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Old April 2nd, 2002   #1 (permalink)
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Pete GPUs 1.60 and Dark Forces

Its still looks same ... which is bad :-( I thought that Doom uses the same trick.
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Old April 6th, 2002   #2 (permalink)
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plugin settings please.
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Old April 7th, 2002   #3 (permalink)
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There is a little bug in Pete OGL driver... (though not very dangerous)

If you start up any game and play... It works perfect..
But when you ESC and go out to windows then back to EPSXE
the graphics turns out much much lighter...
I couldn't see the moon in Lunar2!!!
Though, restarting EPSXE fixes this.. then just load state or whatever.
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Old April 7th, 2002   #4 (permalink)
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It may just be your graphics card, as mine doesn't have this problem.
As to the problem the thread starter had, E}I{'s plugin still doesn't run that, and he was the one that created the doom fix.
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Old April 8th, 2002   #5 (permalink)
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Well, as I can remember, spajdr confirmed that DF is working well with my plugin long time ago. And it worked kind of nice even before Pete's plugin could show anything except floors (no offence, Pete)
I see people are still saying that it's me who created Doom fix. They are wrong. Pete added a hack for Doom because my plugin already could show Doom and DF walls correctly without special fix.
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Old April 8th, 2002   #6 (permalink)
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Apologies. I obviously didn't completely read the thread on Dark Forces, as I only recall it running with either the floors or the walls
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Old April 10th, 2002   #7 (permalink)
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Tekky Tag : doesnt matter what i set in petes plugin (1.60) it looks bad,graphic is completely screwed. I thought that doom and df uses similar graphic engines .. I guess i was wrong.
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