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#161 (permalink) |
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Registered User
Join Date: Jul 2006
Location: Cali
Posts: 10
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I've got three very minor issues with the game while using OGL2 2.9, and I was wondering if anyone might know of some way to get around them. 1. When the screen fades out (but not when it fades in, strangely), the level of fade-out flickers, like it's not making a smooth transition from scene to blackness. Also, individual textures also occationally flicker back and forth between two different states (like a door being open and closed) if they were changing state right before the fade-out. 2. While text is being printed on screen in thought/speech bubbles, it starts out looking a bit blurry, but by the time it finishes appearing in that particular bubble, it snaps back to a sharper looking state. 3. While in battle, there's a square of area around the ATB meters that looks a little bit corrupted, like a highly compressed JPEG. This is far superior to the only other way I've been able to make the bars appear, though, which is with a flickering black box behind them, but it'd be nice to get rid of the corruption. Does anyone know if these are fixable, and how to do so? I'm using WinXP with a GeForce 8600 GTS. Here's my video plugin config: Plugin: Pete's OpenGL2 Driver 2.9 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce 8600 GTS/PCI/SSE2 Resolution/Color: - 1024x768 Window mode - Internal X resolution: 2 - Internal Y resolution: 3 - Keep psx aspect ratio: on - No render-to-texture: ő - Filtering: 6 - Hi-Res textures: 2 - TexWin pixel shader: on - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 2 - Framebuffer effects: 2 - Framebuffer uploads: 0 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 1/4 - Flicker-fix border size: 0 - GF4/XP crash fix: on - Game fixes: on [00000002] With this config, everything else seems to work totally perfectly, which is really awesome. There's some slight FPS loss during battle swirl, but the last time I played FF8 on my PS2 (which is now sadly broken) was so long ago that the slight slowdown may very well have happened on the console too, and I just don't remember it. |
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#162 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,832
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Filtering: 4 - Hi-Res textures: 2 - TexWin pixel shader: on - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 2 - Framebuffer uploads: 2 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: off - Flicker-fix border size: 2 - GF4/XP crash fix: off - Game fixes: on [00000003]
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#163 (permalink) | |
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Registered User
Join Date: Apr 2009
Location: united states
Posts: 10
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Quote:
it probly lies in ATI, cuzz i have an 8500gt andd it works fine....but try lowering your shaders down a bit, if its on 4 try setting it to 2 that should help |
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#164 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,832
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replying to years old posts
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#165 (permalink) | |
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Registered User
Join Date: Apr 2009
Location: united states
Posts: 10
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Quote:
Compatibility: - Offscreen drawing: 2 - Framebuffer effects: 2 - Framebuffer uploads: 0 Also, try turning off game fixes and see how that goes, in my expierience sometimes it causes that to happen. you may wanna set stretching mode to 0 and see how that goes to, but idk if that'll do much for ya. btw squall that better for u??
__________________
Windows Vista Home Premium SP1~AMD Phenom 9500 Quad-core Processor~3GB Ram~2.3GHz~Nvidia Geforce 8500gt 512MB~Xfire=Vaangaming. |
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#166 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,832
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the game requires 1-2-2 for the fix to work. >.>
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#167 (permalink) |
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Registered User
Join Date: Aug 2009
Location: USA/SC
Posts: 4
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i cannot get the magic, items, gf, etc. to display. i tried to change several things as i read this thread, but only found smoother graphics... see the screen shot for my problems. Please tell me if there are more problems that i havnt noticed in the pic.(its been 4 years since ive played) Screen shot: ffviii.gif picture by konnersmith - Photobucket Heres my settings: (i use either) Plugin: P.E.Op.S. OpenGL Driver 1.1.78 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce 8400 GS/PCI/SSE2 OGL version: 2.1.2 Resolution/Color: - 1680x1050 Fullscreen - NO desktop changing - V-Sync: on - Keep psx aspect ratio: off Textures: - R8G8A8A8 - iFiltering: 0 - Hi-Res textures: 0 - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 2 - Framebuffer access: 0 - Alpha multipass: on - Mask bit: on - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - 15 bit FB: off - Dithering: off - Screen smoothing: off - Game fixes: off [00000000] OR Plugin: Pete's OpenGL2 Driver 2.9 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce 8400 GS/PCI/SSE2 Resolution/Color: - 1680x1050 Fullscreen - NO desktop changing - Internal X resolution: 2 - Internal Y resolution: 2 - Keep psx aspect ratio: off - No render-to-texture: off - Filtering: 4 - Hi-Res textures: 2 - TexWin pixel shader: off - VRam size: 256 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 3 - Framebuffer uploads: 1 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 0/1 - Flicker-fix border size: 0 - GF4/XP crash fix: off - Game fixes: on [00000002] |
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#168 (permalink) |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 8,785
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i dont think this is related to the emulator or your settings, with the exception of the attack command i think the others need to be equipped in the junction menu before you can use them in battle. btw please do not revive so many old threads, while its best if you just start a new one, at least try to keep it to a minimum.
__________________
Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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#169 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,832
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Resolution/Color: - 1680x1050 Fullscreen - NO desktop changing - Internal X resolution: 2 - Internal Y resolution: 2 - Keep psx aspect ratio: off - No render-to-texture: 2 - Filtering: 4 - Hi-Res textures: 2 - TexWin pixel shader: on - VRam size: 256 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 2 - Framebuffer uploads: 2 or - Offscreen drawing: 1 - Framebuffer effects: 3 - Framebuffer uploads: 0 - Game fixes: on [00000003] or - Game fixes: off and jonc is right, you need to junction a GF and abilities. which the tutorial shows you.....
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#171 (permalink) |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 8,785
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best config is going to depend on your system specs and your preference for quality or performance.
__________________
Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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