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Old February 10th, 2003   #1 (permalink)
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Unhappy When battle loads in Final Fantasy 8

Here is the problem. Whenever I start a battle in the game, usually it fade's out and then fade it. Now while its fading out, I see the screen is turning out to be very slow and the sounds goes choppy. Then after a few choppy sounds and a very slow loading, it fade's in battle mode. Which is perfectly fine from that point. I played around with the Pete's OpenGL Driver 1.68 plugin. But it turned out to be no use
It would be nice if anyone could tell me how to fix this (ofcourse if you know what the problem is).
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Old February 10th, 2003   #2 (permalink)
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Well..... you could try tang a look at my site.
Failing that, give us some more information on your plugin settings and specs.
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Old February 11th, 2003   #3 (permalink)
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Plugin: Pete's OpenGL Driver 1.1.68
Card vendor: NVIDIA Corporation
GFX card: GeForce4 MX 440/AGP/SSE

Resolution/Color:
- 800x600 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: on

Textures:
- R8G8A8A8
- Filtering: 6
- Hi-Res textures: off
- Palettized tex windows: on
- Garbage collection: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 65

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: off
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: on
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: on [00000002]

Now this is supposed to work fine everywhere in the game. Except when battle mode starts to load that is ...
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Old February 11th, 2003   #4 (permalink)
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Oh! and i tried checking out that page, I did managed to see the full effect... although, it was still very slow... whenever I go into battle the fps drops to about 5-9... hope that helps ..
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Old February 11th, 2003   #5 (permalink)
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To be honest, I don't think there is much you can do. The battle transitions in FF8, because of the way they are done, are slow, even if they are 'disabled'
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Old February 11th, 2003   #6 (permalink)
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oh, i see ... well, thanks a lot for your help anyway. I guess i'll have to get myself a new machine
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Old February 14th, 2003   #7 (permalink)
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Why don't you try some REAL PSX GRAPHICS? PEOpS Soft driver should be fast enough and it displays the full battle swirl at full speed.
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Old February 14th, 2003   #8 (permalink)
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i havent really tried that yet .. lemme see or it goes better. Btw, i always thought Pete's OpenGL was best plugin .. lemme see or PEOpS Soft driver does the job as well...

Aww... its no good ... the plugin seems to be even worse than OpenGL...
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Last edited by Solid_Snake2K; February 14th, 2003 at 23:23.
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Old February 14th, 2003   #9 (permalink)
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I have some kind of this problem, just the start of the a battle for 2-3 seconds become crowling.. after that its a singing horse when fading the screen..
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Old February 14th, 2003   #10 (permalink)
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You could try running the game from isos and Lowering your resolution.. BTW.. Lewpys glide gpu plugin runs the battle transitions at full speed with 4xFSAA..
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Old February 15th, 2003   #11 (permalink)
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Rebel_X, thats exactly what i have. First the battle swirl isnt even working right .. not only that, its going very very slow for a few secs. I will let you know how to fix the problem once i found out myself ... but i doub that i can find out...

fivefeet8, does it work fine on a GeForce4 mx440? It crashed over here.... thanks though
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Last edited by Solid_Snake2K; February 15th, 2003 at 00:47.
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Old February 15th, 2003   #12 (permalink)
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Quote:
Originally posted by Solid_Snake2K
fivefeet8, does it work fine on a GeForce4 mx440? It crashed over here.... thanks though
Sorry, but lewpys glide gpu plugin runs on 3dfx voodoo cards.. You can run it using glide wrappers, but they have their own bugs.. Lucky me, I have a V5 and Gforce4 ti 4600..
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Old February 15th, 2003   #13 (permalink)
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*sigh*

Now I will have to live with the slow loading until I get a newer machine I guess
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Old February 16th, 2003   #14 (permalink)
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There might be another solution: Enable the Frameskip option in Pete's OpenGL (If you don't like it, you will want to try an older version, because it had a more Final Fantasy-friendly frameskip algorithm)
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