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#1 (permalink) |
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Bip...Bip...
![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: on Earth
Posts: 966
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Is it possible....
My daughter lives at 1500 Kms from me and I have often to do phone maintenance. Lately she had to reconfigure completelly her PC (Including ePSXe). I realized how hard is, for dummies, to configure ePSXe (and almost every free emu. except VGS) and I'm thinking...
Is possible, one day, to have an OpenGL & D3D plugins already configured for best quality (or best perfs.).... I mean something simple to configure for the newbies.... Just to define the resolution, color deeph, and off screen drawing? I know that Pete's plugins allready include the Fast / Nice switches but the remaining options still confuse everyone... I agree that all these options are made "to match" every GPU/CPU and are joy for some ppl (me) on the forums. Could it be the next deal in the plugin developpement? What do you think guys?
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If god doesn't exist in our world, then...I will create god with my own hands! |
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#2 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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>Is possible, one day, to have an OpenGL & D3D plugins already configured for best quality (or best perfs.).... I mean something simple to configure for the newbies.... Just to define the resolution, color deeph, and off screen drawing?
As has been said many many many many many many many times before. No. There's simply too much that changes game to game.
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#3 (permalink) |
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Bip...Bip...
![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: on Earth
Posts: 966
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Easy reply.....
I agree with you Kane that right now, it's a bit dificult, but.... to be generalist: 1) Many GPU brands have evolved to a common OGL core (OGL 1.3) and DX has evolved to DX9.... the next step will be OGL 2 and programable GPUs..... 2) Many Plugins include "specific" code to do workaroud for (let'say) bugs in the emus. So with the upcoming and even better emus, these "specific" settings will disapear... No? 3) Look at the soft plugins, they are "simple" compared to hardware plugins (except for the quality settings). 4) VGS use software rendering but was so simple to configure (no game discrimination). And then, even if it's not yet for tomorow, I prefer to beleve in that new chalenge some coders are able to do for our best pleasure....
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If god doesn't exist in our world, then...I will create god with my own hands! |
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#4 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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>Many Plugins include "specific" code to do workaroud for (let'say) bugs in the emus. So with the upcoming and even better emus, these "specific" settings will disapear... No?
No. >Examples: - Resolution/Color: - Personal settings. - Texture colour depth: Some cards are faster in lower bitdepth. - Filtering: Personal setting - Hi-Res textures: Personal setting - Palettized tex windows: ATi's don't like this, and their drivers incorrectly report support. - Garbage collection: I suppose this could be removed as it seems to causeno probs - Offscreen drawing, Framebuffer texture, Framebuffer access: Owing to incompatibilities between PSX GPUs and PC GPU's/APIs, these setting is required. - Alpha multipass: Slows some cards. Thus required. - Mask bit: Some games don't like it. Some games need it. - Scanlines, Line mode, Unfiltered FB, Dithering, Screen smoothing, Screen cushion: All are personal preferences for improving visual quality. Software rendering doesn't have to do as many fast workarounds for incompatibilities between PC and PSX hardware.
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#5 (permalink) | |
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Bip...Bip...
![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: on Earth
Posts: 966
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Quote:
We are talking of future emus and plugins.... Actually the HW plugins try to correct deficient drivers or GPU capabilities but more & more users own a GeForce (at least model 2MX) or an ATI (at least Radeon 7xxx). PC Power is growing everyday and most of us has at least a 850Mhz CPU...... allowing us to set most of the switches to "Best viewing"...
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If god doesn't exist in our world, then...I will create god with my own hands! |
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#6 (permalink) | |||||
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Quote:
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Yes some could be placed elsewhere, but they aren't. Quote:
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#7 (permalink) |
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Bip...Bip...
![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: on Earth
Posts: 966
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Oh yeah..... I still have my good old 486 with Trident VGA.... LOL
Seriusly.... me and you are enjoying to play with switches in Pete's Lewpy's or Nick's plugins. And we can still use the actual ones (I'll do). But the reality is also lot of people who doesn't understand the need of so many options and requires simplicity.... In plugins. The only thing they understand is to play Crash Bandicot on PC because the PS1 is broken and is no more sold in theyr country.... and because her mom is not enough "Technician" to see the diffs between VGA, SIS, ATI, NVIDIA, Matrox, VIA, Intel, AMD, Scoobidoo..... You're (I'm) lucky for that purpose.
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If god doesn't exist in our world, then...I will create god with my own hands! |
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#8 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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I've had a couple of ideas on this which I may discuss with Pete, but for the most part not much can really be done.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#10 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() Join Date: May 2001
Location: Hungary
Posts: 2,184
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well, with some hardware and game auto-detection, it would be possible to set some settings that might make the game work reasonably good, IMHO, but i'm no GPU or emu programmer, so i don't know. i'm sure Pete and the others have been thinking about this a lot.
nyaa |
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#11 (permalink) | |
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A man w/ a lot of dreams
![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: now Geneva (CH) / past Lodi (ITA)
Posts: 731
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Quote:
Thx, bye
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