|
|
|||||||
| About Us | Register | FAQ | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Registered User
Join Date: Jun 2001
Posts: 14
|
Xenogears sound tempo
The sound is playing much too slowly when the frame rate is set to automatic w/ frame rate limits. If I set the limit to 100, it plays slightly faster but not fast enough. If I remove the limit, it plays much too fast. It doesn't seem to matter which plugin I use, but here they are:
Pete's GPU - D3D7 (1.50) ePSXe's SPU - (1.40) and my machine should certainly be capable of running the ePSXe at an acceptable speed, right? CPU: Athlon 950 MHz RAM: 256 MB PC133 @ 133 Video: ATI Radeon 32 MB DDR Sound: SBLive! HDD: Maxtor UDMA/100 @ UDMA/66 ...so what gives? Thanks for your time, - null_pointer |
|
|
|
|
|
#2 (permalink) |
|
Registered User
![]() Join Date: Jun 2001
Location: The Minus Levels
Posts: 95
|
Try using Iori's sound plugin.
The new version works very well. Solved all the problems i was having with FF7 sound glitches when i used Petes Dsound. I tried the built in sound once...... it made my speakers scream..... I use Pete's D3D 1.50 too....i noticed if you set the framerate yourself to 60 frames, and Use FPS limit, it is much better behaved... |
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|