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Old January 15th, 2008   #1 (permalink)
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FF7 and FF8

Hi all, I have been spending a lot of time experimenting with emu's and plugins over the last week now with both FF7 and 8. At the mo i have made my disks into iso's and had been running off epsxe with different plugins settling for petes ogl2 for the graphics mainly. however with both games i was getting some slow down which was really anoying, so i tryed psxeven, that runs ff7 perfectly well with no slowdown at all, but i cant get the patched ff8 to work at all which is anoying.

I am wanting a emu that will run both of these games with no slowdown at all, and have the change disk feature that both the aforemention emu's have so i can change the disks when needed. will this emu work?

I'm running a 2ghz dual core processor (intell) 256 nivida 8600m gt, 3 gig ram.
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Old January 15th, 2008   #2 (permalink)
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Yes, it will play both games better than either of those emulators. The only thing that should be noted is that you only get bilinear filtering. It does its job quite well, but I wanted to warn you anyway.

Also, for changing discs in pSX, you do it pretty much like a real PS1. Hit Eject CD, take out the disc (or unmount the image), put in the new one, and hit Insert CD drive (or Insert CD image if you want to directly run the image).

I should mention too, that it's better to use ccd/img/sub or mdf/mds format images for your discs. pSX plays ISO format too, but the 2 mentioned are the best to use.
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Old January 16th, 2008   #3 (permalink)
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matamorrison, if the version of Final Fantasy VIII you're trying to play is a PAL one (which is likely since a) you need to patch it and b) you're in Stornaway), it's probably copy protected. That's why it needs a patch, and why you're having problems playing/ripping it.

GM just recommended the CloneCD .ccd/.img/.sub and Alcohol .mdf/.mds formats for ripping to. That's very good advice anyway, but if you're dealing with copy protected games, it becomes pretty much a necessity: to defeat the copy protection, you need the subcode from the original CD, and these are the only formats recognised by most emulators (in fact, I think pSX is pretty much the only Playstation emulator that recognises the .mdf/.mds format) that include that subcode.

Unfortunately, the purpose of copy protection is as it says: to prevent you copying the CD. This means you also need an optical drive that can read subcode, both for playing the game successfully, and for ripping it successfully, too, as well as needing to rip it to an appropriate format. As a rule, -RW drives are better at this than -ROM ones and, in Windows, ASPI usually works better than IOCntrl for reading subcode.

If you have a drive that can read subcode, or an image that includes it, the good news is that you don't need to patch it. pSX will play the game straight from disc or straight from the image: no patching needed.

Edit: I'd be very surprised if you see any slowdowns whatsoever on your rig with pSX. It also reproduces all the battle swirls and other effects correctly with no special settings. I see no slowdowns whatsoever in Final Fantasies VII, VIII or IX (all PAL versions) and my machine is considerably lower spec than yours.
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