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Old August 3rd, 2002   #1 (permalink)
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Lightbulb Any plan for a GPU plugin using SDL for Windows?

Currently we only have P.E.Op.S. Soft SDL GPU for Linux.
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Old August 3rd, 2002   #2 (permalink)
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To be more exact: currently we only the have P.E.Op.S. Soft SDL GPU for the FPSE Linux port. It will not work with the ePSXe port.

Anyway, no, at least I don't have any plans to add the SDL library in the Windows port.
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Old August 3rd, 2002   #3 (permalink)
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thanks for reply Pete
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Old August 3rd, 2002   #4 (permalink)
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Question is: what do you hope to get by the usage of SDL? I can't see any good reason (beside portability) for it...
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Old August 5th, 2002   #5 (permalink)
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Location: You know...you guys need to put a limit here just in case someone keeps going on and on about where they live or something stupid like how this space has no limit.
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the answer: portability
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Old August 5th, 2002   #6 (permalink)
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I was looking for a reason _beside_ portability...
and of course a plugin will not automatically easier to port, just because it uses SDL...
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Old August 5th, 2002   #7 (permalink)
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I think too,
plugin is not easy to port on various system.
We are not talking about emulating a cpu or chips. So every system as his API and drivers, more differents....
I think that it's also a trouble port a linux plugin on FreeBSD system for an example.
Plugins in part, is a direct connection from hardware to software main exe, but the systems are differents, so it's hard for me.
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