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#1 (permalink) |
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Registered User
Join Date: Jul 2002
Posts: 19
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DirectX 9 Plugin
would there be any benifits if a plugin maker was to make a plugin that used dx9 calls, or would the overhead out weigh the actual benifits of using dx9 (or there is no need for dx9 seeing as ps1 is pretty primitive compared to todays grafix standards)
anyway, just something i been thinking of for a while
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AMD AthlonXP 1800+ | SOYO SY-KYV Dragon Plus! | 512 MB DDR (PC2100) | ATI Radeon 9700 Pro | Creative Sound Blaster Audigy Sound Card | Logitech Z-680 Sound System | Creative 16x DVD - TDK 48x24x48 |
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#3 (permalink) | |
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I code therefore I am.
![]() ![]() ![]() Join Date: Jul 2001
Location: I live therefore it's enough.
Posts: 412
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Re: DirectX 9 Plugin
Quote:
Cyb |
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#6 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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As I said in the Nextsoft post, NickK is something of an innovator, and likes to break the mould. Whether or not he is actualy doing anythoing with said DX9 support is anothmatter.
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#8 (permalink) |
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Registered User
Join Date: Jul 2002
Posts: 19
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well, not all plugins are made to work with every card, i.e. Lewpy's Glide Plugin =P
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AMD AthlonXP 1800+ | SOYO SY-KYV Dragon Plus! | 512 MB DDR (PC2100) | ATI Radeon 9700 Pro | Creative Sound Blaster Audigy Sound Card | Logitech Z-680 Sound System | Creative 16x DVD - TDK 48x24x48 |
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#9 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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>It's not a good move if you ask me. Not everyone has a 9700Pro.
I think you are failing to see the point. Just as it's DirectX 9 doesn't mean it's using the features those with earlier generation cards can't use. IIRC Pete said that each new DX is an different beast. Thus you can write an app in DX9 that doesn't use any of the 8+ features.
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#10 (permalink) |
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FREAK
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 874
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The differences between DX6 and DX7 are small in my plugins (the texture handling changed somewhat). DX8 had more changes, it moved more into the direction of OpenGL, imho, some DX things which were able to do before (like doing a stretched blit from one surface to another) have been removed from MS, on the other hand the famous "reverse subtractive blending" has been added in DX8.
And yeah, I didn't care for DX9 yet. Personally I prefer OpenGL over DX8 or DX9, simply because a) the API/interface doesn't change from release to release, still b) a coder can use all the newest features of a gfx card (by using the OpenGL extensions), without having to wait for some new SDK/library release. And of course there is c): portability... so, personally I would say that my OpenGL plugin is my "DX8/9" plugin, with OGL I can use all the features I need for psx emulation. On the other hand I've created the DX6/7 plugins for cards having troubles with OGL. A DX8 or DX9 psx plugin from me wouldn't behave any better than my OGL one, so I don't see any reason to do such. |
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#11 (permalink) | |
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Guest
Posts: n/a
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Quote:
So you actually prefer the OpenGL extensions Pete? Don't those vary from graphic card to Graphic card (IE ATi to Nvidia) How do you feel about the Arb 2 standard then? for OpenGL 2.0
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#12 (permalink) |
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FREAK
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 874
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>So you actually prefer the OpenGL extensions
>Pete? Don't those vary from graphic card to >Graphic card (IE ATi to Nvidia) Sure, the newest features will be always vendor-specific first. But important features will get ARB'd in time, and in the meantime you can at least use your card's special goodies without waiting until MS decides what is good or bad. And don't make the mistake and think that a "standard" like DX9 does mean that a coder has not to do different code pathes for different cards as well. >How do you feel about the Arb 2 standard then? for OpenGL 2.0 The current specs for OGL2 are really good. Of course I hoped for more, something like a full-programmable rendering pipeline (since 3DLabs are a major force behind it), but prolly that would make things a lotta more expensive. Anyway, there are very good points with OGL2, like a much better control over the card's vram, or the programmable color formats. As a matter of fact, I think when OGL2 will come out (maybe this year? we will see), I will make a completely new hw/accel psx plugin, with a totally different approach than my current plugins. We will see
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#14 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 4,730
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/me loves OpenGL
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#16 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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It's jsut a matter of drivers, so I'd assume yes with nVidia's top notch driver support.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#18 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 4,730
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but it wont have full advantages of it, right? just as my gfmx440
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Main Rig: Pentium Dual-Core E2160 @ 2.3GHz -- 7600GT @ 650/800MHz -- 1GB DDR2-667 4-4-4-12 -- Windows XP Pro SP2 Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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