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#101 (permalink) |
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VBA-M Team
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Australia
Posts: 5,917
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Epsxe doesn't have a control plugin capable of using my s-type.
it won't configure the left-rght on the right stick. and theres no epsxe source code to work with either, even though there was originally meant to be a 1.7beta in the works. it looks like something in the core for pcsx... so im going to see if a friend can work on the pcsx source code, and get some fixes in it if possible if epsxe had a controller plugin, then i'd be happy to play it in that. on windows 98? becoz as far as i've seen FF8 pc is almost impossible to get working properly on the NT core, even more so now that the drivers no longer support palleted textures
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Last edited by Squall-Leonhart; October 28th, 2006 at 09:20. Reason: Automerged Doublepost |
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#103 (permalink) |
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Registered User
Join Date: Nov 2006
Location: Colorado
Posts: 1
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I'd be interested in seeing the config settings of anyone that can get perfect battle swirls AND non-flickering/blackbox battle gauges in FF8.
I'm not sure it's possible at this point, i've tried tons of different settings both posted here and on my own - with no success. Really seems like it's one or the other - black swirls seem like the better option to me as the flickering/blackbox battle gauges & battle cursors are terribly annoying. |
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#104 (permalink) |
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Registered User
![]() Join Date: Jun 2004
Posts: 71
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I have an ATI Radeon 9600 pro and I use OGL2 also, and yeah, i get black battle swirls.
i can't fix it though, it seems. I guess FF8 emulation is one that won't be perfected.I can't play my FF8 PC anymore because it doesn't work worth anything with what I have. |
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#105 (permalink) |
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Banned
![]() Join Date: Apr 2006
Location: Everywhere
Posts: 56
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couple questions:
1)the battle swirls don't work. 2)theres a solid/clear box behind my ATB that flashes for some reason...what can i do? Plugin: Pete's OpenGL2 Driver 2.8 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: GeForce 6800 GT/AGP/SSE2/3DNOW! Resolution/Color: - 1024x768 Fullscreen - NO desktop changing - Internal X resolution: 2 - Internal Y resolution: 3 - Keep psx aspect ratio: off - No render-to-texture: oÒ - Filtering: 6 - Hi-Res textures: 2 - TexWin pixel shader: on - VRam size: 256 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: 60.0 Compatibility: - Offscreen drawing: 1 - Framebuffer effects: 3 - Framebuffer uploads: 1 Misc: - Scanlines: off - Mdec filter: on - Screen filtering: on - Shader effects: 1/4 - Flicker-fix border size: 0 - GF4/XP crash fix: off - Game fixes: on [00000002] Last edited by cuomocnbiho; February 17th, 2007 at 21:51. |
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#106 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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Maybe you should try the OGL config then.
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#107 (permalink) |
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Registered User
![]() Join Date: Mar 2006
Location: here
Posts: 58
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theres a weird box around my ATB, i have no idea how to fix it either. the battle swirls sometimes work, sometimes don't.
should i set the resolution to what i WANT or to what my desktop is at? thanks just a note, it seems like ff9 runs way better. it seems more cohesive and fluid for some reason. Last edited by Test12345; February 18th, 2007 at 06:05. |
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#108 (permalink) | |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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Quote:
If you're using a CRT, you can use whatever resolution you like, because they don't have any problems with pixel interpolation. Yeah, I suppose that FF9 is just easier to emulate or something. I had no problems with FF9 on emulator (beat it on ePSXe actually), but I've had nothing BUT problems with FF8. |
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#109 (permalink) |
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Registered User
![]() Join Date: Mar 2006
Location: here
Posts: 58
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i have a CRT and when i set it to 1600x1200 (even tho my desktop res is at 1024x768) the screen has a tearing almost. its like a weird anomaly in the screen when i go up and down. and it doesn't seem like the resolution really improves the graphics at all.
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#111 (permalink) |
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Registered User
![]() Join Date: Mar 2006
Location: here
Posts: 58
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oh, i totally forgot because usually its not an issue. should i force it through the nvidia control panel?
also, these games go too fast at anything over than 60fps, right? and whats the best sound driver to use? im using spuPeopsDSound.dll right now. thanks! |
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#113 (permalink) |
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Registered User
![]() Join Date: Mar 2006
Location: here
Posts: 58
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thanks man. should i use spuEternalL.dll or spuEternal.dll?
what the hell is the difference? also, what should i set my buffer size to? what audio out method/async mode should i use? Last edited by Test12345; February 22nd, 2007 at 05:54. |
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#114 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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Use the regular one (not Lite). Default settings should be fine, you can apply special game fixes if necessary. If you have any sound problems, then you can mess with the other settings.
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#115 (permalink) |
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Registered User
Join Date: Oct 2007
Location: Buffalo
Posts: 3
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when i try this plugin and config it says "missing shader extensions"
nevermind got it working perfectly when i try this config it says no buffer available Last edited by Dvac23; October 13th, 2007 at 03:05. Reason: Automerged Doublepost |
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#118 (permalink) | |
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yea sioux sioux
![]() ![]() Join Date: Oct 2007
Location: North Dakota
Posts: 159
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Quote:
Amazon.com: Final Fantasy VIII: Video Games
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Sold my desktop, still have my macbook though! |
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#119 (permalink) |
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Mod of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 6,320
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and n00b it up you have. we dont support piracy. buy the game.
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