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Old July 8th, 2005   #1 (permalink)
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Pete OGL problem w/ Street Fighter Collection 2

Haven't played for years, just dug out some old games and found a problem already
Street Fighter Collection 2: The player's life bar is screwed up in Pete's OGL and OGL2 plugins, see screenies.
I tried maximizing the "compatibility" stuff (frame buffer etc) but no help. Any ideas?

Plugin: Pete's OpenGL2 Driver 2.7
Author: Pete Bernert
Card vendor: ATI Technologies Inc.
GFX card: RADEON 8500 DDR x86/SSE
Resolution/Color:
- 1152x864 Fullscreen - Desktop changing [32 Bit]
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off
- Filtering: 0 - edge clamping supported
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes - 196 textures usable
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 0
- Framebuffer uploads: 1
- Subtractive blending: activated
Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00002000]
Attached Images
File Type: jpg PSOGL2_008.JPG (176.7 KB, 22 views)
File Type: jpg PSOGL2_009.JPG (183.9 KB, 45 views)
File Type: jpg PSOGL2_010.JPG (189.2 KB, 14 views)
File Type: jpg PSOGL2_007.JPG (172.0 KB, 7 views)
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Old July 8th, 2005   #2 (permalink)
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since this is a 2D game, i'd recommend Peops soft plugin. try that with the Nice preset.
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Old July 8th, 2005   #3 (permalink)
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Yes I have tried Peops Soft, and it doesn't have this problem, but there are many mmm quirks about it.
Firstly, it's very slow at this resolution. I know it sounds unnecessary to use high resolution, but it isn't. Because Capcom uses a weird ratio (irregular pixels), it gets a lot of pixel inconsistency when the screen is "stretched" to fill a resolution not much higher than the source.
Also the default stretching method is quite blurry, and the other methods are simply distortions to my eyes.
And of course it's always easier not to have to switch plugins for different games
In any case I just kinda wished there was a fix I didn't know about, otherwise perhaps Pete would have something to say.

BTW, there's also another problem in Blanka's background, where one of the sprites had a wrong brightness or something, so it looked out of place. I'll post more shots...
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Old July 9th, 2005   #4 (permalink)
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have you tried OGL1.76 instead?

else, turn up offscreen drawing
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Old July 9th, 2005   #5 (permalink)
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Yes I tried the latest OGL and OGL2 plugins, same result.
And yes about offscreen drawing too, which was included when I maximized "compatibility" stuff.

Just for your curiosity, I made a screenshot of Peops soft using Aldo's screen cap (F8 doesn't do it "properly"). As you can see, compared to OGL2 the problem is gone but the picture is way blurrier For some reason tho, I didn't experience the slow down this time, so forget I said that...

Plugin: P.E.Op.S. Soft Driver 1.1.17
Author: Pete Bernert and the P.E.Op.S. team
Resolution/Color:
- 1152x864 Fullscreen - [32 Bit]
Stretch mode: 0
Dither mode: 0
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto
Misc:
- Scanlines: disabled
- Game fixes: on [00000002]
Attached Images
File Type: jpg peops.jpg (176.6 KB, 41 views)
File Type: jpg petes.jpg (213.5 KB, 23 views)
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