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Old August 23rd, 2001   #1 (permalink)
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Why doesn't Pete's OpenGL work with my Voodoo3?

I am trying to use Pete's OpenGL plugin 1.51 with my Voodoo 3 3000 AGP card, but whenever I try to run a game, ePSXe crashes. This happens both when I try to use the voodoo opengl32.dll file and Windows' default opengl32.dll file. I looked in a FAQ somewhere that said that this could be due to the use of 32-bit color, but I'm only using 16-bit color and it still crashes.

I've tried using Lewpy's 3dfx/Glide 1.33 driver (is there a newer version), which works, but runs rather slowly, and I was hoping that Pete's might run faster. (What is the optimal resolution to run at for speed, by the way? I'm trying the 512x384, which I am assuming is Playstation's default resolution and therefore eliminates scaling which might cause slowdown, but it's still too slow.) Does anyone know how I can get the OpenGL plugin to work or what's going wrong? Or, more generally, does anyone have any general advice on how to speed my games up? (I just have an old P2-266 with 64 MB ram and a 16MB Voodoo3 3000 card, which might just be too slow of a machine, but I've read other people's postings where they get high virtually TV-speed fps with slower machines, so I'm not sure what to think.) Any help would be appreciated, thanks.
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Old August 23rd, 2001   #2 (permalink)
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Make sure the texture quality is not set to R8 G8 B8 A8 (4*8=32 bits) You will need to set it to R4 G4 B4 A4 (4*4=16 Bits).

BTW I would seriously doubt that Ogl will run faster than glide on your V3.

PS on my spare pc (K6 2 350 V3 96 Mb Ram) I get about 45fps tops. Which for some ppl is quick enough (should be 50 as all my games are pal).
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Old August 24th, 2001   #3 (permalink)
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I had it set to default textures before... now, when I set it to R4 G4 B4 A4, the program hangs indefinitely as it tries to go to fullscreen mode. Any help?

Also, does anyone know what the best resolution is for Lewpy's Glide plugin or have any other suggestions to speed up emulation?
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Old August 24th, 2001   #4 (permalink)
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Actually, in retrospect, maybe it's the sound that's too slow, not the video? I'm using Null2's audio driver and testing this on my friend's Tomb Raider III CD, and during the introductory EIDOS screen, the comet screen, and when Lara says "welcome back to my humble abode", I get big-time slowdown and audio skipping, but after the sound is done, she runs around pretty fast...?

What's the best sound plug-in to use and the optimal way to configure it?

...

Then again, I turned sound off and it helped a little bit, but not a whole lot... the EIDOS screen is still really really slow, for example...

Do either Pete's or Lewpy's plug-ins do anti-aliasing (to make PSX games look better, the way they do on a PS2, or the way the computer versions of Final Fantasy 7 and 8 look a lot better than the PSX versions)? Lara looks really jagged on my screen; I don't know if I'm just not setting the settings right or it's not supported...

Last edited by Puritan; August 24th, 2001 at 04:49.
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Old August 24th, 2001   #5 (permalink)
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Anti aliasing is a property of your video card not the gpu pluggins.. Your video card has to support and have FSAA to use it in the pluggins.. All the pluggins do support FSAA but your video card doesn't..

For your slowdowns, try running the game at 640x480 res.. There is a new version of lewpys glide pluggin.. 1.35... go get it..

In the pluggin config, check these two options:

Off screen drawing = "basic" (less graphic effects but faster)
framebuffer = "write"

This should give you the best speed.. But really, a p2 266? Time to upgrade... How about a cool AMD 800 mhz Duron for 25 bucks.. and a new Motherboard for your new Duron for 65 bucks..

Mostly only the 2d scenes will slow down but the 3d scenes wont.. And don't use petes ogl for your voodoo 3.. It will be slower than lewpys glide.. Especially with your cpu..
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Old August 24th, 2001   #6 (permalink)
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I'm pretty sure my card does anti-aliasing... when I run games like Quake 3 or the PC versions of Final Fantasy 7 and 8, the graphics look nice and clean. Anyone else have a Voodoo 3 and have this problem and/or its solution? Thanks.
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Old August 24th, 2001   #7 (permalink)
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I use to have a voodoo 3 too dude and they don't got hardware Antialiasing.. Only the newer voodoo cards have hardware antialiasing.. voodoo 4, 5... Maybe you just play the games at a high resolution or maybe you got something other than a voodoo 3.. Again voodoo 3 doesn't have FSAA.. I have heard that some modified drivers do enable edge antialiasing with the voodoo3s but its pretty useless..
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Old August 25th, 2001   #8 (permalink)
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Ok, I have a Voodoo3 3k AGP as well, and I can get Pete's OGL driver to work...but as was said above, it's dog-slow. If you want a speed-alternative to Lewpy, try Pete's D3D - I've found in some games it runs faster than Lewpy's, though in most it will run slower. With my machine, I run it all the time, but I'm at seriously high speed (1 Ghz, 266 BUS, 128 DDR). Also, I find the best video mode for me is *NOT* R4 G4 etc., it's the R5 G5 etc....I'm not sure how many bits that comes out as, but it works fine.

Also, if you DO get it to work (the suggested posts above mine say what is required, I don't know what else to say...), be aware that you WILL see graphic glitches - The voodoo3 OGL library is...shall we say...SCREWED UP!

