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#1 (permalink) |
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ⒷⓄⓄⒷⓈ (emu/plugin author)
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Location: Spain
Posts: 761
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SPU2ghz Releases
Latest Stable Version: (none yet!)
Latest Beta Version: Public Beta 1.6! Latest Experimental Version: Public Beta 1.7! [LATEST!] Rant: It has been more than 4 years since I started this plugin. Back then pcsx2 didn't have any sound plugin except for spu2null. I remember getting into the pcsx2 IRC channel (#pcsx2 on efnet) and asking for help to make a sound plugin. One of the pcsx2 developers kindly gave me some documents and wished me luck, and I promised I would do my best. After some days, or weeks, I had enough registers implemented that the bios would start to play sounds. It was a revolution. First sounds ever to come from pcsx2!! Too bad the sounds were completely wrong, as I had misunderstood the ADPCM algorithm. I kept working on it after that, but not regularly at all: I can spend a few days working on something, but once I'm stuck debugging for too long, I get bored. After me, there were a few other attempts at doing spu2 pugins. One of them, ps2sp, was a bit more successful than mine. These attempts caught pete's attention, so he decided to hack up a spu2 plugin too. For some time, pete's plugin has been the best choice to many, and recently Zerofrog, annoyed by the relatively bad results of our plugins, also decided to code his own. With so much competition, it has been hard for me to get my plugin to have acceptable results, and even if I'm releasing, it still fails to compare with zero's in most games. But on the other side, my plugin has always been coded with compatibility in mind, so even if it's few, there's some games where it gives better results. I want to make clear there's some known problems with the plugin:
Note 1: As of version 1.4, fmod.dll is no longer required to use the plugin, but it is still required to use the FMOD output system. Note 2: The plugin has its own speed limiting system. For some reason when the emu limits the FPS to 50/60, the sound plugin still runs a tiny bit too slow so if the game generally runs stable at 100% using the framelimiter, it's recommended to use the limiter on my spu2. Note 3: If anyone is interested, the code can be downloaded from the SVN server in SourceForge.net .
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The Book and other stories: Tears of Fantasy - An Online Book... by ME! MetaLife, Inc. (intro) SubGaea (intro) Crow Blade (intro for now) My weblog... not like if there was too much to read on it tho. For anyone interested, there's a mirc script which converts "/me 's" into " * nickname's whatever" and adds a nice "/my" command. Last edited by GiGaHeRz; February 6th, 2008 at 16:43. Reason: Updates and more updates |
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#2 (permalink) |
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JUMPIN' UP THE NATIONS
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2004
Location: Perpetual Hawaii
Posts: 4,277
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fmvtool could use some love too
![]() kudos for the update. looks nice already
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< My deviantART | GENERALEMU | Webcomics VBA-M | @ES May the fleas of 1000 camels infest the crotches of BIOS swappers! And may their arms be too short to scratch!
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#3 (permalink) |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 267
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Thanks man, I'll test it with my games.
1) Resident Evil Code: Veronica X [PAL] PCSX2 0.9.5 SVN 265 (Framerate limiting - enabled) Sound - Crackling, with lots of noise. Framerate drops in FMVs to about 18 FPS (fullspeed with P.E.Op.S SPU2 and SPU2null, but the same prob with ZeroSPU2). Game hang after selecting New Game in start menu... 2) ResidentEvil Outbreak [NTSC] Most time I had around 50 fps so the sound was "loopy".. In some places where I got 60 FPS the sound still was crackling, and some effects are still loopy. Robotic speech in FMVs. At least it seems to be stable. 3) Resident Evil Outbreak File #2 [NTSC] Seems that it have the same engine so problems are similar. BitI tested it some more and found out that sound seems to be more clear + it looks like lots of effects in FMVs are missing at all. Bugs finded by Foxik: Shining Force EXA - noise instead sound in intro. No music in-game. Front Mission IV - sound interleaves with noise in intro.
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http://pcclub.topbb.ru/ - русскоязычный форум посвященный железу, софту и эмуляции. Только у нас вы можете найти скомпилированные версии плагинов и самого PCSX2 на основе ПОСЛЕДНЕГО кода! Эксклюзивно для PC CLub.
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ SATA 2, 8 MB Cache, 7200 RPM <|> Windows XP SP2 <|> Last edited by Dragonheart.by; December 25th, 2007 at 20:02. Reason: Automerged Doublepost |
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#4 (permalink) |
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Registered User
![]() Join Date: Nov 2006
Location: St.Petersburg, Russia.
Posts: 97
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GiGaHeRz, thanks for work!
FFX wrong sound in menu. Voice is "loopy" in some places. Guitar Hero - Its the first SPU plugin with that i can play with normal speed. Dont know why, but others give a big down of speed. Sound is "loopy", but its better, than others for me. ![]() Thanks again.
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sorry for my english. |
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#5 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotб... not that it matters...
