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Old March 23rd, 2002   #1 (permalink)
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FF7 swirls in pete's 1.59 OPGL

the swirls wont work. before i enter a battle i have to wait 2-3 min. where is just stops and after the 2-3 min. it enters the battle

Anybody know why
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Old March 23rd, 2002   #2 (permalink)
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You have to enable a *crapload* (well, actually, not THAT many hehe) of options before it'll work (no, it won't just work out of the box)... among the things you have to do, you have to enable the FF7 text fix, set offscreen drawing to the highest, and... there are about 3 other things to do before it'll work. Check the file version_159.txt for more details.
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Old March 23rd, 2002   #3 (permalink)
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I'll try. Thanx kairoo
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Old March 23rd, 2002   #4 (permalink)
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Hmm still wont work
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Old March 23rd, 2002   #5 (permalink)
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try my settings:

Plugin: Pete's OpenGL Driver 1.1.59
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 MX 440/AGP/SSE

Resolution/Color:
- 640x480 Fullscreen - Desktop changing [16 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 4
- Garbage collection: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: on
- Screen smoothing: off
- Full vram: off
- Game fixes: on [00000003]

->the game fixes are the FF7 fix and the Xenogears fix
->faster palettized texture windows is on.
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Old March 23rd, 2002   #6 (permalink)
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Hmm still wont work
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Old March 23rd, 2002   #7 (permalink)
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Worked for me, but it just zoomed in about halfway with a little swirling and then enterred battle. Better than sitting there waiting for a full swirl though.
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Old March 23rd, 2002   #8 (permalink)
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Did you use those settings
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Old March 24th, 2002   #9 (permalink)
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Bah. I too have all those options enabled and it just starts the swirl and stops after half-a-second. It doesn't take any longer to enter a battle, but I still don't see the whole effect.
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Old March 24th, 2002   #10 (permalink)
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Well, of course I didn't check all swirls before every battle in that game, but the ones I've seen were OK.
Mmm... the only thing that comes in my mind is to look into your nvidia ogl display properties, to make sure that you have chosen "block transfer" as buffer flipping mode (needed with fullscreen mode in my ogl plugin to avoid flicker effects and to show certain screens).
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Old March 24th, 2002   #11 (permalink)
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Í never use full screen only window mode
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Old March 24th, 2002   #12 (permalink)
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mmm, Recca, would you mind to use the "copy settings to clipboard" button in my gpu config, and post your exact ff7 settings here?
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Old March 24th, 2002   #13 (permalink)
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Here you are Pete

My game fixes are FSAA, FF7 and Xenogears, But i tried with out the xenogears fix and still no swirls
Attached Images
File Type: jpg ss.jpg (61.4 KB, 169 views)
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Old March 24th, 2002   #14 (permalink)
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mmm... that's not exactly what I wanted (I can't see your special game fixes that way, well, but if you have checked the first two fixes it's OK), but at least I can see one thing which could cause your problems: frame skipping. Try to disable it.
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Old March 24th, 2002   #15 (permalink)
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try check "Framebuffer read on move" on special game fixes
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Old March 24th, 2002   #16 (permalink)
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Thanx pete it worked.


Stevenlcw<try check "Framebuffer read on move" on special game fixes>

Thats the Xenogears fix wich i already mentioned above you
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Old March 24th, 2002   #17 (permalink)
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Yay! Got mine working too. 'Twas the frame-skipping that did it.
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Old March 28th, 2002   #18 (permalink)
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I put my settings exactly to the ones here and i get it too, but the whole swirl sequence takes about 10 - 15 secs. Is there anything I can do about this?
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Old March 28th, 2002   #19 (permalink)
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Have you got FSAA or screen smoothing enabled?
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Old March 28th, 2002   #20 (permalink)
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I have FSAA bug fixed enabled and screen smothing is disabled. However, I recieve the same results with or without the FSAA bug fix enabled or not.
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