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#1 (permalink) |
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Registered User
Join Date: Oct 2005
Location: Canada
Posts: 5
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Help: Best Config for FF7 on epsxe 1.6.0?
My PC spec:
OS: WinXP SP2 Gfx: ATI RADEON 9250 Snd: SoundMax Control Panel CPU: Intel(R) P4 2GHz 400Mhz RAM: 512 MB DDr Note: Most of Pete's Plugin does't have a "Brightness" Option because in the game most detail are not shown clearly/Bright enough. P.s. FF7 is PAL Thanks In Advance |
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#2 (permalink) |
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Go-player 15 kyu ^^
![]() ![]() Join Date: May 2004
Location: Norway
Posts: 170
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Plugin: Pete's OpenGL2 Driver 2.7
Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: RADEON 9800 Pro x86/SSE2 Resolution/Color: - 1280x1024 Fullscreen - NO desktop changing - Internal X resolution: 1 - Internal Y resolution: 2 - Keep psx aspect ratio: off - No render-to-texture: off - Filtering: 4 - Hi-Res textures: 0 - TexWin pixel shader: on - VRam size: ? Whatever your card have Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 3 - Framebuffer uploads: 2 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 3/4 - Flicker-fix border size: 2 - GF4/XP crash fix: off - Game fixes: on [00000002] |
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#4 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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yeah, turn off the shader options, either that or download some shaders from pete's site
![]() with that card i'd use regular OGL... Plugin: Pete's OpenGL Driver 1.1.76 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce 6800/AGP/SSE/3DNOW! Resolution/Color: - 640x480 Window mode [32 Bit]- Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 0 - Hi-Res textures: 0 - VRam size: 128 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 4 - Framebuffer texture: 0 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Screen cushion: off - Game fixes: on [00000001] |
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#5 (permalink) |
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Go-player 15 kyu ^^
![]() ![]() Join Date: May 2004
Location: Norway
Posts: 170
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Bah.. OpenGL sucks with FF7. The window in battle lags as hell and the text is... Well. Blocky!! 9250-cards can run OpenGl2 just fine with resonable resolution and settings. The Psueudo Shaders doesn't affect performance at all on ATI cards.
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#8 (permalink) |
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Registered User
Join Date: Sep 2005
Location: Earth
Posts: 43
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I surprised anyone hasn't yet mentioned the pre/post battle slowdown on ePSXe 1.6.0
ePSXe version 1.6.0 has a problem where the game will slowdown really bad before you enter a battle and then afterward in the "Take Items" screen. To avoid that you should use ePSXe 1.5.2 or SSSPSX. |
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#9 (permalink) |
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Registered User
Join Date: Oct 2005
Location: Canada
Posts: 5
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"ePSXe version 1.6.0 has a problem where the game will slowdown really bad before you enter a battle and then afterward in the "Take Items" screen. To avoid that you should use ePSXe 1.5.2 or SSSPSX." - Stevedroid
im confused? what do u mean? |
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#11 (permalink) | |
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Registered User
Join Date: Sep 2005
Location: Earth
Posts: 43
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Quote:
Anyway not a concern for me as I use SSSPSX to play the game anyway. -edit- Probably got that info from this thread and husypushy: http://www.ngemu.com/forums/showthread.php?t=65402 Last edited by Stevedroid; October 14th, 2005 at 04:41. |
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#14 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: California
Posts: 4,684
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Try hitting Square repeatedly. I think that worked pretty well for me when I played it on my PSX.
__________________
Main PC: DFI LAN Party nF4 SLI-DR Expert w/406-bta BIOS, AMD Opteron 165 (CCBBE 0615 EPMW) @ 3 GHz (334x9), 1.55v w/D-Tek Fuzion WB; 2x1 GB OCZ PC4000 EB Plats @ 250 MHz, 3-3-2-8, 3:4, 2.7v; ATi Radeon X1900XT 512 MB @ 668/855 w/DD Tyee WB, 150 GB WD Raptor, 4x500 GB WD RE2 (RAID 10), SB Audigy 2 ZS, 700w OCZ GameXStream, CM Stacker 810, Windows XP Pro |
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#15 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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i dont think it goes too fast
anyway, what you can do is set your FPS limit to auto, but fill in the box with like 30 fps. then it came change the fps limit so it goes to the secondary limit (30) and it will be slow.
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#16 (permalink) | |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2003
Location: California
Posts: 4,684
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Quote:
__________________
Main PC: DFI LAN Party nF4 SLI-DR Expert w/406-bta BIOS, AMD Opteron 165 (CCBBE 0615 EPMW) @ 3 GHz (334x9), 1.55v w/D-Tek Fuzion WB; 2x1 GB OCZ PC4000 EB Plats @ 250 MHz, 3-3-2-8, 3:4, 2.7v; ATi Radeon X1900XT 512 MB @ 668/855 w/DD Tyee WB, 150 GB WD Raptor, 4x500 GB WD RE2 (RAID 10), SB Audigy 2 ZS, 700w OCZ GameXStream, CM Stacker 810, Windows XP Pro |
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