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Old 6 Days Ago   #1 (permalink)
donutbandit
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Touchy scrolling in Suikoden II

Is there a switch that would fix this? I really have to be careful, as the cursor scrolls so fast. It's very easy for it to land on "bribe" in battle rather than "auto." Sometimes, it's very hard to select between "yes" and "no" as it scrolls so fast.
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Old 6 Days Ago   #2 (permalink)
patrickp
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Which version of pSX are you using, donutbandit? And what controller?

pSX Author introduced a fix for this behaviour a few versions back but, although it seems to have fixed the problem on the Controllers configuration tab (which AIR was what he intended), some games still exhibit this behaviour in menus. ATM the only solution seems to be a light touch!
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Old 6 Days Ago   #3 (permalink)
Mako Eyes
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Quote:
Originally Posted by donutbandit View Post
Is there a switch that would fix this? I really have to be careful, as the cursor scrolls so fast. It's very easy for it to land on "bribe" in battle rather than "auto." Sometimes, it's very hard to select between "yes" and "no" as it scrolls so fast.
Quote:
Originally Posted by patrickp View Post
Which version of pSX are you using, donutbandit? And what controller?

pSX Author introduced a fix for this behaviour a few versions back but, although it seems to have fixed the problem on the Controllers configuration tab (which AIR was what he intended), some games still exhibit this behaviour in menus. ATM the only solution seems to be a light touch!
I noticed this when I tried Suikoden II on pSX. What seems to happen is the directional input is sent twice, or at least thus in the case of tapping. A "light touch" won't help, unfortunately. The phenomenon occurs everywhere and not only menus, but it is just more noticeable in menus. Just take your player out for a jog in a town, you might notice him stopping very briefly at random times, then immediately running again.

This happens in v1.13, the newest version, as it's the one I have experienced it on. As far as I know, there isn't a way to fix it at the present time.

EDIT: I guess I should mention that I'm using a PS2 controller on some cheap adapter I got from Amazon for like $7.99. I can't remember if I tried it using just my keyboard.
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Old 5 Days Ago   #4 (permalink)
patrickp
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This may well have to do with your controller if it's a force feedback one, Mako Eyes. Each button on such a controller behaves like an axis rather than a switch, and this seems to confuse the emulator. AFAIK with a standard, non-force feedback controller, the situation will be as I described: most games will be fine, but in affected games, the controller may act with abnormal sensitivity in menus, but not in normal play.

That's why I asked donutbandit what controller he was using. If you try your keyboard as a controller (or use a non-force feedback one), you should find either that everything's fine, or that the situation is as I described - excessive sensitivity in menus, but not otherwise.
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Old 5 Days Ago   #5 (permalink)
donutbandit
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I'm using the same configuration that Mako Eyes is - 1.13 and a PSX controller through a USB adapter.
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Old 5 Days Ago   #6 (permalink)
patrickp
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A Playstation 1 controller or a Playstation 2 controller, donutbandit, and if the latter, is it force feedback?

Do you get control problems in normal play, as Mako Eyes does, or just in menus?
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Old 5 Days Ago   #7 (permalink)
donutbandit
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Well, since PSX means Playstation One as opposed to PS2, I thought I had made that clear.

What would be the drawbacks of going back to 1.12? Is there that much difference?
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Old 5 Days Ago   #8 (permalink)
patrickp
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I thought that was what you meant, donutbandit; I just wanted to make sure.

No I don't know of any benefit you'd get from using version 1.12 rather than 1.13.

Do you just get the excessive sensitivity in menus or, like Mako Eyes, do you get controller problems in normal (i.e. not in menus) play?
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Old 4 Days Ago   #9 (permalink)
Mako Eyes
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Quote:
Originally Posted by patrickp View Post
Do you just get the excessive sensitivity in menus or, like Mako Eyes, do you get controller problems in normal (i.e. not in menus) play?
Well, I should make it clear that the "normal gameplay problems" are very, very hard to distinguish unless one is carefully observant. It's probably noteworthy to mention that the only games I have tried in pSX using this controller configuration are Breath of Fire IV and Suikoden II. I have only played Suikoden II for a few minutes on it, but I've been through at least half of Breath of Fire IV. I didn't noticed the issue in Breath of Fire IV, but I don't think that holds any credibility as there is a slight command delay in the game's engine, making this little glitch unobservable.

I should also mention that my PS2 controller adapter (though it was advertised) doesn't support rumble. I'm not sure if that would change anything that patrickp described though.
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