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Old February 16th, 2003   #1 (permalink)
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Angry Xenogears line glitches

Is there anyway to fix this?
I'm really dissapointed with xenogears gfx while using pete's gpu, so i went for the software mode, specifically PEOPs,
but i found this glitch within the two plug-ins,if you look carefully line glitches occurs when the sprites move, like the ball for example, is this normal? or what are the ways to fix it?
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Old February 16th, 2003   #2 (permalink)
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yep its normal in epsxe i have tried every plugin and the lines are always there no way to fix it .but in vgs it works fine not a single glitch just give it a try.
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Old February 17th, 2003   #3 (permalink)
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to correct you, VGS also have these glitches, you might not be able to notice it because of its low resolution.
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Old February 17th, 2003   #4 (permalink)
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If VGS is doing it too, that should tell you something. Namely that it's someting with the way the 'sprites' in Xenogears were done.
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Old February 17th, 2003   #5 (permalink)
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What does it look like on a PSX? Isn't that supposed to be part of the film/grainy effect?
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Old February 17th, 2003   #6 (permalink)
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well...i've got another problem, i might satisfied with its funky sprites using 3dhardwares but please sooo many glitches are found when playing in openGL.
take this for example: In software mode it supposed to be transparent and not whole black and the window are all messed up, is there a way to fix it? or is it a plug-in prob?

hirs my config:
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Old February 17th, 2003   #7 (permalink)
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>>>What does it look like on a PSX? Isn't that supposed to be part of the film/grainy effect?

The grainy effect is ok, i was talking about the lines that shows up when sprite actions are made.

The transparency problem:
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Old February 17th, 2003   #8 (permalink)
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I think pete is currently working on the problem of Xenogear's misaligned textures in his next peop's plugin

"- P.E.Op.S. soft gpu: I have spent a few evenings trying to get around the small texture problems which occur in a few games (sometimes small garbage lines, sometimes ragged textures). Ah, truth is that the internal fixed point math is occasionally not precise enough, using real floats would fix the issues, but the speed drop is so dramatic, that I prolly have to find another way... we will see"

However, about xenogear's transparancy in hardware, he'll probably be the best person to tell you if he's working on the problem.
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Old February 17th, 2003   #9 (permalink)
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I think he mentioned that he's working on this after someone brought it up about the title screen. It really didn'bother me to be fair.
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Old February 18th, 2003   #10 (permalink)
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so, i'll just have to wait for the next release of pete's plug-ins,
/me continues to shook with Xenogears bad glitches.
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