Posts: 4,723
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always welcoming new plugins, will try some games :P
edit: well yeah not exactly NEW plugin but still :P KOF 2006: background music and comment voice seem to be at a very low level, (fight music and voice when sayin round 1 round 2 etc), at the same time the fight effects seemed ok and voice of the chars too, except for the loopy part :P FFX-2: again very low sound level on FMV FFX and FFX-2: wrong sound in the menu cursor (when moving up and down the menu and selecting some option) Kingdom Hearts: more low volume level on FMV the fmvs even being full speed didnt sound right, seemed loopy althou it wasnt slow at allbloody roar 4: it kept repeating "get ready, fight" after a battle had began, background music in fights seemed not existant or it just didnt sound cauze being looped and low volume level? :P in menu music was there just very low MK Armaggedon: all good, there even was background music! lol better synchronized than Zero and P.E.Op.S for this game basically seems low voulme lvl seems consistant in all games, plugin seems better synchronized than the other ones but it has some synchonization problems here and there, too bad my PC is too slow to enjoy it :P pcsx 0.9.5 svn 239 (public beta) (frame limit 65fps sound in scenes being 65fps seemed to jump sometimes i guess only 60fps is ok with this plugin, P.E.Op.S is the only one fine in those situations anyways)
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Main Rig: Pentium Dual-Core E2160 @ 2.3GHz -- 7600GT @ 650/800MHz -- 1GB DDR2-667 4-4-4-12 -- Windows XP Pro SP2 Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 Last edited by Shadow Lady; December 25th, 2007 at 22:13. |
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#6 (permalink) |
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AnimeNator
![]() Join Date: Jan 2004
Location: Germany
Posts: 51
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PCSX2 0.9.5 SVN 265 (Framerate limiting - enabled)
Atelier Iris Eternal Mana (runs at 60fps): Music - makes abnormal screatching sound Voice - makes loop info - works fine with ZeroSPU Atelier Iris 2 Azoth Of Destiny (runs at 60fps): Music - ok Voice - makes loop (She said: After, output: Aaaaaaaaaaafffffffff....) Sound - in fight szens make the same like Voice info - works fine with ZeroSPU Disgaea 2 Cursed.Memories (runs at 60fps): Music - loopy due limitig to 60fps Voice - ok left some words out due limiting frames (btw put AA to 4x) Sound - ok but anyway thank you for a new greate alternativ audio plugin ![]() btw... i think now my system is quite overspeced for those games ^^
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![]() CPU: Core2Extrem QX9650 RAM: 4x1024 DDR2 800 MB: ASUS P5E HD: 1x750 SATA 2x250GB SATA GPU: ATI Radeon HD2900XT SPU: SoundMax 7.1 OS: Win Vista Ultimate 64 Last edited by kurim; December 25th, 2007 at 21:42. |
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#7 (permalink) |
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ⒷⓄⓄⒷⓈ (emu/plugin author)
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Location: Spain
Posts: 761
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Oh ppl I forgot to say the sound plugin has its own speed limiting system. For some reason when the emu limits the FPS to 50/60, the sound plugin still runs a tiny bit too slow so if the game generally runs stable at 100% using the framelimiter, it's recommended to use the limiter on my spu2. I need to add config options for it, but it's in the .ini for now (set it to 1 to enable the limiting).
Gonna add this to the first post too...
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The Book and other stories: Tears of Fantasy - An Online Book... by ME! MetaLife, Inc. (intro) SubGaea (intro) Crow Blade (intro for now) My weblog... not like if there was too much to read on it tho. For anyone interested, there's a mirc script which converts "/me 's" into " * nickname's whatever" and adds a nice "/my" command. Last edited by GiGaHeRz; December 25th, 2007 at 22:27. |
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#8 (permalink) |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 267
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Final Fantasy XII
Sound in intro is too quite. Loopy speech in FMVs (Like "the dddddddddddd..." instead "the death of the lord..." in intro) Sounds of steps are wrong.
__________________
http://pcclub.topbb.ru/ - русскоязычный форум посвященный железу, софту и эмуляции. Только у нас вы можете найти скомпилированные версии плагинов и самого PCSX2 на основе ПОСЛЕДНЕГО кода! Эксклюзивно для PC CLub.
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ SATA 2, 8 MB Cache, 7200 RPM <|> Windows XP SP2 <|> |
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#9 (permalink) | |
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AnimeNator
![]() Join Date: Jan 2004
Location: Germany
Posts: 51
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Quote:
ok i think i should set it to 1 right? SPU2Ghz.ini Speed_Limit_Mode=1 //edit... hm not good...
