|
|
|||||||
| About Us | Register | FAQ | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#21 (permalink) |
|
I code therefore I am.
![]() ![]() ![]() Join Date: Jul 2001
Location: I live therefore it's enough.
Posts: 412
|
Kazz:
Well the logs are just the last 6 frames before failure... It happens no matter what also I noticed. I think it's just before they use a special affect and it's on a DMA chain as well when things go bye bye. The logs however are only 10K so I'm attaching them to this post (simpler) Pete: Now I know why hardware is faster, fewer bugs in the software ![]() Well thank goodness all the GTE codes are done by something else, it means I can just deal with the polygons alpha transparencies and textures. (yeah right JUST) Cyb |
|
|
|
|
|
#22 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 40
|
tricks and tips
It's kind of odd that this msg board doesn't let to reply to single messages in a threaded fashion umm.
Anyhow.. Lewpy and Pete: my main idea was no caching at all indeed, cause caching is a pain ! You have to keep track of changes etc etc. I've wrote a couple of more efficient GPU emulations before: the OGL one would only convert (4/8 to 16bits) the areas that were fetched. For that I kept a list of rects of converted and non-coverted areas. But I didnt go as far as checking for dynamic palettes 8P The other one was similar to that, but I was using an API that assumed palette was present. So only need to convert 4bit to 8 bit. Then the API would generate a different texture for each palette ! ..That was on FF8 and worked fairly well ..especially since we got rid of the palettized fog in the 3D map 8) In that case I also got a decent subractive rendering. Usually subtractive is used for shadows, so I'd convert the RGB texture into an alpha texture (alpha palette with Voodoo or 4444 for other cards).. something like: alpha_texel = (R + G + B) / 3; r_texel = g_texel = b_texel = 0; The idea this time was more like a soft gpu using the hw acceleration at the very last stage, when the textures are all nice and ready 8) Cyberman: got the logs, thanks. I'll see what I can understand form those. Do you think there is a chance to get a savestate as well ? 8) I won't be checking this stuff anytime soon though. I'm leaving the country in a couple of days and I'll be busy setting things up for about a week to come. Right now I'm not on my PC.. baubau |
|
|
|
|
|
#23 (permalink) |
|
CoLD InSiDE
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Somewhere
Posts: 2,613
|
DAMIT!.......I CAN"T UNDERSTAND ANY OF THIS ****
__________________
AMD Athlon XP 2100 @ 1.75 Ghz Gigabyte GA-7VA.XP VIA K400 1.25GB PC3200 System Ram ChainTech GeForCe4 TI 4200 128MB Creative SB Live! 5.1 2x WD Caviar 120GBs and -Rom1 Maxtor 40GB LiteON 16x DVD-Rw WindowsXP Professional-SP2 & Mandrake Linux |
|
|
|
|
|
#24 (permalink) |
|
Administrator, PCSX2 tester
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: India
Posts: 683
|
Thanks Everyone of you
Yes I seriously want to thank all you plugin developers for taking emulation to a new height.Actually I live in India and almost no one here knows about emulation but since I got into it some months ago I have been trying to make as many people aware as possible.
It was really nice to read all this stuff in this thread even if i cant undertstand the technical details and terms.Just a final word for you all---"You are doing a great job,keep up the good work". |
|
|
|
|
|
#27 (permalink) | |
|
CoLD InSiDE
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Somewhere
Posts: 2,613
|
Quote:
__________________
AMD Athlon XP 2100 @ 1.75 Ghz Gigabyte GA-7VA.XP VIA K400 1.25GB PC3200 System Ram ChainTech GeForCe4 TI 4200 128MB Creative SB Live! 5.1 2x WD Caviar 120GBs and -Rom1 Maxtor 40GB LiteON 16x DVD-Rw WindowsXP Professional-SP2 & Mandrake Linux |
|
|
|
|
|
|
#29 (permalink) |
|
Ghost Hacker
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Posts: 1,830
|
*yawn*
I don't remember exactly, but someone asked Pete if he would do a DX8 plugin and Pete said it wouldn't happen anytime soon if ever and to ask you(Lewpy) about making one. Then I think someone posted that they had read something that gave them the impression that you were going to do the DX8 plugin. So there's this rumor. I would like it if the rumor were true, but I'm not getting my hopes up about it. It may have happened slightly different than that as I don't exactly remember who said what. I think some people tend to forget that you and Pete don't spend 100% of your time coding plugins for other people's enjoyment. |
|
|
|
|
|
#30 (permalink) | |
|
CoLD InSiDE
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Somewhere
Posts: 2,613
|
Quote:
__________________
AMD Athlon XP 2100 @ 1.75 Ghz Gigabyte GA-7VA.XP VIA K400 1.25GB PC3200 System Ram ChainTech GeForCe4 TI 4200 128MB Creative SB Live! 5.1 2x WD Caviar 120GBs and -Rom1 Maxtor 40GB LiteON 16x DVD-Rw WindowsXP Professional-SP2 & Mandrake Linux Last edited by Ali; August 23rd, 2001 at 12:45. |
|
|
|
|
|
|
#31 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 40
|
Lewpy8
HOT NEWS !!
LEWPY IS ABOUT TO RELEASE A DX8 PLUGIN !!!!!! eheheh just kidding... Cyberman: a savestate would allow me to play up until the game crashes and have the debugger stop exactly where it crashes. Anyhow if 2MB is too heavy for you I understand that.. I was on a 56K modem until a week ago and I was fearing megabytes ! baubau |
|
|
|
|
|
#32 (permalink) |
|
CoLD InSiDE
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Somewhere
Posts: 2,613
|
Kazzuya I ntoiced that your plugin runs a bit faster,but it lacks compatability.Will u be fixing it.
__________________
AMD Athlon XP 2100 @ 1.75 Ghz Gigabyte GA-7VA.XP VIA K400 1.25GB PC3200 System Ram ChainTech GeForCe4 TI 4200 128MB Creative SB Live! 5.1 2x WD Caviar 120GBs and -Rom1 Maxtor 40GB LiteON 16x DVD-Rw WindowsXP Professional-SP2 & Mandrake Linux |
|
|
|
|
|
#33 (permalink) |
|
I code therefore I am.
![]() ![]() ![]() Join Date: Jul 2001
Location: I live therefore it's enough.
Posts: 412
|
Kazz:
I've no problem uploading a 2Meg file I just need to know how to get it to you. That's the real problem I can't attach it like the other one ![]() liaqatali: I think it's a hobby of his and very I'm impressed it works so well as it does ![]() Cyb |
|
|
|
|
|
#34 (permalink) | |
|
CoLD InSiDE
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Somewhere
Posts: 2,613
|
Quote:
__________________
AMD Athlon XP 2100 @ 1.75 Ghz Gigabyte GA-7VA.XP VIA K400 1.25GB PC3200 System Ram ChainTech GeForCe4 TI 4200 128MB Creative SB Live! 5.1 2x WD Caviar 120GBs and -Rom1 Maxtor 40GB LiteON 16x DVD-Rw WindowsXP Professional-SP2 & Mandrake Linux |
|
|
|
|
|
|
#35 (permalink) |
|
I code therefore I am.
![]() ![]() ![]() Join Date: Jul 2001
Location: I live therefore it's enough.
Posts: 412
|
Kazz:
I sent you a personal message with the URL to grab that save state. The save state (2) is just before a level 3 attack on some critter. I know fun stuff. liaqatali: I suppose it's worth asking, he's a busy person it seems
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|