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#2 (permalink) |
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bebopper
![]() ![]() Join Date: Apr 2006
Location: in the groove
Posts: 222
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Suikoden II is, apparently, not protected, Vahious, so a patch wouldn't be much use. You could try the -r switch - apparently it's effective with this game. If that doesn't work, I'd suspect you're playing from an image and it's naff.
Try playing the game from the original CD - if that works, you know you have a bad rip. See the HOW TO: Make Disc Images thread on the official pSX forums for advice on ripping. |
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#4 (permalink) |
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bebopper
![]() ![]() Join Date: Apr 2006
Location: in the groove
Posts: 222
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??? pSX Frontend
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#5 (permalink) |
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Registered User
Join Date: Mar 2008
Location: canada
Posts: 2
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hey vahious. i was having the same problem but i've managed to overcome it with a bit of patience. I'm using psx v1.13. I went into the configuration and set the graphics settings to the bare minimum. Save state right before you get into the fight and keep reloading the state until the fight starts. Hope this helps.
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#6 (permalink) |
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God of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 5,388
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be careful with save states though. if that suggestion above works for you stop using save states after that point or at least continue to use memory cards saves as your primary method and only use save states in places where other issues like the one you are having now occur. save states, while convenient in some places, can easily backfire on you and when they do, its not pretty.
__________________
Alienware Aurora m9700 Notebook/Windows XP Media SP2/AMD Turion 64 Processor ML-44 2.4 GHz /Dual NVIDIA GeForce Go 7900 GS 256MB in SLI/2GB RAM/Dual 160 GB 7200RPM Internal HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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#7 (permalink) |
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bebopper
![]() ![]() Join Date: Apr 2006
Location: in the groove
Posts: 222
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Have you tried the -r switch, gamblor?
@jonc2006: actually, save states aren't that bad; using them over the period of a playing session shouldn't be a problem. It's when people use them exclusively through a game that sufficient errors arise to affect the game. Apparently, the same will even happen on a Playstation: if you play a game continuously over long periods rather than saving, stopping playing and reloading on starting up again every now and then, the game will start to turn buggy and finally crash. |
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#8 (permalink) |
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God of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 5,388
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right but what i was trying to get across was that it is a reckless idea to only use one of the two saving methods. when i first started using epsxe a few years ago i had lost my progress due to the save states getiting corrupted and i wasnt aware of what the cause was this until the 2nd time it happened to me. i did realize that those things can get corrupted and cease to work. and yeah this applies to memory card saves to some degree as well but save states seem to be a bit more error prone. so imo its best to use both methods regardless, even if it is not an extremely common thing. the fact that this sort of thing can happen and some of the less-than-desirable consiquences it produces are more than enough reason to play it safe.
__________________
Alienware Aurora m9700 Notebook/Windows XP Media SP2/AMD Turion 64 Processor ML-44 2.4 GHz /Dual NVIDIA GeForce Go 7900 GS 256MB in SLI/2GB RAM/Dual 160 GB 7200RPM Internal HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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#9 (permalink) |
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bebopper
![]() ![]() Join Date: Apr 2006
Location: in the groove
Posts: 222
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Agreed, depending only on save states is just asking for trouble, jonc2006. What I was saying, and I think you'll agree, is that first, it's fine to use save states as long as you've got memory card saves that it it won't be too much of a pain to go back to, and second that using memory card saving and loading regularly actually cleans up the errors that save states allow to accumulate.
Save states are much larger files than memory card saves and, if you use them a lot, are constantly being modified. This makes them really quite vulnerable to corruption, I think. But, aside from that, errors do occur as an inevitable side-effect of a complex electronic activity like emulating games that are already complex and idiosyncratic pieces of software themselves. And, if they're not cleared by regular use of memory card saving/reloading, they'll accumulate to the point where the game first becomes buggy, then finally won't even run. The reason you don't usually see this on the Playstation is that memory card saving is the only option there, so the errors are regularly cleared. Apparently, though, people have tried playing full-length games (and you're often talking 30/40+ hours of gameplay here) on the console without stopping or saving, and have reported that the game does start to become buggy, just as it does with playing exclusively on save states in an emulator. So, in a way, I'd go further than you - I'd say that if you play only using save states, it's not just that you might run into problems, but that you probably will. |
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#10 (permalink) |
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Registered User
Join Date: Feb 2008
Location: greece
Posts: 11
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patrickp thnx man -r work fine for the boss no save and load with state but from memory card work to thnx for the help
mmm what about Valkyrie profile ??? have some bad frames and some lost freeze motion u got any hot tricks for this game ??? to play normaly |
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#11 (permalink) |
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God of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 5,388
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what do you mean by bad frames, you mean bad framerates as in speed or what? post the settings you are using for your video plugin.
__________________
Alienware Aurora m9700 Notebook/Windows XP Media SP2/AMD Turion 64 Processor ML-44 2.4 GHz /Dual NVIDIA GeForce Go 7900 GS 256MB in SLI/2GB RAM/Dual 160 GB 7200RPM Internal HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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#14 (permalink) | |
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God of Douchebagness™
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2006
Location: USA MD.
Posts: 5,388
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Quote:
anyway you could also try VP on epsxe or pcsx. ive heard about another called xebra but i have yet to use it so i dont know how well it works with VP. what condition is the disk in? are there any visable scratches? sometimes making an image fixes things, so if you havnt done so already you might want to give that a shot.
__________________
Alienware Aurora m9700 Notebook/Windows XP Media SP2/AMD Turion 64 Processor ML-44 2.4 GHz /Dual NVIDIA GeForce Go 7900 GS 256MB in SLI/2GB RAM/Dual 160 GB 7200RPM Internal HDDs The Official jonc2006™ Emotion Chart. Courtesy of PCXL-Fan after he tried to steal my identity on Steam because I am so awesome. Official jonc2006™ Fan Club Official jonc2006™ Trophy Collection |
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#16 (permalink) |
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Registered User
Join Date: Feb 2008
Location: greece
Posts: 11
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jonc2006 i have buy it for 2euros from a store with videogames when was closed for ever !! 100 % price down
And i dont have ps1 to scratch is on the case i was just ripped off! ahaha patrick you rock dude ! what about the switch for ps2 ??? is true ?? is working or developing PSx 2 ???? |
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#17 (permalink) |
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bebopper
![]() ![]() Join Date: Apr 2006
Location: in the groove
Posts: 222
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See pSX Author's latest post on Playstation 2 emulation in pSX. Stop dribbling!
As yet, pSX will run a PS2 BIOS, and there is apparently one game working (and someone else has claimed another), although we don't know which one - pSX Author's screenshots are with a WIP he's built. However, you'll need a fairly high end machine and the CPU must have an SSE2 instruction set. Hopefully, though, given pSX Author's track record, when it does happen, Playstation 2 games on pSX should require significantly less resources than they'd require for PCSX2. |
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