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Old November 13th, 2005   #1 (permalink)
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OGL2 plug-in question

hi, it's me again. I haven't posted here since...I think spring

anyway, I have a question. Since I now have a better card and a better system, I am able to run psx emulators more efficiently. Anyway, I remember reading a tip to use the opengl2 plug-in for games with missing screens. So, I used it.

I see all of the missing screens again however, is it just me, or does everything look like it's software-rendered? Is there a way to make it all look better w/this plug-in?

Here's my settings

Plugin: Pete's OpenGL2 Driver 2.7
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON X300/X550 Series x86/SSE2

Resolution/Color:
- 800x600 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 5
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]

everything runs smoothly in case you're wondering
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Old November 13th, 2005   #2 (permalink)
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That plugin does not support fsaa so you can try and enable high res textures.
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Old November 13th, 2005   #3 (permalink)
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you can put internal Y to 2. since you have a radeon you cant put X to 2, sorry.
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Old November 13th, 2005   #4 (permalink)
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ah ok, ty for the help guys

yeah, internal y set to 2 looks a bit better
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Old November 13th, 2005   #5 (permalink)
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you can also try some shaders to smooth it out, see if that helps you. there are a lot at www.pbernert.com which you can try and see how you like em.
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Old November 19th, 2005   #6 (permalink)
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Yeah the reason it looks bad is because it's actually running at a somewhat low resolution. The plugin renders to a texture at a set internal resolution in order more closely simulate the PSX frame buffer and then more or less just stretches that texture to fit the screen.

So while you migh have the plugin screen resolution set to 1024x768, the game might only effectively be displaying at 640x480.

Without getting too technical the problem is related to the max texture size on ATI cards which is only 2048x2048 on any card except the new X1X00 series, while nVidia's max has been 4096x4096 for some years now.

For a lot of 3D games, the OGL1.76 plugin yields better image quality because it actually renders at the set resolution and you can use AA. But of course it has less compatibility and framebuffer effects don't work properly.
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Old November 19th, 2005   #7 (permalink)
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ah ok, ty much for the explanation
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