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Old May 27th, 2009   #161 (permalink)
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I've got three very minor issues with the game while using OGL2 2.9, and I was wondering if anyone might know of some way to get around them.

1. When the screen fades out (but not when it fades in, strangely), the level of fade-out flickers, like it's not making a smooth transition from scene to blackness. Also, individual textures also occationally flicker back and forth between two different states (like a door being open and closed) if they were changing state right before the fade-out.

2. While text is being printed on screen in thought/speech bubbles, it starts out looking a bit blurry, but by the time it finishes appearing in that particular bubble, it snaps back to a sharper looking state.

3. While in battle, there's a square of area around the ATB meters that looks a little bit corrupted, like a highly compressed JPEG. This is far superior to the only other way I've been able to make the bars appear, though, which is with a flickering black box behind them, but it'd be nice to get rid of the corruption.

Does anyone know if these are fixable, and how to do so? I'm using WinXP with a GeForce 8600 GTS. Here's my video plugin config:

Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 8600 GTS/PCI/SSE2

Resolution/Color:
- 1024x768 Window mode
- Internal X resolution: 2
- Internal Y resolution: 3
- Keep psx aspect ratio: on
- No render-to-texture: ő

- Filtering: 6
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 2
- Framebuffer uploads: 0

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/4
- Flicker-fix border size: 0
- GF4/XP crash fix: on
- Game fixes: on [00000002]

With this config, everything else seems to work totally perfectly, which is really awesome. There's some slight FPS loss during battle swirl, but the last time I played FF8 on my PS2 (which is now sadly broken) was so long ago that the slight slowdown may very well have happened on the console too, and I just don't remember it.
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Old May 27th, 2009   #162 (permalink)
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Filtering: 4
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: off
- Flicker-fix border size: 2
- GF4/XP crash fix: off
- Game fixes: on [00000003]
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Old May 27th, 2009   #163 (permalink)
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Quote:
Originally Posted by hushypushy View Post
wow, at first i was very excited because i never got FF8 to run right, but i tried the settings and same old thing (see screenshots). it's not your config, because i tried every setting on OD/FA/FT and the menu didnt change. so far this game perplexes me.

just a couple of quips, constructive criticism if you will was Pete's config OD/FE/FU at 1/2/2 and special games fix not good enough for you? i see you didnt use either of them. also, i like to turn hi-res textures to "smoothing' because if you dont it's easy to get nasty tiling especially in the FF games. also, why is your FPS limit set to 65? it should be the same as the region you live in, for game compatibility sake

other than that....i dont know. the config didnt work for me. hopefully someone with a Radeon can try it out and see if the problem lies in Nvidia.

it probly lies in ATI, cuzz i have an 8500gt andd it works fine....but try lowering your shaders down a bit, if its on 4 try setting it to 2 that should help
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Old May 27th, 2009   #164 (permalink)
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replying to years old posts
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Old May 27th, 2009   #165 (permalink)
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Quote:
Originally Posted by CoreDumpError View Post
I've got three very minor issues with the game while using OGL2 2.9, and I was wondering if anyone might know of some way to get around them.

1. When the screen fades out (but not when it fades in, strangely), the level of fade-out flickers, like it's not making a smooth transition from scene to blackness. Also, individual textures also occationally flicker back and forth between two different states (like a door being open and closed) if they were changing state right before the fade-out.

2. While text is being printed on screen in thought/speech bubbles, it starts out looking a bit blurry, but by the time it finishes appearing in that particular bubble, it snaps back to a sharper looking state.

3. While in battle, there's a square of area around the ATB meters that looks a little bit corrupted, like a highly compressed JPEG. This is far superior to the only other way I've been able to make the bars appear, though, which is with a flickering black box behind them, but it'd be nice to get rid of the corruption.

Does anyone know if these are fixable, and how to do so? I'm using WinXP with a GeForce 8600 GTS. Here's my video plugin config:

Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 8600 GTS/PCI/SSE2

Resolution/Color:
- 1024x768 Window mode
- Internal X resolution: 2
- Internal Y resolution: 3
- Keep psx aspect ratio: on
- No render-to-texture: ő

- Filtering: 6
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 2
- Framebuffer uploads: 0

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 1/4
- Flicker-fix border size: 0
- GF4/XP crash fix: on
- Game fixes: on [00000002]

With this config, everything else seems to work totally perfectly, which is really awesome. There's some slight FPS loss during battle swirl, but the last time I played FF8 on my PS2 (which is now sadly broken) was so long ago that the slight slowdown may very well have happened on the console too, and I just don't remember it.
Try changing your compatibility to:

Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 2
- Framebuffer uploads: 0

Also, try turning off game fixes and see how that goes, in my expierience sometimes it causes that to happen. you may wanna set stretching mode to 0 and see how that goes to, but idk if that'll do much for ya.


btw squall that better for u??
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Old May 28th, 2009   #166 (permalink)
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the game requires 1-2-2 for the fix to work. >.>
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Old August 26th, 2009   #167 (permalink)
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Exclamation FF8 problems

i cannot get the magic, items, gf, etc. to display. i tried to change several things as i read this thread, but only found smoother graphics... see the screen shot for my problems. Please tell me if there are more problems that i havnt noticed in the pic.(its been 4 years since ive played)

Screen shot: ffviii.gif picture by konnersmith - Photobucket

Heres my settings: (i use either)

Plugin: P.E.Op.S. OpenGL Driver 1.1.78
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 8400 GS/PCI/SSE2
OGL version: 2.1.2

Resolution/Color:
- 1680x1050 Fullscreen - NO desktop changing
- V-Sync: on
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- iFiltering: 0
- Hi-Res textures: 0
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Game fixes: off [00000000]



OR



Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 8400 GS/PCI/SSE2

Resolution/Color:
- 1680x1050 Fullscreen - NO desktop changing
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 4
- Hi-Res textures: 2
- TexWin pixel shader: off
- VRam size: 256 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 1

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000002]
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Old August 26th, 2009   #168 (permalink)
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i dont think this is related to the emulator or your settings, with the exception of the attack command i think the others need to be equipped in the junction menu before you can use them in battle.

btw please do not revive so many old threads, while its best if you just start a new one, at least try to keep it to a minimum.
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Old August 26th, 2009   #169 (permalink)
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Resolution/Color:
- 1680x1050 Fullscreen - NO desktop changing
- Internal X resolution: 2
- Internal Y resolution: 2
- Keep psx aspect ratio: off
- No render-to-texture: 2

- Filtering: 4
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 256 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 2
- Framebuffer uploads: 2

or

- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 0


- Game fixes: on [00000003]

or

- Game fixes: off

and jonc is right, you need to junction a GF and abilities. which the tutorial shows you.....
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Old August 26th, 2009   #170 (permalink)
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Out of curiosity Squall, do you have any updates for a "Best Config"? Been digging through this thread trying things. Figured since it got rezzed I would ask
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Old August 26th, 2009   #171 (permalink)
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best config is going to depend on your system specs and your preference for quality or performance.
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Old August 27th, 2009   #172 (permalink)
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If you wouldn't mind advising me, I have an 8800GT, Core2Duo @ 1.66GHz, and 3 Gigs of ram. I'm looking to get the highest quality possible out of the game.
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