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#121 (permalink) |
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EX-Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: San Andres, Colombia
Posts: 1,117
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#122 (permalink) |
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Registered User
Join Date: Mar 2008
Location: Buffalo, NY
Posts: 2
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Thanks to OP for settings that fixed my battle swirl. 65 FPS was a little too fast for correct battle music speed and whatnot. Trying to slow it down just a tad... fantastic. Thanks again! - RT edit: just for the record, I changed my FPS limit to 60.1 FPS and I really like it. |
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#123 (permalink) |
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Registered User
Join Date: May 2008
Location: RUUAAAAAH
Posts: 4
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I seem to be having a different problem than anything else reported in here... I actually was playing through FF8 using Pete's D3D video plugin then found out about the OpenGL2 plugin. Since I have a fairly nice computer, I thought I'd try it. It looks great except when on the world map (well, the battle swirl is messed up too... but I don't really care). Some of the polygons just don't seem to be drawn. I tried several different configurations but couldn't get it to work on the plugin. My specs: AMD Athlon 64 X2 6400+ ATI X1950 XT 256MB Windows XP x64 (I do have a 32-bit version of XP installed if anyone thinks that's the problem...) Here's some screenshots... ![]() It looks like some polygons are black, but I think it's just not drawing them, and the background behind them is black. ![]() My settings for the above screenshot. ![]() I tried it with everything turned off and got the same result. ![]() My settings for the above screenshot. ![]() It looks fine with Pete's D3D Plugin (but the game doesn't look as good...). Any ideas? Sorry for reviving this thread, by the way. |
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#124 (permalink) |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 8,733
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read this thread.
__________________
Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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#126 (permalink) |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 8,733
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like stated in the thread i linked, its an issue between the drivers and the OGL plugins. the most effective way that i know of right now to fix it is to downgrade your driver versions to catalyst 7.4 or below. i dont use an ATI with my current system so i dont really know if downgrading will work for sure since i cant test it firsthand but from what it looks like, it does seem to fix it but i cant say with 100% certainty that it will. other than that you cant really do much else at this point, your only other options are to use a d3d or software until this is worked out.
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Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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#129 (permalink) |
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Registered User
Join Date: Aug 2008
Location: Poland, Lodz
Posts: 8
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Hello, I have C2D 1.66, 2GBs RAM and 8600GT 256MB. OS is WinXP.
If it does matter, I want to play only in 3 games - Final Fantasy VII, VIII and IX. Thanks for every help. |
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#130 (permalink) |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 8,733
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what version of epsxe are you using, 1.7.0?
__________________
Antec 900/Antec Truepower Quattro 1000W/eVGA 780i SLI/Windows XP Media SP2 & Windows Vista Ultimate 32-bit SP1/Intel Core 2 Duo E8400@4.0GHz/Dual eVGA e-Geforce GTX280 1GB DDR3 SLI Enabled/Creative SB X-Fi XtremeGamer/Corsiar XMS2 4GB (2x2GB) PC2-6400 DDR2/Dual WD Caviar SE16 500GB 7200RPM HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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#131 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,446
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the FF games require that compatibility be set to 1-2-2, if you want to experience the full effects, including motion blur you use 1-3-2. FF7 and 8 require the 0x00002 gamefix to be enabled in the gpu plugin. to use and framebuffer effects higher then 1, Rendermode must be set to 2. you should also not use 2xSaI, or filtering at 6(3 or 4 only) since that causes discoloration along texture alpha. Also, since your card has only a 128bit memory interface, you should not use a fullscreen smoothing filter, while the internal Y res is set to 3. One or the other, you can't have both. you should also enable "use pixel shader for 'psx texture window' emulation"
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. Last edited by Squall-Leonhart; August 27th, 2008 at 11:43. Reason: Automerged Doublepost |
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#132 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2007
Location: UK
Posts: 247
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Basically, you set the compatibility at 1/2/0 then enable the 1/2/2 game fix. Plugin: Pete's OpenGL2 Driver 2.9 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: Radeon X1600/X1650 Series Resolution/Color: - 1024x576 Window mode - Internal X resolution: 1 - Internal Y resolution: 2 - Keep psx aspect ratio: off - No render-to-texture: Ú - Filtering: 4 - Hi-Res textures: 0 - TexWin pixel shader: on - VRam size: 256 MBytes Framerate: - FPS limitation: off - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 2 - Framebuffer uploads: 0 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: off - Shader effects: 5/1 - Flicker-fix border size: 0 - GF4/XP crash fix: off - Game fixes: on [00000002]
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Core 2 Duo E4300 @ 2997mhz (333x9 @1.3250v) (66.5% Overclock, stock voltage), Arctic Cooling Freezer 7 Pro, 2gb PC6400 OCZ Special Ops (5-5-5-12 @ 2.1v) @ (4-4-4-10 @ 2.0v) @ 667mhz, Gigabyte GA-965P-DS3 rev 2.0 F13 BIOS, Coolermaster iGreen 430w PSU, Sapphire X1600 pro 256mb DDR2, Samsung SpinPoint 2504C SATA 2, Samsung SH-S183A DVDRW, Vista Ultimate x64 SP1 |
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#133 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,446
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That only appears to be needed for "you" so far 22point8, anyway, if you aren't enabling the framebuffer uploads, then you don't even need the gamefix, as the problem that the fix is made for does not occur unless framebuffer uploads are enabled. Anyway, I've new configs for yall. If you don't mind not having the full battle swirl set FE to 3 and FU to 0, This also means the motion blur effects will work. If you want the battle swirl and don't mind missing the motin blur effects, use FE 2 and FU 2, and enable the 0x0001 and 0x0002 fixes. If for some reason FU 2 causes black boxes (which it shouldn't, so it doing so indicates a buggy ICD) set FU to 0 and FE to 2, and enable the 0x0001 fix only, the 0x0002 fix isn't required as its just meant to fix some texture corruption that FU 2 causes.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#134 (permalink) |
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Registered User
Join Date: Dec 2007
Location: Canada (Quebec)
Posts: 5
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Hello, I have an annoying problem. When ever I change area the character shakes, after a while this is annoying! So I was wondering if my config is okay or not. Internal X Resolution : 1 Internal Y Resolution : 2 Stretching Mode : 2 Render Mode : 0 Texture Filtering : 4 Hi-Res textures : 0
Off-Screen Drawing : 1 Framebuffer Effects : 3 Framebuffer upload : 0 (nothing in full screen filters) Does anyone have a better config (for best visuals) and that doesn't do this annoying shaking thing? My computer specs Nvdia 8800GT 512mb 4GB Ram Windows Vista 2.00GHz Core2Duo Processor Thanks! Last edited by zxkillerz; October 23rd, 2008 at 16:17. |
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#135 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 5,792
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Use Render Mode 2, no idea about shaking.
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#137 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,446
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no flickering occurs for me on any settings.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#139 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,446
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thats caused by the 0x2000 gamefix.
__________________
![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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