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Old October 12th, 2005   #1 (permalink)
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Help: Best Config for FF7 on epsxe 1.6.0?

My PC spec:

OS: WinXP SP2
Gfx: ATI RADEON 9250
Snd: SoundMax Control Panel
CPU: Intel(R) P4 2GHz 400Mhz
RAM: 512 MB DDr

Note: Most of Pete's Plugin does't have a "Brightness" Option because in the game most detail are not shown clearly/Bright enough.

P.s. FF7 is PAL

Thanks In Advance
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Old October 12th, 2005   #2 (permalink)
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Plugin: Pete's OpenGL2 Driver 2.7
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 9800 Pro x86/SSE2

Resolution/Color:
- 1280x1024 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 4
- Hi-Res textures: 0
- TexWin pixel shader: on
- VRam size: ? Whatever your card have

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 3/4
- Flicker-fix border size: 2
- GF4/XP crash fix: off
- Game fixes: on [00000002]
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Old October 12th, 2005   #3 (permalink)
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Did forget to mention, when i Config Pete's OpenGL2 Driver 2.7, it pops up this error "Missing Shader Extentsion"
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Old October 12th, 2005   #4 (permalink)
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yeah, turn off the shader options, either that or download some shaders from pete's site

with that card i'd use regular OGL...

Plugin: Pete's OpenGL Driver 1.1.76
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 6800/AGP/SSE/3DNOW!

Resolution/Color:
- 640x480 Window mode
[32 Bit]- Keep psx aspect ratio: off

Textures:
- R8G8B8A8
- Filtering: 0
- Hi-Res textures: 0
- VRam size: 128 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 0
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00000001]
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Old October 12th, 2005   #5 (permalink)
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Bah.. OpenGL sucks with FF7. The window in battle lags as hell and the text is... Well. Blocky!! 9250-cards can run OpenGl2 just fine with resonable resolution and settings. The Psueudo Shaders doesn't affect performance at all on ATI cards.
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Old October 12th, 2005   #6 (permalink)
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if u can think of 1 as long it doesn't pop this "Missing Shader Extension" message when runing it
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Old October 12th, 2005   #7 (permalink)
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uncheck the "shader effects" box, and uncheck "use pixel shader for PSX texture window emulation".

i already said "turn off shader options" but i figured i'd clarify.
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Old October 12th, 2005   #8 (permalink)
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I surprised anyone hasn't yet mentioned the pre/post battle slowdown on ePSXe 1.6.0

ePSXe version 1.6.0 has a problem where the game will slowdown really bad before you enter a battle and then afterward in the "Take Items" screen. To avoid that you should use ePSXe 1.5.2 or SSSPSX.
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Old October 13th, 2005   #9 (permalink)
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"ePSXe version 1.6.0 has a problem where the game will slowdown really bad before you enter a battle and then afterward in the "Take Items" screen. To avoid that you should use ePSXe 1.5.2 or SSSPSX." - Stevedroid

im confused? what do u mean?
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Old October 13th, 2005   #10 (permalink)
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Steveroid: That's not true. In fact, it depends on your SPU settings. If you turn off Update before accessing register, it will disappear.
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Old October 14th, 2005   #11 (permalink)
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Quote:
Originally Posted by TheMaister
Steveroid: That's not true. In fact, it depends on your SPU settings. If you turn off Update before accessing register, it will disappear.
Nope. Slowdown is there regardless of that setting or any setting for that matter; only using the previous version of ePSXe removes that problem for me. I believe I've read posts by more experienced member saying the same thing if you don't believe me, could be wrong though.

Anyway not a concern for me as I use SSSPSX to play the game anyway.

-edit-
Probably got that info from this thread and husypushy:
http://www.ngemu.com/forums/showthread.php?t=65402

Last edited by Stevedroid; October 14th, 2005 at 04:41.
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Old October 14th, 2005   #12 (permalink)
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Weird... I'll check it out.

Well. You were right. It was a slowdown after battles. ^^
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Old October 20th, 2005   #13 (permalink)
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Btw is there any way i slow slow Tifa's Limit (the slots)? it goes a bit too fast
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Old October 20th, 2005   #14 (permalink)
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Try hitting Square repeatedly. I think that worked pretty well for me when I played it on my PSX.
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Old October 20th, 2005   #15 (permalink)
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i dont think it goes too fast anyway, what you can do is set your FPS limit to auto, but fill in the box with like 30 fps. then it came change the fps limit so it goes to the secondary limit (30) and it will be slow.
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Old October 20th, 2005   #16 (permalink)
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Quote:
Originally Posted by hushypushy
i dont think it goes too fast
Me neither, I just wait for the reel to go by a few times so I can memorize the timing, then I jam the button when the time is right. I used to do the Square button trick but not anymore.
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Old October 21st, 2005   #17 (permalink)
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yeah. there is a pattern to it...i just wait till i see the yellow then i press O real fast. not really a problem
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