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#1 (permalink) |
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Double Reppuken!!!
![]() Join Date: Nov 2002
Location: Brazil
Posts: 84
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pete´s opengl 1.69 issue
i use this setting for 1.68 version
Plugin: Pete's OpenGL Driver 1.1.68 Author: Pete Bernert Card vendor: NVIDIA Corporation GFX card: RIVA TNT2/PCI/SSE/3DNOW! Resolution/Color: - 640x480 Fullscreen - NO desktop changing [16 Bit] - Keep psx aspect ratio: off Textures: - R8G8B8A8 - Filtering: 4 - Hi-Res textures: off - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 0 - Framebuffer texture: 3 - Framebuffer access: 3 - Alpha multipass: on - Mask bit: off - Advanced blending: on Misc: - Scanlines: on [210] - Line mode: off - Unfiltered FB: off - Dithering: on - Screen smoothing: off - Screen cushion: off - Game fixes: off [00000002] In 1.69 version, i tried to use the same setting, but in mdecs (from tekken2, for example), the colors are wrong, like if i set texture quality to R4G4B4A4. To solve it, i need to change to 32bit... What´s wrong??
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Opteron 170@2.7GHz - Asus A8V - 2GB DDR - ATI 1950GT AGP - Seagate 250GB SATA 16mb cache - Pioneer DVD-112D@112L |
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#2 (permalink) |
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Smart Star
![]() ![]() ![]() ![]() Join Date: Sep 2002
Location: Chicago, Oak Lawn
Posts: 767
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The new feature of v1.69, if you use 16Bit color, it will automatically select 15Bit color for MDECs, (From the Configs, I can see U R using 16Bit) so try using 32Bit besides the resolution selector!! it should repair that issue!!
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#3 (permalink) |
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FREAK
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 874
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yup, my logic was: why waste all the upload speed, when the final resulting image will be 16 bit anyway?
But maybe I will change that in the next version again, and do the 15 bit mdecs only if the user really has enabled the "force 15 bit mdec" option (I have forgotten that some 16 bit screen modes will do 565 colors, not only 555... so in fact the mdec colors may be slightly reduced in 16 bit mode, compared to older plugins). |
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