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#1 (permalink) |
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Weltall
![]() ![]() ![]() Join Date: Apr 2002
Posts: 458
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Polygon clipping in pete's plugin
Hello pete,
I've recently noticed that alot games seem to suffer from polygon clippings, tearing, and occasion collision errors. What I mean is in some games, polygons onscreen seem to sometimes disappear, collapse into one other, or even flickers. Can you verify wheter this is an emulator issue or plugin? The reason I point this out is because in games like GT, MGS, and FF's, occasional polygon errors can really distract the player. Although these issues don't neccessary prevent the game from being playable, it totally downgrade the experience. Take MGS for example, during the beginning, the water seems to be tearing apart. Another instance involves snake's arms flickering about his chest area on the elevator scene. I'm pretty sure the real playstation doesn't doesn't exhibit these problems. Since you've taken so much time improving quality options such as screensmoothing, 2xSAI, I thought that perhaps you could investigate this somewhat annoying issue. Thanks for your time and good luck. Here's a screen from MGS. Notice the cracks on the water.
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SIS motherboard | WindowsXP pro | Athlon XP 2200+(1.8 Ghz) IBM 120gb 7200rpm | 512Mb DDR PC2100 @133mhz | C-media 3d sound| Pixelview geforce4ti4200 64mb| 12x8x32x CDRW | 300watt power supply |
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#2 (permalink) |
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&-)---|--<
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Smallville
Posts: 7,587
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No Z-buffer = all of the above.. Essentially, those weird tears and wavvy polys are gonna be there when they've been stretched and distorted to look really nice on our 1600x1200 resolution monitors..
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Play emulated games online Main Rig||Intel Q6600@3.2 ghertz|4x1gb DDR2 1066|Asrock 1600sli 110db LGA 775|EVGA 8800gtx@620/1450/975|2x Seagate 160gb SATA150 Raid0|250 gb Samsung SATA2 HD|Seagate 7000.10 500gb HD|NEC 3520 4x/8x DVD+R/RW DL burner|Antec TP 650 watt|40" Sony Bravia 1080p|20.1" 5ms LCD 1680x1050 Native|Logitec 5.1 Speaker System w/15" Sub|Dual Boot Winows XP Pro/Vista 64bit|| 2nd Rig||Athlon64 x2 3800+|2x1 gig PC3200|BFG Geforce 6800 Ultra OC @450/1250 agp|60 gig Maxtor IDE HD 7200 RPM|40 gig Maxtor IDE HD|Asrock Dual SATA2|Silver Aluminum ATX|17" LCD|| 3rd Rig||Athlon Xp 2800+|1.5 gig PC2700|BFG GeforceFx 5900 Ultra OC agp|100 gig Maxtor SATA HD|NF7-s rev2.0|Nvidia Soundstorm MCP|19" CRT|| |
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#4 (permalink) |
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[Suggest a custom title]
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Somewhere I don't belong (La Rochelle, France)
Posts: 7,753
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BTW, why don't you use texture filtering?
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