Emuforums.com

Go Back   Emuforums.com > PSX Emulation > PSX Plugin Questions & Troubleshooting
About Us Register FAQ Members List Calendar Mark Forums Read

Reply
 
LinkBack Thread Tools Display Modes
Old June 25th, 2008   #1 (permalink)
Registered User
 
Join Date: Jun 2008
Location: Here
Posts: 12
PS1 Emulation vs PS1 on the PS2

So... The plugins and the EPSXE emulation is "Almost perfect"

But I have a few Problems/Questions for you expert guys.

Numero Uno (#1): Compared to playing the games on my PS2,
The floors and polygons are SHAKING (Vibrating) all the time (epsxe),
whether on the ps2 they are "Floor Solid".
They are also changing in Shading while Shaking.
All the plugins in the world would NOT solve the "Shaking floors/Polygons"
problem.
Common guys YOU CAN DO IT (more stable and solid polygon emulation).

You know what I'm talking about (Ps2 Backwards Compatibility is more solid).

YES I have an ATI
and YES, ATI SUCKS
Attached Images
File Type: jpg Ape Escape.JPG (93.1 KB, 44 views)
File Type: jpg MK4.JPG (89.0 KB, 39 views)
File Type: jpg Tomb Raider 2.JPG (130.5 KB, 43 views)

Last edited by Ilya-v; June 25th, 2008 at 10:42.
Ilya-v is offline   Reply With Quote
Old June 25th, 2008   #2 (permalink)
Let's go! Come on!
 
Hard core Rikki's Avatar
 
Join Date: May 2004
Location: Perpetual Hawaii
Posts: 5,215
.... oh, these "artefacts" (texture warping and such ones... doesnt happen with software-based plugins, btw)

Name a game.
Specify plugins.
Specify settings.

btw, Catalyst 8.5 or higher is very recommended.
__________________
< My deviantART || GENERALEMU || Webcomics
VBA-M || @ES <(^_^)> <(^_^)>


Best BAN reasons ever
Hard core Rikki is offline   Reply With Quote
Old June 25th, 2008   #3 (permalink)
Registered User
 
Join Date: Jun 2008
Location: Here
Posts: 12
Games Above...

Especial Ape Escape and Tomb Raider, floors and walls are shaking (every polygon separatlly) when there is movement.
On all 3D games.
NOT 2D.

The plugin is VERY FINE (Pete's OpenGL2 2.9). Its not the plugin, I don't see any glitches or bugs.
I think the problem is how the GPU is translating the game...

On the PS2 the Floors are Solid, and not made of x polygons(actually they are but you CAN'T see it) that move separatlly independent of each other, they seem more like one unit.

*NOTE
The shaking/moving effect of the polygons is very minute!
But still effects the pleasure of playing a perfect game.
Try the game on your PS2 and see the Difference.
Yes it does happen on the Software plugin, It happens on ALL plugins (NOT a PLUGIN PROB)
Ilya-v is offline   Reply With Quote
Old June 25th, 2008   #4 (permalink)
Let's go! Come on!
 
Hard core Rikki's Avatar
 
Join Date: May 2004
Location: Perpetual Hawaii
Posts: 5,215
You're comparing software-base emulation (of the PS2) to hardware-accelerated emulation (with PeteOGL2), when the PEOPS would be the more accurate compareason (while also still better than PS2's).
Software-based graphic rendering itself does not have the "shortcomings" you mention (you can check so either through usage of the internal soft-renderer or PEOPS)

Which Catalyst drivers do you have? version 8.5 or later are very recommended for a reason...
__________________
< My deviantART || GENERALEMU || Webcomics
VBA-M || @ES <(^_^)> <(^_^)>


Best BAN reasons ever
Hard core Rikki is offline   Reply With Quote
Old June 25th, 2008   #5 (permalink)
Registered User
 
Join Date: Jun 2008
Location: Here
Posts: 12
Catalyst 8.6, June 18 2008.

The Soft (PEOPS) Plugin reacts the same.
Its not a Plugin problem, its the TOO ACCURATE PS1 emulation.
On the ps1 the polygons ARE shaking like on the epsxe, But on the Ps2 they are more solid (not moving).

I guess I'll have to wait.
Attached Images
File Type: jpg Polygons.JPG (39.7 KB, 54 views)

Last edited by Ilya-v; June 25th, 2008 at 11:32.
Ilya-v is offline   Reply With Quote
Old June 25th, 2008   #6 (permalink)
AEON's HERITAGE
 
hanibal81's Avatar
 
Join Date: Apr 2006
Location: Tlemcen
Posts: 1,734
Doesn't seem like a problem within emulation or something, mostly a request to coders
__________________
hanibal81 is offline   Reply With Quote
Old June 25th, 2008   #7 (permalink)
Registered User
 
Join Date: Jun 2008
Location: Here
Posts: 12
yes !!!!!!
Ilya-v is offline   Reply With Quote
Old June 25th, 2008   #8 (permalink)
The seeker of perfection
 
Kazuya Mishima's Avatar
 
Join Date: Oct 2001
Location: Suing somebody
Posts: 3,059
Lol, nobody knows about this anymore?

