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View Poll Results: Would you like to see Framebuffer effects handled hardware only?
Yeah, please!!! 10 83.33%
No, not really / Don't care much... 2 16.67%
Voters: 12. You may not vote on this poll

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Old April 14th, 2008   #1 (permalink)
InnarX
 
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Recommendation/Request for future addition in Pete"s OpenGL2...:)

I had posted on Pete's forum/board, with a suggestion for an update to his incredible plugin (here's what I wrote):

Greetz guys.

Pete, I want to say thank you but without it coming off like i'm a$$-kissing....so, I wanted to say I appreciate all the effort and work. Pete's Plugins have been stable with my PSX gaming for over 6 years...cheers plenty.

Now, as all of you know...ePSXe v1.7 is scheduled to be released sometime soon (not sure exactly which date). So, I was wondering if Pete was planning any future releases of his plugins, specifically OpenGL2.

Pete, if you are intending on working on another release, could I suggest something?

If anyone using the OpenGL2 knows, you can set any game to insane resolutions, as well as add internal enhancements (internal X and Y res).

The games themselves look amazing on these settings, but the only thing is that the framebuffer effects are displayed in software.

I assume that it renders the game with the users settings (i.e 1280x960, internal x= 2048 internal y-2048 with filtering) but calculates the framebuffer effects through default psx settings (i.e. native playstation internal x & y res (which i believe is either 128x128 or 256x256), as well as actual resolution (320x240) and no filtering; software mode)...

Is there anyway to add the ability to render the framebuffer effects based on what the game (mainly emulator -> plugin settings) have specified? So, basically...rather than a mix of match of hardware and software, can it be done to have the framebuffer effects solely hardware? (the framebuffer output is the same to the plugin settings; including resolution, filtering and internal X & Y resolutions).

It's probably easier asked than done...and I am sure you've contemplated this before.....but I, like alot of users, have current hardware and would love to see this feature added.

This would just make the best plugin EVEN better!

Here's hoping...... And thanks very, very much Pete...you're a treasure for any emulation community.


Now, this post is as a poll so it can be established if this is a good idea or not.

What do you guys think?

r2rX
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Old April 14th, 2008   #2 (permalink)
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If it makes it beter hell yea!
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Old April 14th, 2008   #3 (permalink)
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hardware-only? sounds like a bad thing... having no failsafe for FBEs wouldnt really rock.
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Old April 14th, 2008   #4 (permalink)
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Since all the D3D plugins based on DirectX7, why doesn't he try to build one using DX9c with Shader effects.. that's if he still visiting NGEMU or even worse, trying to remember his code after 6 years.. (It happens to any programmer abandoned his project more than 6 months at least, he won't comprehend his own code.. -that's of course if it's not commented very well-)

Framebuffer: I voted VETO..
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Old April 14th, 2008   #5 (permalink)
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I'm sure that it is quite possible. In regards to the knowledge/work involved or needed, I don't know what's entailed. But it's quite possible....it really depends on Pete. But the purpose of this isn't to apply pressure; it's merely a suggestion (which we'd like implemented alot)

r2rX
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Old May 2nd, 2008   #6 (permalink)
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There are different types of 'framebuffer effects'.

For example: the game is using directly some part of the framebuffer as a texture.

In that case the plugin can do the same, and you will get an 'hi-res' effect.

But there are also effects where the game is reading back a part of the framebuffer to the (psx) cpu, applying some effect to it (for example some wave effect), and then it uploads this new data (of course in 'psx low-res') as a new texture to the gpu.

Those effects will ever be 'low-res', and there is nothing a gpu plugin can do about it.

Or to make it short: the current OpenGL plugins (1 and 2) are already doing 'hi-res' framebuffer effects whenever it is possible (and if you have activated the correct 'framebuffer textures/effects' in the gpu plugin config). The D3D6/7 plugins on the other hand are adjusted for older gfx cards, and will always do 'low-res' FB effects.

-Pete
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Old May 3rd, 2008   #7 (permalink)
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I guess the best addition would be separate filtering possibilities for 2D and 3D eg. smooth text and sharp 3D in FF games if that's actually possible.
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Old May 10th, 2008   #8 (permalink)
XDK
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Exclamation

Guys...
Don't you try this?:

Lewpy's 3dfx/Glide GPU Plugin v1.40 + zeckensack's Glide wrapper
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Old May 12th, 2008   #9 (permalink)
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Why would we, its just adding another step to the rendering process...
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Old May 26th, 2008   #10 (permalink)
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Thank for the feedback, Pete. Appreciated.

r2rX
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