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#1 (permalink) |
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Registered User
Join Date: Dec 2001
Posts: 47
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sigh, why can't pete and PEOPs work together?
take FF9 for example
PEOP fixed the yellow this on the menu bar and has better animation emulation on the menu and so on, they also have that swirling thing without slowing down, but for goodness sake, they're 3d graphics sucks while pete can do watever peop cannot do..... |
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#2 (permalink) |
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Flying thru the skies
![]() ![]() Join Date: Nov 2001
Location: NZ!
Posts: 166
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umm, voodoo, petes does work on peops, before peops it was petes soft driver :P pete decided to make it open source, as well as have it developed by the peops team, one reason why its callled the peops soft plugin
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If you believe that anything is impossible and everything is possible, then your dreams will become reality no matter how long it takes, as long as you believe... |
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#3 (permalink) |
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Guest
Posts: n/a
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peops is a software driver so it will overall be a bit more compatible than a 3D driver (menus generally look better). However, it does not use 3d acceleration (since its a softwaredriver), so the graphics are not enhanced like in petes d3d and ogl driver.
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#4 (permalink) |
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Guest
Posts: n/a
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peops is a software plug-in aka. a 2d renderer, it's funny i say it's a 2d render when it does 3d but the images are basically in 2d depends on how you look at it =/ . pete does work on peops, he's the original coder for the thing. please be paitent with updates on his 3d plug-ins. people have more things in life to do than to code stuff all day for people who complain about their work and dont forget they are also free, so they dont owe you anything, if anything, you owe them. instead of b|tching about it, just wait. they will be there eventually.
Last edited by dahuman; March 19th, 2002 at 11:13. |
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#5 (permalink) |
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Grahf's Second Advent
![]() ![]() ![]() Join Date: Jan 2002
Location: Your Mind
Posts: 401
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they are rigt. It's a software driver and therefore does not try to optimize the graphics. It emulates the PSX graphics as well as it can. So that means awefull grainy graphics. Besides why would U use it for FFIX. If you want the yellow boxes to appear, just switch on the "special game fix".
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Id:"That was pretty interesting. But dropping a warship on me is cheating... take it back!" (Xenogears) |
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#6 (permalink) |
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Registered User
![]() ![]() Join Date: Jan 2002
Posts: 126
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Well call me stupid if this cant be done but wouldn't it be possible to do some kind of hybrid between the two ? I mean let's say for example having the framebuffer stuff (such as the swirly effetcs) in software and the rets in opengl or somesuch ?
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#9 (permalink) |
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Diehard 3Dfx Fanboy!
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Kicking Kuja's ass, all with the power of 3Dfx!!
Posts: 544
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Actually, Lewpy's plugin does that. Swirls are done with software routines, while other non-framebuffer-read stuff is completly hardware done.
Hah! 3dFX strikes back, from the grave nVidia tried to put them!
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A 233Mhz CPU. Its not just slow, its a CURSE!! |
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#10 (permalink) |
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-=NJ Nets NBA Champs 2k2=
![]() ![]() ![]() Join Date: Feb 2002
Posts: 384
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Haha, tried, and succeeded. Sorry, but 3dFX is definitely dead - and has been for awhile. Glide was good for awhile but basically nVidia's GeForce blows Glide outta the water most of the time. Although using Glide while playing UT-based engines was great using my VooDoo3 (I was so happy when Rune came out and used UT-engine, cause I had the Voodoo3 back then), everything else is better on the GeForce.
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#11 (permalink) |
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Diehard 3Dfx Fanboy!
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Kicking Kuja's ass, all with the power of 3Dfx!!
Posts: 544
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Well, I was just refering to the fact that the glide API, the way Lewpy's plugin uses it, combines the best features of FVP (correct swirls, etc.) while only needing to do software stuff when needed.
Obviously, the GeForce chips are speed demons, BUT it seems like the plugins available for it give you only "everything in software" or "Everything in hardware", and the hardware setting still has glitches compared to a hardware/software mix that yields less glitches. That was all I was refering to.
