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#1 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Manila, Philippines
Posts: 2,966
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Is there anyway to fix this?
I'm really dissapointed with xenogears gfx while using pete's gpu, so i went for the software mode, specifically PEOPs, but i found this glitch within the two plug-ins,if you look carefully line glitches occurs when the sprites move, like the ball for example, is this normal? or what are the ways to fix it? |
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#4 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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If VGS is doing it too, that should tell you something. Namely that it's someting with the way the 'sprites' in Xenogears were done.
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![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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#6 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Manila, Philippines
Posts: 2,966
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well...i've got another problem, i might satisfied with its funky sprites using 3dhardwares but please sooo many glitches are found when playing in openGL.
take this for example: In software mode it supposed to be transparent and not whole black and the window are all messed up, is there a way to fix it? or is it a plug-in prob? hirs my config: |
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#7 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Oct 2002
Location: Manila, Philippines
Posts: 2,966
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>>>What does it look like on a PSX? Isn't that supposed to be part of the film/grainy effect?
The grainy effect is ok, i was talking about the lines that shows up when sprite actions are made. The transparency problem: |
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#8 (permalink) |
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Ebichu!
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Tampa Bay, Florida
Posts: 2,089
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I think pete is currently working on the problem of Xenogear's misaligned textures in his next peop's plugin
"- P.E.Op.S. soft gpu: I have spent a few evenings trying to get around the small texture problems which occur in a few games (sometimes small garbage lines, sometimes ragged textures). Ah, truth is that the internal fixed point math is occasionally not precise enough, using real floats would fix the issues, but the speed drop is so dramatic, that I prolly have to find another way... we will see" However, about xenogear's transparancy in hardware, he'll probably be the best person to tell you if he's working on the problem.
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#9 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
|
I think he mentioned that he's working on this after someone brought it up about the title screen. It really didn'bother me to be fair.
__________________
![]() >Site Live< Pop over to my site for help with setting up PSX emulators. Help for the Final Fantasies and other RPGs avalaible Celes: (Desktop) Athlon 64 X2 4200+, 2Gb 400MHz DDR Ram, MSI K8N Platinum, GeForce 8800 GTS 320Mb, 500Gb RAID HDD, Vista Business Erika: (MCPC) Athlon XP 2400+, 1Gb 400MHz DDR Ram, geForce 6800 256Mb, 80Gb Hdd, XP 2005 MCE Kimiko: (Desktop 2) Athlon 64 3000+, 512Mb 400MHz DDR Ram, Asus K8V, geForce 6800 128Mb |
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