, i don't speak n00b. learn english and try again.
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#192 (permalink) |
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Registered User
Join Date: Apr 2009
Location: united states
Posts: 10
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ummm im pretty sure that is english and not hard to understand...in the shader plugins package it comes with different types of cartoon plugins...i was asking if anybody knew which cartoon shader he used (advanced cartoon shader I, advanced cartoon shader II, cartoon shaders class B *class I, class II, or class III* or cartoon shader class*class I, class II, or class III*) and what shader level and settings he used
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#194 (permalink) |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 8,731
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you probably do not have them set up right. go over the instructions on installing them and configuring the settings found in the video config menu again that were posted in the beginning of this thread again. also make sure your hardware meets the requirements for their use.
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Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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#196 (permalink) |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 8,731
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this sort of thing is based off personal preference for the most part, so your tastes on what looks good and what doesnt may be the complete opposite of someone else's. i suggest you just download as many as you can and test them out until you find something you like.
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Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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#197 (permalink) |
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Registered User
![]() ![]() Join Date: Feb 2009
Location: N/A
Posts: 139
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It looks that you can add the ShadX Natural effect to the Guest(r) shaders. Maybe it isn't exactly 4xGLSoft + Natural but the colors come off deeper now. See attachment for shader example. note: change val00 in the slf to change the effect level |
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#198 (permalink) |
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Registered User
![]() Join Date: Jan 2008
Location: FL
Posts: 63
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Has anyone come up with a "film grain" type shader that could go with Silent Hill? If not, what's currently the recommended shader for that game? I'm also curious what everyone's favorite shaders are for Final Fantasy VIII and IX.
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AMD Athlon(tm) 64 X2 Dual Core Processor 4000+ 2.10 GHz, 2.00 GB of RAM Geforce 8800GT 512mb Windows Vista Ultimate 64 bit |
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#200 (permalink) | |
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about:blank
Join Date: Nov 2008
Location: N/A
Posts: 16
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Quote:
"Beginning with Silent Hill 2, the series introduced the Noise Effect. It has become a staple in the series and is explained in the "Book of Lost Memories." The noise effect acts like a film grain filter, giving the game a constant sense of noise and presence, especially in the dark. This can severely inhibit the player's sight, as common objects such as pipes, walls, and posters can appear from far distances as monsters, and vice versa with distant monsters appearing as objects from a distance when not in motion." ohhh yeah baby i'd LOVE to see a noise effect/film grain filter effect on my fav SH game-the original one hope it's possible to make shader for it and it's not too complex I hope... Last edited by cLubx-; September 8th, 2009 at 13:56. |
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