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A 233Mhz CPU. Its not just slow, its a CURSE!! |
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#12 (permalink) |
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-=NJ Nets NBA Champs 2k2=
![]() ![]() ![]() Join Date: Feb 2002
Posts: 384
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True true - I suppose some hybrid system on GeForce would be nice... cause full VRAM primitives isn't really a hybrid system it's just a redundancy - doing EVERYTHING in both hardware and software mode... oh well
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"Nuh hee ga hip-hop eul ah neu nyah?" Long live the NJ Nets!! Next target: Baron Davis and the Hornets Tsuyokereba ikiru, yowakereba shinu. Sorya kono jinsei no ichiban taisetsu na shinjitsu...jaa, so****e, ikura jinrui no inochi ga kouka ka misete kure! Windows XP Pro, Athlon 1.5 Ghz, 512 MB DDR RAM, ASUS 6800 Deluxe GeForce 32MB DDR, SB Audigy Gamer |
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#13 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Posts: 361
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Software rendering also can be done much better. Basically pete's soft plugin (peops too) is worse than real PSX in polygon rendering quality because of incorrect texel address calculation and lack of dithering. VGS have dither, but texels are jagged too. It is really hard to make really accurate and reasonably fast triangle rasterizer. I took a different approach but haven't completely suceeded too(though i have both of these problems resolved)
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#14 (permalink) |
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Diehard 3Dfx Fanboy!
![]() ![]() ![]() ![]() Join Date: Aug 2001
Location: Kicking Kuja's ass, all with the power of 3Dfx!!
Posts: 544
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Hey, E}I{, why does it seem like you're the only one who is taking advantage of MMX instructions for your plugin?
It seems like using MMX (or 3dNOW!, to a lesser extent) is a no-brainer. I mean, wouldn't every plugin (possibly even SPU plugins) get a speed boost from utilizing MMX?
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A 233Mhz CPU. Its not just slow, its a CURSE!! |
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#15 (permalink) |
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邪魔ゎ指せない
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2002
Location: Gosport, England
Posts: 26,255
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Any hardware implementation is going to have to take shortcuts, unless it is identical to the original hardware, and using the same way to access the video card. Shortcuts mean glitches.
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#16 (permalink) | |
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Guest
Posts: n/a
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Quote:
I'm curious about this plugin as well. tommorrow I am getting my Celeron 400 MMX set back up and I was wondering how well it will perform. So far I like it. It made Doom Playable at least. |
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#17 (permalink) |
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Harmonixer
![]() ![]() ![]() ![]() Join Date: Mar 2002
Location: Czech Republic
Posts: 784
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E}I{ : just one question .. when FPS Limit will work on nvidia card ? it dont work since second version you released.And play some game at 150-200 fps is kinda too much
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#19 (permalink) |
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Registered User
Join Date: Mar 2002
Location: Joisey
Posts: 14
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OK, this is in response to several messages--first off, PEoPs graphics aren't that bad if you mess with them enough--with PEoPs set to 32-bit color, at 800x600, the graphics in most games are very close to those in in Pete's OGL. I'm quite serious too--I've discovered that at least on my system, 32-bit color looks much better and runs significantly FASTER than 16-bit color in the PEoPs plugin.
Second, E}I{, I've been having some very nice results with your plugin--the NVidia filtering is very nice IMO. It is still significantly slower than PEoPs though on many of my games--I'm not sure why. Those which are especially affected are Spyro the Dragon (and its somewhat unplayable sequels), and a few others...Just letting you know--this is an OCed P2 if that makes too much difference. Finally, while I will have probably figured this out before too long, could someone possibly help me to figure out why FF9 battle menus AREN'T showing in PEoPs (I run it in 32-bit--don't know if that has anything to do with it)? I have the latest version, but am going to check older versions--so far though, I'm having a heck of a time trying to get through FF9 without battle menus! |
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#20 (permalink) |
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Cpl in U.S. Marine Corps
![]() ![]() ![]() ![]() ![]() Join Date: Sep 2001
Location: Camp Lejeune, NC
Posts: 2,175
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works for me too!
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