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Old December 7th, 2008   #1 (permalink)
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Exclamation Final Fantasy IX setloc out of range 00:01:74

Hi people.

I have a problem with playing my FFIX from a disk, on my pSX emulator.
I'm on disk 3, where after beating Cid in a card battle at Treno, the scene moves to Alexandria. Kuja is about to summon Bahamut, and I think a cutscene is supposed to start, but instead, the screen goes black, and it says:

setloc out of range: 00:01:74

I've encountered this problem before, and managed to fix the problem, but it's been a while, and I forgot how I did it. Could someone please help me with this?

By the way, my game is the Japanese version.
I really don't know computers that well, so I don't know my RAM, harddrive, etc.
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Old December 7th, 2008   #2 (permalink)
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Are you using savestates instead of a memcard?

pSX emulator - Final Fantasy IX Setloc out of range : 00:01:74
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Old December 7th, 2008   #3 (permalink)
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I use both savestates and memory cards.
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Old December 7th, 2008   #4 (permalink)
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try loading from your most recent memory card save and get back to the point you are stuck at now. just as a precaution, do not make or load any save states while making your way back to this part, use memory card saving/loading only.
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Old December 10th, 2008   #5 (permalink)
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Thank you so much! it worked!
no wonder i didn't remember how i did it before. i must have done it without thinking.
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Old June 15th, 2009   #6 (permalink)
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Hi, I have the same problem here, I don't use memory card and I saved just before the trouble so I don't know what to do...
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Old June 16th, 2009   #7 (permalink)
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There is a solution to your problem.
1. I just hope you had a saved state just before the card game championship tournament with sailor erin.
2. Go back to the moogle near the weapon shop and saved your game in a MEMORY CARD.
3. close your ePSXe emulator
4. open your ePSXe emulator and load your game using the MEMORY CARD.
5. challenge the card game championship and after the card game the FMV with bahamut will now load normally.
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Old June 16th, 2009   #8 (permalink)
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I saved when Kuja is talking just before the scene and I use psx without memory card.
Can I do something? or Can i Find someone save just after that sequence?
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Old June 16th, 2009   #9 (permalink)
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try sapu cdr 1.3
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Old June 16th, 2009   #10 (permalink)
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I don' use EpsXe but PSX v1.11
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Old June 16th, 2009   #11 (permalink)
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It may be an issue in PSX itself, so try older versions or a different emulator.
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Old June 17th, 2009   #12 (permalink)
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Quote:
Originally Posted by Squall-Leonhart View Post
It may be an issue in PSX itself, so try older versions or a different emulator.

Or try to reinstall the emulator. That might work.

I manage to use both emulators fine. I consider moving to ePSXe, because it always works and is easy to mess around with the plugins :}
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Old June 25th, 2009   #13 (permalink)
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There's a solution everybody keeps overlooking, and it's so easy it's actually common sense.

STOP PLAYING GAMES WITHOUT USING MEMORY CARD SAVES!

Programmers write games with the knowledge that games are saved to memory cards. Not to mention they're not always all that careful about how things are handled in the code. So when you keep playing without using memory card saves and only using save states, you're technically playing the game without ever stopping. This causes the tiny little problems to go from not being noticeable, to potentially freezing your game. Saving to memory cards and loading from them helps to wipe out most of these problems because only specific, important variables get saved to a memory card file. So using memory card saves (which costs you... OMG!!! 128 KB OF HARD DRIVE SPACE PER MEMORY CARD!!!) is a great method of alleviating many of these problems, when used as a preventive measure.

I know emulation is great, and everybody loves their save states oh so much. But seriously? They can't save to a memory card every once in a while at least when they're done playing? Are they *always* so far from a save point of any kind when they have to stop playing? And they always have to stop playing *immediately*? Nobody *ever* has a few minutes to make it to a save point?

No emulator is going to be able to prevent most of these problems. Hell, it happens on the *real* hardware if you play without ever using memory card saves. Not quite as much of course, but common enough to be well-known.

I'm sorry if I seem a bit irritated. But it's really hard to see so many people completely ignore people saying and writing all over the place that using memory cards prevents so many problems on emulators, and then they come crying and begging for help on a problem that *they* caused, and now can't be fixed because they had decided that all of us must be wrong about memory cards and they'll do what they want to do anyway. I keep thinking that eventually, most people will catch on to this problem that's been ongoing and thoroughly discussed for years. But instead, I end up being either irritated and/or amazed at how the numbers seem to be going up instead of down.
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Last edited by Gamesoul Master; June 25th, 2009 at 16:18.
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