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#1 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Maryland USA
Posts: 569
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Pete OGL 1.64 and Chrono Cross
It appears that Pete's OpenGL plugin works for Chrono Crosses (using the special game fix) Another World's Fort Dragonia. I know this problem has been sifted through a billion times, but Home World's Fort Dragonia still has the backdrop - even with the special game fix.
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Feline Visit my deviantart page: http://atomicfeline.deviantart.com 1.4 Ghz T-Bird Athlon PNY Geforce4 TI4400 AGP 128 Meg DDR 512 Megs DDR ram Ensoniq Audio PCI 32X CD-ROM Windows XP SP 1 |
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#2 (permalink) |
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FREAK
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 874
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my CC special game fix is only for one special scene (Fort Dragonia) in that game... there may be other screwed parts as well, but each would need a different polygon coord checking... so I don't think that I will add more CC detection stuff, better wait until calb of the epsxe team fixes the real cause of that issues
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#3 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Maryland USA
Posts: 569
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If you have ever played the game, you would know that there are in fact two Fort Dragonias. The one in Another World is fixed by your plugins. The one in Home World is not. I just wanted to point that out, that's all.
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Feline Visit my deviantart page: http://atomicfeline.deviantart.com 1.4 Ghz T-Bird Athlon PNY Geforce4 TI4400 AGP 128 Meg DDR 512 Megs DDR ram Ensoniq Audio PCI 32X CD-ROM Windows XP SP 1 |
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