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Old March 15th, 2008   #1 (permalink)
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FF8 video crashing during one cutscene

i am playing FF8 off an ISO

when i get to the cut scene where the girl gets squall to dance at the party it freezes

the video freezes right as the close-up of her face happens and the music continues, lpaying through the cut-scenes entire score (i haven't tried listening until it ends because i think it just eventually loops)

if thsi means anything the ISO i am using doesn't run on ePSXe without extremely annoying graphical glitches as early as the pre-title screen intro video when you run the game.
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Old March 15th, 2008   #2 (permalink)
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what format is the image in? have you tried playing directly from the disk to see if it gives you a different reaction?
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Old March 15th, 2008   #3 (permalink)
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it's a .iso

and i don't have the original CD
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Old March 15th, 2008   #4 (permalink)
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you downloaded it then? we dont offer support for pirated material, buy the game. and that is also the cause of your issue, they are never done right because the people who make them dont know what they are doing, the .iso format is the last format type you would want to make an image of a psx game in.
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Old March 15th, 2008   #5 (permalink)
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hmm so i guess i'm going to need to buy a copy of FF8 again, though i doubt gamestop has any

*checks ebay*
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Old March 15th, 2008   #6 (permalink)
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Old March 15th, 2008   #7 (permalink)
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as a side note, what should i convert the CD to if not .iso?
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Old March 15th, 2008   #8 (permalink)
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psx images should be done in either .bin/.cue, .ccd/.img/.sub or mdf/mds. and just so you know, never bother to convert an image that is already in .iso format into one of the formats i listed above because the specific data types the .iso format does not support will still be missing in the new format after the conversion. whenever you make an image do it from scratch instead of converting from one format to another.
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Old March 16th, 2008   #9 (permalink)
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Actually, onthefence928, of the formats jonc2006 suggested, .ccd/.img/.sub and .mdf/.mds are favourite because they include the subcode from the original CD, which pSX reads directly. This is essential for defeating copy protection, which pSX can defeat without your having to patch your game or record extra files from the CD if you use those formats - AFAIK it's the only Playstation emulator that can do this.

If a Playstation game isn't protected, then theoretically, since subcode isn't needed, .bin/.cue should work just as well. Oddly, though, when I used to use ePSXe, I found that .img images always worked better than .bin ones - go figure.
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Old March 24th, 2008   #10 (permalink)
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This seems very reminiscent of NeoHelper...
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Old March 24th, 2008   #11 (permalink)
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oh i see what squall was referring to now, this must be the other thread he was talking about.
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Old March 24th, 2008   #12 (permalink)
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Quote:
Originally Posted by jonc2006 View Post
oh i see what squall was referring to now, this must be the other thread he was talking about.
Again, IP unmatched, two from totally different locations. Anyway, closed.
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