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Old November 6th, 2001   #1 (permalink)
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Your dumbass question of the day

Hey all.

First of all, I have a Geforce 3 64mb, and I'm using pete's D3D 1.5.2 (I think that's the right version). And my games look like re-fried crap. A.k.a. everything looks like it's in software mode. Then I take a look at the shots on this site and they're all in glorious hardware mode acceleration 99 billion color paramavision.

So, I suppose the question is -- is there some magic wand I have to wave in order to get it to kick from software to hardware mode? Am I just talking goobledegook, and need to read faq after faq after faq? Am I mistreating my plugins? Do I smell? Where do babies come from? If Cloud and Squall had sex with each other... would they're baby look like the guy in FFX?

So many questions... So few answers... Much like Silent Hill.

::Something stirs in the corner::

Cheryl???!?!?!?!?!


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Last edited by the wingless; November 6th, 2001 at 04:44.
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Old November 6th, 2001   #2 (permalink)
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The filtering box in your GPU configuration is the secret to success. Put it on, for example, 4 instead of 0.
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Old November 6th, 2001   #3 (permalink)
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Smile

You might also want to try Pete's OpenGL plugin.
Ive found that that you will usually get better performance and quality out of it, with Nvidia chipsets anyway. Also the Pete's plugins are now at Version 1.54. Heres a link Pete's 1.54 Plugins.

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Old November 6th, 2001   #4 (permalink)
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i was having the same problem as teh wingless and i tried the filtering thing but it said w/o sprites 2d. is it just me or does that sound bad? any answers to that?
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Old November 6th, 2001   #5 (permalink)
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The fourth IS what you should use most of the time. Most sprites don't get enhanced well at all (lots of graphical errors).
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Old November 6th, 2001   #6 (permalink)
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ok i iwll try it...i am at school in the middle of class so i can't. but i believe u
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Old November 6th, 2001   #7 (permalink)
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Enabling 4xFSAA will help also.
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Old November 6th, 2001   #8 (permalink)
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ooooh. aaaaah. it works! thanx for the help! except one thing. it seems to run slower. any suggestions?
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Old November 6th, 2001   #9 (permalink)
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use pete's opengl plugin instead of direct3d, or use nextgl.
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Old November 6th, 2001   #10 (permalink)
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Quote:
Originally posted by Murac
ooooh. aaaaah. it works! thanx for the help! except one thing. it seems to run slower. any suggestions?
Lower the resolution you're running at... filtering (and FSAA, for that matter) enhances visuals at the expense of fillrate (and conversely, framerates, if the video card/CPU can't handle it).

Also if you're using an Nvidia card, the OGL gives you better performance than the D3D plugin.
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Old November 6th, 2001   #11 (permalink)
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well in my properties it says "OpenGL" in one tab and "Direct 3D" in another. do i have a "OpenGL Direct 3D"? which GPU/setting would work best with this one? i have filtering on at 4 and 640x480 screen resolution with the with Pete's DX6 D3D Driver 1.52 also which cacheing works best? currently i have dynamic. also any other settings that might help?:confused:
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Old November 9th, 2001   #12 (permalink)
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It's a Geforce card, always use pete's OpenGL (nVidia optimize drivers for openGL not D3d)
with Pete's openGL plugin and a resolution of 1280*1024 I get 60Fps on most games consistantly. No need for FSAA.

Caching should be Dynamic also....
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Old November 16th, 2001   #13 (permalink)
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A GeForce3 with slowdown problems? Wow. Try 800x600, Filtering on two, 16bit color (this gives the speed a major boost), and disable Full vRAM primitives, if it's on. BTW, Framebuffer txtures on 2 and Ctching type on 3 works very well on nVIDIA cards. Try it.
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Old November 19th, 2001   #14 (permalink)
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hahaha... the wingless is a funni guy...
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