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Old February 26th, 2008   #121 (permalink)
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Old March 11th, 2008   #122 (permalink)
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Thanks to OP for settings that fixed my battle swirl. 65 FPS was a little too fast for correct battle music speed and whatnot. Trying to slow it down just a tad... fantastic. Thanks again!

- RT

edit: just for the record, I changed my FPS limit to 60.1 FPS and I really like it.
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Old May 8th, 2008   #123 (permalink)
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I seem to be having a different problem than anything else reported in here... I actually was playing through FF8 using Pete's D3D video plugin then found out about the OpenGL2 plugin. Since I have a fairly nice computer, I thought I'd try it. It looks great except when on the world map (well, the battle swirl is messed up too... but I don't really care). Some of the polygons just don't seem to be drawn. I tried several different configurations but couldn't get it to work on the plugin.

My specs:
AMD Athlon 64 X2 6400+
ATI X1950 XT 256MB
Windows XP x64 (I do have a 32-bit version of XP installed if anyone thinks that's the problem...)

Here's some screenshots...


It looks like some polygons are black, but I think it's just not drawing them, and the background behind them is black.



My settings for the above screenshot.



I tried it with everything turned off and got the same result.



My settings for the above screenshot.



It looks fine with Pete's D3D Plugin (but the game doesn't look as good...).

Any ideas? Sorry for reviving this thread, by the way.
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Old May 9th, 2008   #124 (permalink)
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read this thread.
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Old May 9th, 2008   #125 (permalink)
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Wow, thanks for the quick response. I'll take a look...
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Old May 9th, 2008   #126 (permalink)
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like stated in the thread i linked, its an issue between the drivers and the OGL plugins. the most effective way that i know of right now to fix it is to downgrade your driver versions to catalyst 7.4 or below. i dont use an ATI with my current system so i dont really know if downgrading will work for sure since i cant test it firsthand but from what it looks like, it does seem to fix it but i cant say with 100% certainty that it will. other than that you cant really do much else at this point, your only other options are to use a d3d or software until this is worked out.
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Old May 10th, 2008   #127 (permalink)
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Actually, I "installed" the older OpenGL .dlls that were linked in that thread, and it fixed the issue without having to downgrade my drivers. Thanks, though.
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Old May 22nd, 2008   #128 (permalink)
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that bug its fixed in cat 8.5

at least for me, on ati x800 and in ff9 world map
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