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#1 (permalink) |
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Emu author
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GSdx
Continuing GSdx thread for psx related discussions.
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#3 (permalink) |
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Ƹ̵̡Ӝ̵̨̄Ʒ 龍我雷 Ƹ̵̡Ӝ̵̨̄Ʒ
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Location: Oak Lawn, IL
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so whats done so far with the psx renderer that other gpu plugins dont have? can it improve the graphics quality by taking the z buffer infos and do anistropic filtering for example!! or that is still impossible for PS1 emus.. |
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#4 (permalink) | |
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Registered User
Join Date: Oct 2001
Location: Rio de Janeiro , Brazil
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Quote:
btw what does this thread have to do with psx? Oh wait nevermid, didnt know this plugin worked for psx too. btw good to know someone is working on psx rendering. doing that myself too
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http://psinex.psxemu.com Last edited by shunt; November 30th, 2008 at 10:22.. Reason: Automerged Doublepost |
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#5 (permalink) | |
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it'se miku!
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Quote:
![]() No PSX GPU Plugin had something like that before as far i know, they only had fixed doubled resolutions. Maybe for a reason?
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Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#7 (permalink) | |
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Quote:
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http://psinex.psxemu.com |
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#8 (permalink) |
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Emu author
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Just doubling the resolution does not break anything, it can be done reliably. Texture filtering is another problem, it is already not compatible with color key transparency at normal resolution, but at least no resizing needed there. When upscaling the sprite edges pick up other pixels outside its texture area, like on my screenshot.
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#9 (permalink) | |
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Advanced Newbie
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Quote:
![]() Filtering looks great except for the black borders ![]() btw for all those who are having trouble using the epsxe 1.7.0 frame limiter you need to use ePSXe SPU core as spu plugin, or use eternal spu with spuasync - wait (or at least worked for me)
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Main Rig: Pentium Dual-Core E2160 @ 2.8GHz -- 9600GT @ 715/1033MHz -- 4GB DDR2-667 4-4-4-12 -- Windows Server 2008 SP2
Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 Last edited by Shadow Lady; November 30th, 2008 at 12:50.. |
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#10 (permalink) |
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Software based, but does use or at least ask for pixel shader 2.0. So it does not work on my i855 graphics.
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#11 (permalink) | |
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it'se miku!
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@gabest i don't hope you overlooked that one in the PS2 GSdx thread so i post it here again Quote:
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Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#12 (permalink) |
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Emu author
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I know there are coloring problems here and there, don't know why. The most obvious is in the bios, there are flat rectangles that are gray instead of blue. chris-007: The screens are rendered in system memory with the cpu, but they still need to be presented somehow. It could use dx7 too, I'll add that later. |
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#13 (permalink) |
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Registered User
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Thank you gabest, I don't need DX7 output for this PSX plugin, the systems CPU is probably too slow for your software renderer anyway. But if you implement it, it would be nice for the PS2 software renderer. Might be usefull for servers with many cores, but very low graphicscard.
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#16 (permalink) | |
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Behind ur girlfriend :D
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Quote:
spuasync - smooth ftw.
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#17 (permalink) |
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Advanced Newbie
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Yes but smooth/simple spuasync wont give the framelimiter effect, or at least they didnt here
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#18 (permalink) |
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Behind ur girlfriend :D
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:P taskmanager > affinity 0
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#19 (permalink) |
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Advanced Newbie
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Same :o Are you sayin only I have this ehr... "problem"?
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#20 (permalink) |
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Behind ur girlfriend :D
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You're one of 2 people where the fps limiter doesn't work properly. i'll need to borrow a multicore system to source out the problem.
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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