Gawd, I haven't needed to think about speed-tweaking in a LONG time, hope that helps.
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Old September 7th, 2001   #9 (permalink)
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I had some problems with that too....I downloaded the last drivers from www.opengl.com (I think it's dot com)...
I've also read that the resolution you're trying to play in must NOT match the desktop's....
Maybe that's your problem...
In any case, Glide plugins are WAY faster....
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Old September 7th, 2001   #10 (permalink)
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I had some problems with that too....I downloaded the last drivers from www.opengl.com (I think it's dot com)...
I've also read that the resolution you're trying to play in must NOT match the desktop's....
Maybe that's your problem...
In any case, Glide plugins are WAY faster....
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Old September 7th, 2001   #11 (permalink)
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well, I own a Voodoo3 3k too, and there are lots lot of problem with it too, well, using pete's openGL plugins, it's running alright (use Voodoo3 Driver version 1.07.00, you can get it at www.3dfx.com) but there were lots lot glitches, like missing polygon, etc, etc...

and there was also another way, use 3dfx OpenGL version 2.1 Beta Driver, (OpenGLed version of Glide(well, it's still using the glide driver)), it run best, but there was problems with it too, like you can not use the save state function(I tried it, crashed after saving, and when you try to load the saved state, the sound is very very bad).

(if I know this things will happen, I would have purchase GeForce2 GTS, or GeForce3, since 3DFX won't update their drivers(for OpenGL, Glide, Direct3D), that just doesn't worth it, don't u guys think so(so I did a very bad investment, but there were joys owning one of the best VGA board))

So I can suggest, if you want to buy new VGA board, don't buy voodoo board anymore, because there won't be new drivers releases(you guys don't want this happen, don't u), buy GeForce or other card...
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Old September 12th, 2001   #12 (permalink)
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First of all, make sure you run the game off an ISO. This can drasically improve performance. Secondly, you should definitely use Lewpy's Glipe GPU for a Voodoo card.
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Old September 12th, 2001   #13 (permalink)
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Well, Running a game from ISO sure improve everything, but I think, some games, running fine from CD (don't u guys think so), but I must admit, it's better running from ISO ( but it needs the Daemon Tools, so we can mount the ISO )...

anyway, I think Voodoo3 3k doesn't have FSAA for the antialiasing, but the Bilinear Filtering does its job pretty well. But can anyone describe the difference between AA that done by FSAA and BF?

anyway, again, comparing OpenGL and Glide, I think OpenGL is averagely equal to Glide(maybe even better, depends on the card). My friends running P2450, RIVA 128 16MB, and 128 MB memory, still can do 200fps with OpenGL. and Yes, Glide can do the same thing too, but I think it's also CPU dependable(tackle this opinion, plz), the better the CPU, the better Glide and OpenGL will run...

anyway, again, again, these are just thoughts, if you like opinions, read it, else just discard it.

GBU, guys
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Old September 12th, 2001   #14 (permalink)
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Quote:
Originally posted by goldentuxedo
Well, Running a game from ISO sure improve everything, but I think, some games, running fine from CD (don't u guys think so), but I must admit, it's better running from ISO ( but it needs the Daemon Tools, so we can mount the ISO )...
...No you don't. If that were true, I'd never be able to use ISO's, because Daemon Tools totally screws up my OS beyond repair (I have to re-install windoze). Use the 'Run ISO' option is ePSXe, it works fine w/o Daemon Tools.
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Old September 12th, 2001   #15 (permalink)
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Daemon Tools work just fine for me, but I don't see much difference from using the Run ISO option. So, I prefer to save some memory(Daemon Tools in the background) and use the Run ISO thing. However, some people said that they experience some speed up when using Daemon Tools, compared to the run iso.
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Old September 13th, 2001   #16 (permalink)
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yappp, to tell u the truth, I myself never use ISO from Daemon Toolz (only once, just for the Front Mission 3) with VGS(it does screw something ), so if someone said Daemon Toolz and ISO use with VGS screws, I believe it....

anyway, ISO sure take spaces, and not recommended for space lacking person
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Old September 13th, 2001   #17 (permalink)
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well i too run a Voodoo3 - 2000

and Pete OpenGL is often a good choice for me.
I get perfectly smooth playing.
The other one would be Lewpy, but for some games it won't work.

Make sure you play on 640x480 all other settings may produce glitches. For Lewpy make sure to use 16bit or it will crash , but for PeteOpenGL G8R8 etc. DOES work and it works very well.
Dynamic Cashing, 3-Enhanced Off-SCreen Drawing, and don't forget to use an fps limit these a my settings of choice

well that's it

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Old September 14th, 2001   #18 (permalink)
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I can't make G8R8 work.... I knew that wasn't working because the Voodoo 2 3000 didn't render in 32 bit...
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Old September 27th, 2001   #19 (permalink)
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i have a p1mmx 233 32 ram 16 meg 3dx banshee
I'm getting 50 fps, in pete's software, full screen 800x600 16 bit
I want to use the 3dfx part of my board so should I use pete ogl or lewpys, cause i run pete's and it give my only 3 fps, I only play final fantasy 9,
and also when I save state, I can never load state, what's with that, does the save state go into a directory that I don't have???
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Old September 27th, 2001   #20 (permalink)
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Quote:
Originally posted by lessthanViVi
i have a p1mmx 233 32 ram 16 meg 3dx banshee
I'm getting 50 fps, in pete's software, full screen 800x600 16 bit
I want to use the 3dfx part of my board so should I use pete ogl or lewpys, cause i run pete's and it give my only 3 fps, I only play final fantasy 9,
and also when I save state, I can never load state, what's with that, does the save state go into a directory that I don't have???
Save States are saved in C:\whereever\sstates
Make sure you have the most recent Sound/Video plugins. If you are using Null's sound plugin, forget it. It doesnt support save states.
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