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Old April 2nd, 2002   #1 (permalink)
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Join Date: Mar 2002
Posts: 5
FF9 Pal problem with Pete´s D3D GPU

I`ve got a big problem using these Plugins for FF9:

On Pete`s D3D plugins: Everytime I`m leaving a battle (or enter some locations) the Emulator crashes with the Message:
"Opcode14 UNK (PC XXXXXX) (XXXXX,XXX)"

My configuration is:

Plugin: Pete's DX6 D3D Driver 1.1.60
Author: Pete Bernert
GFX card: Voodoo3 PCI

Resolution/Color:
- 1024x768 Fullscreen - [16 Bit]

Textures:
- R5G5B5A1
- Filtering: 4
- Garbage collection: on
- VRam size: 0 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer texture: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: software

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: on
- Screen smoothing: off
- Full vram: off
- Game fixes: on [00000300]
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Old April 2nd, 2002   #2 (permalink)
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Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
Try disaling the two framebuffer special fixes. That worked for me...
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Old April 2nd, 2002   #3 (permalink)
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Join Date: Apr 2001
Location: Germany
Posts: 874
a couple of quotes from the version file that comes with the d3d/ogl plugins:

"A final note on the new FBR option (...): DON'T USE IT WITH FF9!!! FF9 is also reading back data after a battle... and if the new FBR option is enabled, ePSXe will crash with an unkown opcode"

or

"OGL plugin: the "Framebuffer read" and "Framebuffer read on move" special game fixes were giving a yellowish display some times. That's fixed. Still my old advise: activate the FB options only if you really need them, some games (FF9 for example) will not work if the options are
turned on."
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Old April 3rd, 2002   #4 (permalink)
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Thank you!
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