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#1 (permalink) |
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Registered User
Join Date: Mar 2007
Location: North Carolina
Posts: 3
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Import Game playing?
Hey, using the emu and having no real issues thus far. Only problem I have encountered is that I own quite a few import (NTSC-J) games for my PSX. Some have the region lock out protection. Is there a way I can bypass the lockout within PSX (Didn't notice a toggle or similar) or do I have to rip the game and patch it as an ISO? My machine has a gameshark type mod I use to play Import games with.
Figured it might work with a JP Bios, but seeing as I have a standard US PSX that's not a real option. Any help is much appreciated.
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Bear "replicant" Powell "I am Shaolin-Style!" |
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#2 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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It should work. If not, try making an ISO with subchannel data.
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#5 (permalink) |
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Registered User
Join Date: Mar 2007
Location: North Carolina
Posts: 3
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Well, I only have one to try at the moment. Others are in storage until I can get a chance to drop by the building to pick some up. It's "Bust a Groove 2: Dance Tengoku Mix". BAG2 was one of the first games I remember with the Anti-Modchip protection so you had to input a Gameshark/Pro Action Replay code to bypass the intro check. Although, I did hear there was a patch available you could apply to a ripped version of the game to allow it not to check.
When I put the game in and start up the emu it gets to the checkpoint and puts up the black screen with white japanese text and the red "NO" symbol. It roughly says the game requires a JP machine to work.
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Bear "replicant" Powell "I am Shaolin-Style!" |
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#6 (permalink) |
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the only one you've ever SEEN
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Location: San Francisco
Posts: 21,837
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Try ripping the game with subchannel data, or enabling subchannel reading in your CD plugin. That gets rid of the EU games' protection (i.e. FF9), it might work for the J games as well.
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#10 (permalink) |
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pSX Troubleshooter/Fanboy
![]() ![]() Join Date: Oct 2006
Location: Narshe
Posts: 205
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@replicant: I've never had a chance to test it, but considering that NTSC-U games with that exact kind of protection can be played with a PAL BIOS, I find it quite possible that a NTSC-J could be played the same way. Could you possibly test running the game with a PAL BIOS such as DTLH-3002 or SCPH-1002? I'd *really* like to know if the technique can be used to bypass copy protection in NTSC-J games. Honestly, I think it'll work, but I'd like to know for sure.
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Ultima's pSX Frontend v1.11 (Windows) Shendo's MemcardRex v0.5r2 DirectX Web Installer |
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#11 (permalink) | |
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Registered User
Join Date: Mar 2007
Location: North Carolina
Posts: 3
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Quote:
You still come up to the same anti-mod screen. It also does not work with JP Bios SCPH-5000 or SCPH-7000. The disc spins up and goes past the intro PSone splash screen, then it's the same anti-mod screen. I guess the way pSX goes through its cycles it still triggers like a modded machine.
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Bear "replicant" Powell "I am Shaolin-Style!" Last edited by replicant; March 25th, 2007 at 09:54. Reason: Automerged Doublepost |
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#12 (permalink) |
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pSX Troubleshooter/Fanboy
![]() ![]() Join Date: Oct 2006
Location: Narshe
Posts: 205
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::Sigh:: That figures. Well, thank you at least for trying. I guess protected NTSC-J games are a monster all their own... :/
__________________
Ultima's pSX Frontend v1.11 (Windows) Shendo's MemcardRex v0.5r2 DirectX Web Installer |
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