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#1 (permalink) |
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Irregular User
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2003
Location: Manila, Philippines
Posts: 1,016
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Metal Gear Solid OpenGL2 issue
tried to run MGS on ePSXe, it ran well on Pete's D3D and OpenGL plugin the framebuffer effects were fine, but as i tried it on OpenGL2, the framebuffer effects produces ugly low resolution polys and textures, it was supposed to been fixed in the D3D and OpenGL plugins with the disable coord thing, but it still remains in OpenGL2 plugin, anyway to fix it?
__________________
System Specs? what "system specs?" are those edible? My Deviantart: http://viperxtreme.deviantart.com |
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#2 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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OGL2 sucks with MGS, from my adventures anyway. as everyone knows, i'm a huge OGL2 proponent. i was pretty excited when i got MGS:Integral from Japan, and i popped it into ePSXe, PSXeven, etc, and i could not get it to work properly with OGL2!
i found that OGL was the best bet--the PC FPS calc special fix seals the deal. |
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