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#1 (permalink) |
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Harmonixer
![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Czech Republic
Posts: 784
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Kazzuya soft plugin 1.7 and E}I{'s Soft Driver 0.97x with ChronoCross
Just small report :-)
Kazzuya soft plugin 1.7,hangs at equip menu (ChronoCross) both in ePSXe and AdriPSX. E}I{'s Soft Driver 0.97x - black screen after you exit ingame menu (ChronoCross) E}I{'s Soft Driver 0.97x - crashes AdriPSX ILE when you try to run it in window mode
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Asus P5Q Pro + E8400 @ 4 Ghz | 4GB DDR2 RAM A-DATA 1066Mhz EE Gigabyte Radeon 4850 750/2200 | PSU : Enermax PRO82+ 425W 2 x 250 GB Samsung Spinpoint | LCD: 22" Lenovo L220X |
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#3 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 4,730
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or maybe u to correct the black screen and crashes ;P<span style="height: 11; Filter: Glow(Color=black)>
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Main Rig: Pentium Dual-Core E2160 @ 2.3GHz -- 7600GT @ 650/800MHz -- 1GB DDR2-667 4-4-4-12 -- Windows XP Pro SP2 Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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#4 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 40
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Quote:
ummmmm old old code Last edited by kazzuya; April 24th, 2002 at 14:50. |
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#5 (permalink) | |
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I code therefore I am.
![]() ![]() ![]() Join Date: Jul 2001
Location: I live therefore it's enough.
Posts: 412
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Quote:
Well at least it doesn't hang in combat anymore! I never had that bug happen to me in chrono cross though with your plugin strange.. Glad }E{ started where I left off with an MMX plugin, I just got swamped RL to do it. I hate having to work ![]() Cyb |
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#6 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Posts: 361
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Well, Kaz, all i know that on real PSX high bit must change AFTER UpdateLace(), not by it. Games are tracking 0to 1(or 1to0 ?) change to determine when full frame was drawn in interlace mode, and they can move to next. They are reading status in their vsync handler(just after UpdateLace() ) and then wait till it changed. I tried to update status after first status read and it stopped hangups in one interlace mode game, but not in CC. So i added flipping after each read, but decided to make it optional.
BTW I going to write sound plugin, but docs I found are not very cool, and as long as i know, there is no working source code released. Can you help me with my problem? I going to do most of the thing in asm, like always, and i need more info about SPU from any source. |
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#7 (permalink) |
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Harmonixer
![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Czech Republic
Posts: 784
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E}I{ : Thats great news,that you will make SPU plugin also,i hope it will be good as your GPU plugin is :-)
__________________
Asus P5Q Pro + E8400 @ 4 Ghz | 4GB DDR2 RAM A-DATA 1066Mhz EE Gigabyte Radeon 4850 750/2200 | PSU : Enermax PRO82+ 425W 2 x 250 GB Samsung Spinpoint | LCD: 22" Lenovo L220X |
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#8 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 40
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Quote:
After the updatelace() ? But when exactly ? 8) I noticed some problems with vsync with epsxe in some games (Ridge Racer Revolution for example). I make sure that every updatelace() happens every 1/60 of a second, but somehow the updatelace() is sometimes called 3 (20fps) times instead of 2 times (30 fps). I wonder if it's the same problem.. Regarding the SPU stuff.. I forgot anything I've ever known (which was little anyway). I can share my old SPU code with you if you want, and if I still have it. Keep in mind that that plugin was at a very primitive stage, no sound envelope support.. baubau |
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#9 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 40
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Quote:
Luckly I'm past that stage, infact I'm in the stage in which I just don't want to put my hands into it anymore and every little change takes a big effort.. arghhhhhh bauuuuuuuuuuu |
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#11 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Posts: 361
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Quote:
Kazziya, i'll gladly receive all you got. I'll only read them myself to get some info about SPU. I do not care what it can really do, i've programmed envelopes on my AWE32 some time ago so it will not be the problem. BTW, Kaz, how do you know how my nickname is pronounced? |
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#12 (permalink) | ||
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Posts: 40
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Quote:
Quote:
baubau |
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#14 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Posts: 361
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I only have seen decoding sources, it seems no one had put info to docs. Format looks like ADPCM with selectable range and simple smoothing filter...
Linear resampling sucks (i tried it too), it can cut some higher frequencies from sound. |
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