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#1 (permalink) |
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Study>Bton/Live>Bmore
![]() ![]() ![]() ![]() ![]() Join Date: Dec 2002
Location: Bloomington, IN/Baltimore MD
Posts: 1,351
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How many percent is up to the emu and how much is up to the plug ins.
I was wondering this. How much matters in the emulator and how much in the video/sound plugins. For example if there's an incompatable game I know that both the plugins and emulator can "make or break" it, but how much? For example for PJ 64, other plugins than the default are unnessessary, but of course there's a new vid plugin every time the emulator got up dated..
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PC1: CPU: Pentium 4 3.06 ghz - GeForce 4200 ti - 2x 256MB PC 1066 RDRAM - 120+160GB Western Digital JB PC2: Abit NF7-S -AMD Athlon XP 1700+- 2x 256MB PC2700 Kingston HyperX BH-5 chips!!!! Western Digital 120GB JB GeForce3 Laptop: Sony Vaio VGN-S360 :guitar: 3DFX Voodoo 5500 PCI-Sega Dreamcast May 1999
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#4 (permalink) |
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FREAK
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 874
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The psx GPU plugins emulate exactly that little gpu chip inside the psx. Therefore, each gpu plugin is a small hardware emulator as well, and not only a library with some drawing functions.
The same can be said from the SPU plugins (they emulate the psx sound chip), only the CDR ones are more or less 'just' a bunch of functions to access the PC hardware (cd drives). |
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#5 (permalink) |
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A man w/ a lot of dreams
![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: now Geneva (CH) / past Lodi (ITA)
Posts: 731
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and for the pad plugins? I mean, what about the multitap? is there a little chip inside? I'm so "stupid", no knowledge at this point :confused:
Thx, bye
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#6 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Vienna/Austria/Europe
Posts: 1,168
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What pad plugins do is mostly reading events (from keyboard or joy devices) and update the status of the emulated joypad (button n pressed/released).
I don't think there is much difference in speed between the available plugins; the ability of running mulitthreaded that some plugins provide may make it a bit more responsive, as the events are already collected and processed when the main emu polls the joypad status.
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If you think my English is bad, wait till you read my Polish. |
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