There is no "C'mon guys, you can do it". Please investigate first as it's been answered too many times. You could have found this searching for shaking polygons.

The Psx lacks z-buffer so it doesn't know the depth of the polygons and thus they are shaking. Let's not mention the lack of subpixel accuracy too which also causes the shaking.

It's not the Ps2, it's not even the Psone. The one thing that makes it seem as if the polygons are in their place it's the TV. It's blurry look will make it seem normal but when you use a monitor you will notice the real graphics.

Try tv-out while using epsxe and you'll see. Or you could also try the option to emulate the blurryness of the tv available in Pete's plugins.
__________________


Visit my blog in Spanish: http://andreyirra.blogspot.com
Kazuya Mishima is offline   Reply With Quote
Old June 25th, 2008   #9 (permalink)
AEON's HERITAGE
 
hanibal81's Avatar
 
Join Date: Apr 2006
Location: Tlemcen
Posts: 1,734
Or he may also use Scanlines and set their number to <100.
__________________
hanibal81 is offline   Reply With Quote
Old June 29th, 2008   #10 (permalink)
Registered User
 
Join Date: Apr 2008
Location: venezuela
Posts: 22
wtf

the ps2 only has bilineal filter and speed loading options for better emulation of psx games

the wall and floor shaking is called perspective correction, so you canīt fix it because the psx cannot do it

in the ps2 there is the same shaking, you just need lo look better

maybe itīs because the ps2 works at 640*480, while epsxe works at very high res

Last edited by hushypushy; June 29th, 2008 at 18:54. Reason: Automerged Doublepost
maurocds is offline   Reply With Quote
Old June 29th, 2008   #11 (permalink)
the only one you've ever SEEN
 
hushypushy's Avatar
 
Join Date: May 2003
Location: San Francisco
Posts: 21,837
To clarify:

The polygons distort (extremely noticeable in FF8/9, for example) due to the lack of a Z-buffer. Essentially they're creating the illusion of 3D with only two dimensions, which works pretty well...by late 90's standards. It tends to look fairly primitive today, look at MGS for a visual example.

The polygons skip around due to lack of subpixel accuracy. When you're using a Playstation, you see it on your TV as 320x240. Each polygon moves one pixel. When you're playing on your PC at 1280x960, it moves three times as far, and nowhere in between. Thus, it looks like it's skipping around. As Kazuya Mishima mentioned, the relative sharpness of a monitor versus a TV is also a factor.

These are inherent flaws or quirks or whatever you want to call them of the Playstation architecture itself. You can get rid of the problem by using a software graphics plugin and/or playing at the lowest possible resolution.
__________________
Dedicated to mediocrity and repetition since 1994.

2008 "How Not to Post" guide
hushypushy is offline   Reply With Quote
Old June 29th, 2008   #12 (permalink)
Moderator
 
Shendo's Avatar
 
Join Date: Feb 2006
Location: Croatia
Posts: 3,897
You should put that into FAQ hushy as it's asked every once in a while.
Shendo is offline   Reply With Quote
Old June 30th, 2008   #13 (permalink)
VBA-M Team
 
Squall-Leonhart's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 5,785
using an interlaced resolution can also help.
Squall-Leonhart is offline   Reply With Quote
Old June 30th, 2008   #14 (permalink)
The seeker of perfection
 
Kazuya Mishima's Avatar
 
Join Date: Oct 2001
Location: Suing somebody
Posts: 3,059
And how do you choose between interlaced and progresive?
__________________


Visit my blog in Spanish: http://andreyirra.blogspot.com
Kazuya Mishima is offline   Reply With Quote
Old June 30th, 2008   #15 (permalink)
VBA-M Team
 
Squall-Leonhart's Avatar
 
Join Date: Feb 2006
Location: Australia
Posts: 5,785
you would have to create it in the video card cp.

using scanlines set to 100 also helps.
Squall-Leonhart is offline   Reply With Quote
Old July 24th, 2008   #16 (permalink)
Registered User
 
NexXxus's Avatar
 
Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,397
yes its a known problem since the PS1 was born.
The GPU just can't handle Z clipping and perspective correction well.

and this happens afaik on the PS2 too.
__________________
My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme
My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots

Get the latest GSdx here and ZeroGS here
If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only)
Visit my blog (german only) PCSX2 howto included but still under construction.
NexXxus is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 00:15.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.0 Release Candidate 3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5