Emuforums.com

Go Back   Emuforums.com > PSX Emulation > pSX Discussion
About Us Register FAQ Members List Calendar Mark Forums Read

Login to remove all ads!
Reply
 
LinkBack Thread Tools Display Modes
Old February 2nd, 2008   #1 (permalink)
Registered User
 
hockland's Avatar
 
Join Date: Jan 2008
Location: Melbourne, Australia
Posts: 474
UFO Enemy Unknown

This is the one and only game I`ve had any problems whatsoever with, with this emulator. The sound works fine, but your choice selections in some parts in the game doesn`t show (as in the boxes dont highlight so you`ll have no idea of which box you just selected).

Anyone know of how to fix this?

The game runs fine in epsxe but theres sound looping issues with it there which gives me headaches after a while.
__________________
Old habits die hard - System Shock

PC Specs: 2.4 ghz Quad Core, 3gb ram, nvidia 8800GTS 640mb gfx card.
hockland is offline   Reply With Quote
Old February 2nd, 2008   #2 (permalink)
professor el tasto'
 
PCXL-Fan's Avatar
 
Join Date: Oct 2007
Location: Canada ──────────────────── PC Accelerator (aka PCXL) was a Computer gaming magazine published from 1997 until 2000
Posts: 2,330
But really why bother playing it, when you can play its sequel on computer which is superior and run it on xp and it's less demanding hardwarewise?\

Pick it up off of ebay for $10
__________________

E6600 Core 2 Duo
Geforce 8800GTX @ Stock Speed. 1x 2.1GB HDD, 1x 1.4GB HDD
Windows XP Pro Sp2.


| Flexing my penticeps for tri-mammaried ladies across the world |
PCXL-Fan is offline   Reply With Quote
Old February 2nd, 2008   #3 (permalink)
bebopper
 
patrickp's Avatar
 
Join Date: Apr 2006
Location: in the groove
Posts: 222
How are you playing the game, hockland, from the original CD or from an image - and, if an image, what format?

What version is your game - game ID is the ideal identifier?

@PCXL-Fan: I don't know this game, but it must be pretty old if it uses less resources than pSX? Not to mention that both of you run systems on which this issue is quite meaningless...

Edit: have you tried the -r switch, hockland?
patrickp is offline   Reply With Quote
Old February 3rd, 2008   #4 (permalink)
Registered User
 
hockland's Avatar
 
Join Date: Jan 2008
Location: Melbourne, Australia
Posts: 474
PCXL-Fan: I`ve got the pc version also, which I agree is superior definately. But theres also clear differences between the pc version and ps1 version. Mostly in the way of music and movies in the ps1 version. I`d been meaning to have a play of this for some time to see the differences between both versions.

The movies and music are definately better in the ps1 version. While the controls are MUCH better in the pc version.

patrickp: I`m running the game from an iso.
__________________
Old habits die hard - System Shock

PC Specs: 2.4 ghz Quad Core, 3gb ram, nvidia 8800GTS 640mb gfx card.

Last edited by hockland; February 3rd, 2008 at 07:29.
hockland is offline   Reply With Quote
Old February 3rd, 2008   #5 (permalink)
bebopper
 
patrickp's Avatar
 
Join Date: Apr 2006
Location: in the groove
Posts: 222
Ah. might well be a good idea to re-rip your game to a better format, hockland - the best formats are CloneCD's .ccd/.img/.sub and Alcohol's .mdf/.mds ones, as they have descriptor files and include subcode from the CD.

.bin/.cue will usually work Ok with games that don't have subcode issues (i.e. are not protected), but even so, I always found the .img format used to work better than .bin even with ePSXe, which doesn't read subcode directly or read descriptor files. The .iso format, unfortunately, neither includes subcode nor has a descriptor file.

The descriptor file (the .cue, .ccd and .mds ones) contains information about the image: its format and the positioning of tracks. This enables an application that uses descriptor files to read the image more effectively. When using a format that has a descriptor file (in pSX) you should always start the game by selecting the descriptor file rather than the image itself.

Alcohol does a free version of its 52% application that allows ripping but not burning.
patrickp is offline   Reply With Quote
Old February 3rd, 2008   #6 (permalink)
Registered User
 
hockland's Avatar
 
Join Date: Jan 2008
Location: Melbourne, Australia
Posts: 474
Ok I did just that (made a .img version) and the same thing. Selected boxes not highlighting.

I should point out as I mentioned earlier, that I dont have that issue under epsxe. But under epsxe I get looping sound effects which you can only tolerate for a certain amount of time before you start getting headaches.

Psx is my preferance as the sound quality, compatibility + ease of use is BY FAR the best in that emulator. So if I can get that little thing working I`ll be right as rain. First game I`ve ever ran into any issues with.
__________________
Old habits die hard - System Shock

PC Specs: 2.4 ghz Quad Core, 3gb ram, nvidia 8800GTS 640mb gfx card.
hockland is offline   Reply With Quote
Old February 3rd, 2008   #7 (permalink)
bebopper
 
patrickp's Avatar
 
Join Date: Apr 2006
Location: in the groove
Posts: 222
There's a thread on the official pSX forums about this same problem, hockland, so it looks like it may be a compatibility problem. You could go over there and add your contribution; it'll help to keep the issue flagged.
patrickp is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 21:32.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.0 Release Candidate 3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5