|
|
|||||||
| About Us | Register | FAQ | Members List | Calendar | Mark Forums Read |
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Registered User
Join Date: Feb 2002
Posts: 22
|
I get black screen and nothing more (even the controller info wich always appears right after initialization). It's working fine with Pete's plugins but ofcourse Lewpy's one rulez with voodoo boards (it's faster and shows better colors). I've tried saving anywhere in game using those working plugins, then loading with Lewpy's but it shows the screen and hangs.
![]() Anybody have a clue? |
|
|
|
|
|
#3 (permalink) |
|
Key To The Universe
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Stratosphere
Posts: 2,706
|
It happens with X-Men Mutant Academy 1 also. I could never make it work with Lewpy's plugin. Pete's plugins and E}|{ Soft run the game fine, but Kazzuya's Soft doesn't work also, IIRC. I tried messing around with all the settings, but nothing worked.
__________________
But there is someone who remembers you Someone waiting for a sign that leads the way to you There is someone who will die for you Keep that in mind when the hope fails |
|
|
|
|
|
#4 (permalink) |
|
Registered User
Join Date: Feb 2002
Posts: 22
|
Ok. I've also tried different settings and nothing changes.
Here are my settings: ************************************************* Lewpy's Glideł Plugin Configuration Information v1.35 ----------------------------------------------------- Computer Information OS : Microsoft Windows 98 SE (v4.10 Build 2222) DirectX : DirectX 8.1 installed Processor : Intel Celeron, 435Mhz (1 off) (00/0660) 16kb L1-I, 16kb L1-D, 128kb L2 (on-chip) Memory : 320Mb Core Emulator ePSXe : C:\GAMES\EMU\PSX\EPSXE\EPSXE.EXE : 12/03/2002 22:42, 163840 bytes *------*----------------------*---------*------------------* | Type | Name | Version | Date | *------*----------------------*---------*------------------* | BIOS | SCPH7502.bin | | 17/07/2000 23:28 | | CDR | cdrSaPu.dll | 1.0 | 20/03/2002 01:05 | | GPU | gpuLewGlide.dll | 1.35 | 01/08/2001 20:05 | | SPU | spuPeteDSound.dll | 1.14 | 05/01/2002 11:05 | *------*----------------------*---------*------------------* *-----------------------------*---------------------* | ePSXe Configuration Item | Current Setting | *-----------------------------*---------------------* | Sound Enabled | Yes | | CDDA Enabled | Yes | | XA Enabled | Yes | | XA Read Enabled | Yes | | SPU IRQ Hack | No | | CDROM Drive Letter | First Available | | CDROM Accurate Timing | No | | SIO IRQ Always Enabled | No | | Country | AutoDetect | *-----------------------------*---------------------* Glideł Board : Voodoo3 (tm) Version : 3.10.00.0658 File : C:\WIN98\SYSTEM\glide3x.dll : 02/11/2000 12:32, 329728 bytes *-----------------------------*---------------------* | Plugin Configuration Item | Current Setting | *-----------------------------*---------------------* | Active Configuration | 4 | | Active 3dfx Card | 1 | | Enable HotKeys | No | | Resolution | 800x600 | | Refresh Rate | 60Hz | | Emulate MASK Bit | No | | Dynamic Texture Caching | Yes | | Custom FrameCap | 200Hz | | On-Screen Display | Off | | Frame Skip | Disabled | | FrameRate Limit | Auto | | System Type | NTSC | | FrameCap Method | New | | Draw Method | Bright | | Alpha Blending Mode | Advanced | | Bilinear Filtering | Disabled | | Alpha Testing | Normal | | FrameBuffer Access | Write | | Off-Screen Drawing | Disabled | | Polygon Mode | Textured | | Texture Windows | Disabled | | VSync | Disabled | | Banshee Code | Disabled | | MDEC Format | Texture | | Experimental Flipping | Off | | Experimental Screen Sizing | Off | | FrontBuffer Rendering Fix | Off | | FF7 TextureWindow Fix | Off | | DMAChain Fix | Short | *-----------------------------*---------------------* ************************************************* Due to the maximu allowed size of file I can't attach the save-states. (ok, there's always a way...). So if you need it I will have to send it to you by mail. |
|
|
|
|
|
#7 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Southern England
Posts: 519
|
I took a look at the save-state you sent me, and it doesn't exhibit the problem you describe. Although nothing is shown on screen (it doesn't show the splash-screen, but it is there), the FPS counter and other on-screen display stuff works fine.
Hopefully, it is an issue that has been fixed with all the changes I've been making, but without the full game I can't be sure. Last edited by Lewpy; May 7th, 2002 at 21:00. |
|
|
|
|
|
#8 (permalink) |
|
Registered User
Join Date: Feb 2002
Posts: 22
|
I'm almost sure you have. I don't event get to the FPS counter.
Allthough if you want to I can supply you one more save state in the middle of a fight. The one I send you was made right at the start (even before the splash screen appears, I think). |
|
|
|
|
|
#10 (permalink) |
|
Registered User
Join Date: Feb 2002
Posts: 22
|
OK. Here's what I get:
When I load the game I get only black screen and nothing more. The keys are working but the screen is not being updated (so when I'm changing options in the menu by pressing DEL, they are changing, I just don't see it). I've made a couple of save-states in different places. Most of the time after loading a save state the screen is updated once and then it hangs. Sometimes nothing but the FPS counter appears. I've tried one save-state made at the options screen and one time after loading it shows up and stays there, the other time it shows up but disappears immediately. The same is with save-states made during fight, but sometimes it acts quite differently. Sometimes the only thing that appears is the background (which is in 3d) - no models of fighters, no info about time, etc. One of the s-states was very different - after loading the level showed up. Nothing was moving but the FPS counter was changing (for a couple of secs, then everything went black). If I remember correctly the FPS counter was drawn on every screen that appeared. Too bad I couldn't attach any screenshots (they were screwed up). I'm sending one of the save-states to you (made during fight). I can send more, but they weight a little. |
|
|
|
|
|
#12 (permalink) |
|
Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Southern England
Posts: 519
|
May I refer you to the v1.36 release notes for my plugin :-
Code:
- Fix for XMen Mutant Academy 2
I've added a new option (Odd/Even Update) which allows XMen Mutant Academy 2
to work with my plugin.
Thanks to zeezee for help debugging this problem.
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|