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#1 (permalink) |
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Bip...Bip...
![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: on Earth
Posts: 966
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Pete OGL 1.64 is working!!!!
Since I read a thread concerning the Pete's OGL 1.64 I retryed to install it on my Radeon and surprise: It works fine in any game at full details (best settings).
To be precise it works faster at 1280*960*32 than 1024*768*32 . Strange? not realy (it's a multiple of 320*240). Pete I erase what I said before against your new plugin....
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If god doesn't exist in our world, then...I will create god with my own hands! |
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#2 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: Kuala Lumpur, Malaysia.
Posts: 7,686
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does the framebuffer works correctly? I meant the speed.
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Kellicros' DeviantArt |
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#3 (permalink) | |
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Bip...Bip...
![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: on Earth
Posts: 966
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Quote:
[question: why one week ago it was so slow??]
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If god doesn't exist in our world, then...I will create god with my own hands! |
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#4 (permalink) | |
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FREAK
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 874
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Re: Pete OGL 1.64 is working!!!!
Quote:
There are so many systems with so many different hardware and drivers out there, that tracking every single problem down is nearly impossible. So I usually just sit back and watch if there are many mails with the same reported issues. And if yes (like for example reports about black colored skies in NTSC games with 1.63/64), I try to take care about it... anyway, thanx for your post... not many people are reporting back if they have solved a specific problem by themselves
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#5 (permalink) |
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:: [ Sauron's Eye ] ::
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: In the Land of Mordor, where the Shadows lie...
Posts: 3,259
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hum, chp, do u mind posting your complete settings? i still havent managed to make my Radeon 8500 work correctly with Pete's OpenGL plugin, still using D3d...
edit - er, nevermind, i got it to work correctly
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Last edited by Neojag; August 5th, 2002 at 22:37. |
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#6 (permalink) |
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Bip...Bip...
![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: on Earth
Posts: 966
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Ok NeoJag,
Soon I'll be back at home I'll post my setings. I re-played some critic parts of FF9 and I'm impressed. Now I run better than my GF2 and the quality is amazing in OpenGL @ 1280*960*32 on my AIW Radeon (7200).BTW: I use the Omega / Plutonium XK 1118 Drivers for ATI. I just downloaded the 1.65 plugins so I'll do some tests with them too.
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If god doesn't exist in our world, then...I will create god with my own hands! |
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#7 (permalink) |
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:: [ Sauron's Eye ] ::
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: In the Land of Mordor, where the Shadows lie...
Posts: 3,259
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no need to now thkx
i've worked it out.btw, i noticed that d3D seems to be a bit faster then OpenGL on my card, maybe you should try it ![]() PS - using the last Catalyst drivers here
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#8 (permalink) |
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Bip...Bip...
![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: on Earth
Posts: 966
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As promised I send you my settings:
Plugin: Pete's OpenGL Driver 1.1.65 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: Radeon 7200 DDR x86 Resolution/Color: - 1280x960 Fullscreen - Desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8A8A8 - Filtering: 2 - Hi-Res textures: off - Palettized tex windows: on - Garbage collection: on - VRam size: 0 MBytes Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 3 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: off - Advanced blending: on Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - Dithering: off - Screen smoothing: off - Game fixes: on [00000600] Hope it will help you (as I said I use special drivers from Omega)
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If god doesn't exist in our world, then...I will create god with my own hands! |
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#9 (permalink) |
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FREAK
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Germany
Posts: 874
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> Palettized tex windows: on
just a small warning: from the reports I have seen so far, pal textures doesn't work on ATI cards... so you should better turn that option off, or games using texture windows will produce garbage. |
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#10 (permalink) |
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Bip...Bip...
![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: on Earth
Posts: 966
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Since now I had or found any pbs... I'm slowly testing many other games to see if something is wrong . Unfortunately one of my friends borrowed my Chrono Cross and Xenogears but I still have almost 60 others to test.
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If god doesn't exist in our world, then...I will create god with my own hands! |
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#11 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2001
Location: Kuala Lumpur, Malaysia.
Posts: 7,686
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I remembered when I still have a Radeon 7000, the frame buffer effects drops my fps to 10 even in D3D plugin. That's also one of the reasons I replaced it with a Geforce2MX.
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Kellicros' DeviantArt |
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#15 (permalink) |
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Bip...Bip...
![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: on Earth
Posts: 966
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I tryed the begining sequence of Xenogears w/o pbs at 60 fps.
This scene was incredibily slow and distorded some time ago.... Plugin: Pete's OpenGL Driver 1.1.65 Author: Pete Bernert Card vendor: ATI Technologies Inc. GFX card: Radeon 7200 DDR x86 Resolution/Color: - 1280x960 Fullscreen - Desktop changing [32 Bit] - Keep psx aspect ratio: off Textures: - R8G8A8A8 - Filtering: 1 - edge clamping supported - Hi-Res textures: off - Palettized tex windows: on - Garbage collection: on - VRam size: 0 MBytes - 196 textures usable Framerate: - FPS limitation: on - Frame skipping: off - FPS limit: Auto Compatibility: - Offscreen drawing: 3 - Framebuffer texture: 3 - Framebuffer access: 4 - Alpha multipass: on - Mask bit: off - Advanced blending: on (hardware) - Subtractive blending: NOT supported! Misc: - Scanlines: off - Line mode: off - Unfiltered FB: off - Dithering: off - Screen smoothing: off - Game fixes: on [00000600]
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If god doesn't exist in our world, then...I will create god with my own hands! |
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