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#1 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 4,727
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Need help whit spu configs
Hey everybody,
can any of u tell me the best spu plugin (I thing is Nullīs) and the fastest configuration whit the spu plug? I donīt have a faster system, for that I need help whit speed. Really I have three systems but I work in a: k6-2 500 56 mb sis 530 8mb (donīt laugh) help me... and, if u want can tell me the best sound settings
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Main Rig: Pentium Dual-Core E2160 @ 2.3GHz -- 7600GT @ 650/800MHz -- 1GB DDR2-667 4-4-4-12 -- Windows XP Pro SP2 Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#2 (permalink) |
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Registered User
![]() ![]() Join Date: Jun 2001
Posts: 136
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It really depends on the game!
e.g. Null2's / Prodigy one is perfect for FF9 but with FFC:FF4, they have problems! Pete's DSound and the Internal one play FFC:FF4 fine! For the Prodigy SPU (its a continuation of Null2's) I have a configuration of, 50 for the buffer size and 10 blocks! I'm sure if you say what game you want to play then someone can give you a good config for it!
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#3 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2001
Location: Sitiawan..Perak..M'sia
Posts: 103
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me agreed with ya..Ben
it all depends on game..for example.. there's only the prodigy one can run the MGS almost perfect.. though it crash at certain point.. and IOri or Pete's DSound will do a fine job for Resident Evil series and i'm impressed when the Null's perfomance in FF9.. regardless..keep those latest SPU plug-in as u may wanna play it around at certain game.. say..Ben..does the 10 blocks in prodigy makes better job? most of the time me set the buffer length 20-50 and block 2-5 to make the interval equal =10..well.just for ur information
__________________
Born to be Emulated... Specs: AMD Duron 1.2G @ 1.35G Elsa Gladiac GTS2 Pro 240/450 ViewSonic G90f 19" Flat CRT Running on Win98se DX8.1 Detonator Driver 29.42 256mb SDRam 147mhz CL2 20GB Barracuda ATA100 7200rpm Last edited by RedJacket; July 7th, 2001 at 15:12. |
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#4 (permalink) |
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Registered User
![]() ![]() Join Date: Jun 2001
Posts: 136
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It just means you can have a larger sound buffer! So Echo's and stuff can be heard for a bit longer! More blocks = needs more CPU Power!
The Interval is worked out from the size of the buffer divided by the blocks! so I get 5ms delay, where as if I only had 2 blocks with a buffersize of 50 then it'd be 25ms delay (which can mean sound is out of sync, depends on the game though (again ))
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#5 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 4,727
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so if prodigy is a continuation of nullīs, why didnīt prodigy have support for the savestates?
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.3GHz -- 7600GT @ 650/800MHz -- 1GB DDR2-667 4-4-4-12 -- Windows XP Pro SP2 Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#6 (permalink) |
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Registered User
![]() ![]() Join Date: Jul 2001
Location: Sitiawan..Perak..M'sia
Posts: 103
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maybe just the timing problem...
the prodigy driver was released right after or maybe same time epsxe1.4 was released..? correct me if i'm wrong..:confused: dat's why it doesn't got time to add the savestate support.. guess it will be done by the next version.. let's just wait and see
__________________
Born to be Emulated... Specs: AMD Duron 1.2G @ 1.35G Elsa Gladiac GTS2 Pro 240/450 ViewSonic G90f 19" Flat CRT Running on Win98se DX8.1 Detonator Driver 29.42 256mb SDRam 147mhz CL2 20GB Barracuda ATA100 7200rpm |
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