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![]() CPU: Core2Extrem QX9650 RAM: 4x1024 DDR2 800 MB: ASUS P5E HD: 1x750 SATA 2x250GB SATA GPU: ATI Radeon HD2900XT SPU: SoundMax 7.1 OS: Win Vista Ultimate 64 |
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#10 (permalink) |
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Registered User
Join Date: Dec 2007
Location: Hungary
Posts: 2
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SBLive! 5.1, pcsx2 0.9.5 beta, zerogs 0.97
FFX has no sound with ASIO. FMOD works. Some menu effects seem to be a bit odd, low buffer size results with crackling sound (just as expected if buffer's too low), higher buffer size makes lots of sound lag. Weird stuff: there is absolutely no sound if I use load state, no matter what options I choose. Loading using the game's storage system works well though. I didn't notice any speed limiting if I turned off the emu's limiter. edit: ASIO works (well, stupid me, I didn't write any driver name in the ini first), but it's slower and the pitch of the sound is lowered too by one-two semitones or something around that. Last edited by HavocS; December 25th, 2007 at 22:32. |
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#11 (permalink) |
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ⒷⓄⓄⒷⓈ (emu/plugin author)
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Location: Spain
Posts: 761
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That's another known issue, savestates are mostly broken, specially the plugin won't load any save if it wasn't created by itself. And even if it does, there are some things it won't load properly.
__________________
The Book and other stories: Tears of Fantasy - An Online Book... by ME! MetaLife, Inc. (intro) SubGaea (intro) Crow Blade (intro for now) My weblog... not like if there was too much to read on it tho. For anyone interested, there's a mirc script which converts "/me 's" into " * nickname's whatever" and adds a nice "/my" command. |
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#12 (permalink) |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 267
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BTW in-game music in Shining Force EXA is REALLY quite. Jast like music in FFXII.
__________________
http://pcclub.topbb.ru/ - русскоязычный форум посвященный железу, софту и эмуляции. Только у нас вы можете найти скомпилированные версии плагинов и самого PCSX2 на основе ПОСЛЕДНЕГО кода! Эксклюзивно для PC CLub.
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ SATA 2, 8 MB Cache, 7200 RPM <|> Windows XP SP2 <|> |
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#13 (permalink) |
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desc=(void *)0xB800*2^16
![]() ![]() Join Date: Nov 2006
Location: Ukraine, Kiev
Posts: 101
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man in times of pcsx2 9.1/9.2 your spu2ghz where really best, i hope you will continue develope
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xXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXx int 13h;the world is mine! X2/2Gb/NF4Premium/GF8600GT512mb/500Gb RAID C21" OS: OpenSolaris,Debian,SuSe,FreeBSD,MacOS,Win xXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXxXx |
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#15 (permalink) |
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Registered User
Join Date: Nov 2006
Location: Lithuania
Posts: 12
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Great work man! Ar tonelico finally has normal voice instead of robotic one
![]() Edit: Thou the game still freezes on videos, which seem to be because of spu. Last edited by vilkazz; December 26th, 2007 at 08:22. |
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#16 (permalink) |
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EmuAddict-_-;;
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2005
Location: Sarawak, Malaysia
Posts: 2,203
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Thanks for this plugin. Hopefully it'll improve more
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![]() Windows XP SP2 | Monitor BenQ FP 91G+|AMD Athlon 64 3000+(9x239=2.145GHz) | Corsairs 512MB RAM 3-3-3-8 Dual Channel Albatron 6600GT 128MB PCI-E | Albatron KXT890 ProII | WD SATA 120GB | SONY DVDRW DW-Q30A
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#18 (permalink) |
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ⒷⓄⓄⒷⓈ (emu/plugin author)
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Location: Spain
Posts: 761
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Public Beta 1.1 attached to first post. Changes:
[*] Increased the volume shift for the AutoDMA'd audio by 2 (makes the FMVs louder). [+] Experimental implementation of "core reset" handling. [+] Added a setting to the config dialog to enable/disable the limiter. [+] Added a setting to the config dialog to enable/disable all console prints at once. [+] Uncommented the AutoDMA transfer message prints as they can now be toggled from the config dialog. [+] Added "Public Release" build option that automatically creates the release package.
__________________
The Book and other stories: Tears of Fantasy - An Online Book... by ME! MetaLife, Inc. (intro) SubGaea (intro) Crow Blade (intro for now) My weblog... not like if there was too much to read on it tho. For anyone interested, there's a mirc script which converts "/me 's" into " * nickname's whatever" and adds a nice "/my" command. |
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#19 (permalink) |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 267
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Great, thanks!
btw, why now I see only how many time passed after any reply instead time of it's creation?
__________________
http://pcclub.topbb.ru/ - русскоязычный форум посвященный железу, софту и эмуляции. Только у нас вы можете найти скомпилированные версии плагинов и самого PCSX2 на основе ПОСЛЕДНЕГО кода! Эксклюзивно для PC CLub.
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ SATA 2, 8 MB Cache, 7200 RPM <|> Windows XP SP2 <|> |
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#20 (permalink) |
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Advanced Newbie
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jul 2001
Location: Bogotб... not that it matters...
Posts: 4,723
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the limiter seems to do some weird jumps in fps ranging between 54-62 fps, sound doesnt seem smooth with it either
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.3GHz -- 7600GT @ 650/800MHz -- 1GB DDR2-667 4-4-4-12 -- Windows XP Pro SP2 Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1 |
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