Emuforums.com

Go Back   Emuforums.com > PS2 Emulation > PS2 Plugin Questions & Troubleshooting
About Us Register FAQ Members List Calendar Mark Forums Read

Reply
 
LinkBack Thread Tools Display Modes
Old May 28th, 2008   #161 (permalink)
Registered User
 
Join Date: May 2008
Location: italy
Posts: 48
thx that was the problem...now the sound is synchronized...so when do you need bigger buffers or more of them?....actually now i can't decide what sound plugin i should use
__________________
-----------------------------------------
motherboard Asus p5b-e
intel core2duo 6750 @3.216Ghz X2
3gb DDR2 Kingston 800 Dual Channel
Nvidia xpertvision 9600GT OC@675/1700/1900 512Mb
IBM crt flat screen 19"
WindowsVista Premium 32bit Service pack 1
3dmark06 score 10900
------------------------------------------
nexxuno is offline   Reply With Quote
Old May 28th, 2008   #162 (permalink)
B( o Y o )BS!
 
GiGaHeRz's Avatar
 
Join Date: Feb 2002
Location: Spain
Posts: 883
If a game is too slow, and the buffers are too small, it will get all loopy. On the other side, if the buffers are bigger it will still loop, but the loops take more time so they are less annoying. The problem is the lag.
__________________
"There's only one absolute truth in our world: shït happens." - Gigaherz (whoever decided "s-h-i-t" is a obscene word needs to grow up a few years)

The Book and other stories:
Tears of Fantasy - An Online Book... by ME!
MetaLife, Inc. (intro)
SubGaea (intro)
Crow Blade (intro for now)
Memories - Prayer from the fallen hearts.

My weblog... not like if there was too much to read on it tho.
For anyone interested, there's a mirc script which converts "/me 's" into " * nickname's whatever" and adds a nice "/my" command.
GiGaHeRz is offline   Reply With Quote
Old May 28th, 2008   #163 (permalink)
Registered User
 
gamersat678's Avatar
 
Join Date: Nov 2007
Location: In the Neighbor's Trash Can (USA)
Posts: 457
Quote:
Originally Posted by GiGaHeRz View Post
hmmm... does that game work better with other sound plugins? could be something else, but if it works in other plugins then I'll take a look at that game.
The game sound/music doesn't have any problems with ZeroSPU2 0.4.6.
__________________
Primary: Core 2 Duo E4300 1.8 ghz, 3 gb DDR II ram, Overclock XFX 7900GS 580/745
Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB

Need To Post a Bug? Use This Program PCSX2 Bug Reporter
gamersat678 is offline   Reply With Quote
Old May 31st, 2008   #164 (permalink)
Registered User
 
Join Date: Jan 2006
Location: London
Posts: 127
GTA SAN ANDREAS - Sound loops
__________________
Intel C2D E2180
2x 1GB DDR2
nVidia GeForce 9600 GT 512mb
GigaByte GA-P35-DS3L
Oemenia is offline   Reply With Quote
Old May 31st, 2008   #165 (permalink)
Registered User
 
Join Date: Sep 2007
Location: Germany
Posts: 755
Giga knows about the occasional loops, dont worry, they'll get fixed eventually. Its just not
as easy as it sounds
rama2 is offline   Reply With Quote
Old June 2nd, 2008   #166 (permalink)
Registered User
 
domat7's Avatar
 
Join Date: Feb 2008
Location: Konoha
Posts: 113
The SPU2ghz sound plugin is cool because the Sound Effects are not SO loud unlike ZeroSPU. But in ZeroSPU there is no cracking as far as I know.
domat7 is offline   Reply With Quote
Old June 4th, 2008   #167 (permalink)
Kami-Sama
 
xcedf's Avatar
 
Join Date: Nov 2006
Location: nowhere
Posts: 156
GiGaHeRz man you are awesome, i've tested Crash TwinSanity and i've got all the sounds, other plugins couldn't do it)) I wanna tell more it's fully playable only with Spu2Ghz, there is a place when game stops if you use other Spu2 plugins))
Thanks, great job, keep it up
__________________
My PC: Core2Duo e6750 2,66 Ghz (@ 3,20 Ghz), MB: Gigabyte GA-965p-s3, Ram: 2Gb (2x1) Corsair XMS2 PRO pc6400 800Mhz 4-4-4-12, Video: gf8600Gt 256Mb, HDD: Seagate SATAII 400Gb (372Gb)
xcedf is offline   Reply With Quote
Old June 4th, 2008   #168 (permalink)
Registered User
 
Join Date: Jan 2006
Location: London
Posts: 127
Quote:
Originally Posted by rama2 View Post
Giga knows about the occasional loops, dont worry, they'll get fixed eventually. Its just not
as easy as it sounds
LOL yep, hes pretty awesome = D
__________________
Intel C2D E2180
2x 1GB DDR2
nVidia GeForce 9600 GT 512mb
GigaByte GA-P35-DS3L
Oemenia is offline   Reply With Quote
Old June 6th, 2008   #169 (permalink)
B( o Y o )BS!
 
GiGaHeRz's Avatar
 
Join Date: Feb 2002
Location: Spain
Posts: 883
1.9 is up! Timestretching, winamp DSP plugins, and other stuff not so much worth mentioning. Check the changelog in the release RAR in the first post for more details.

As a note, to use winamp DSP pugins I recommend getting Multiple-DSP Stacker, which will allow you to easily change DSP plugins and configure them. To enable it you will have to edit the .ini file and manually point it to the path of the DSP dll and the module number (normally it's 0, unless it has many choices in 1 dll).
__________________
"There's only one absolute truth in our world: shït happens." - Gigaherz (whoever decided "s-h-i-t" is a obscene word needs to grow up a few years)

The Book and other stories:
Tears of Fantasy - An Online Book... by ME!
MetaLife, Inc. (intro)
SubGaea (intro)
Crow Blade (intro for now)
Memories - Prayer from the fallen hearts.

My weblog... not like if there was too much to read on it tho.
For anyone interested, there's a mirc script which converts "/me 's" into " * nickname's whatever" and adds a nice "/my" command.
GiGaHeRz is offline   Reply With Quote
Old June 6th, 2008   #170 (permalink)
Registered User
 
Join Date: Sep 2007
Location: Germany
Posts: 755
With this release many conveniency problems are gone
We now have very few loops, even at too slow / too fast emulator speed.
We have working savestates (no problems with them so far).
To make the sound awesome we can now use winamp dsp plugins like stereo tool.

If you have a 5.1 sound system try the 5.1 output module and broaden the stereo
image with stereo tool. It sounds fantastic.
(Be advised that the channel volumes might need to be adjusted in the spu2ghz.ini)
rama2 is offline   Reply With Quote
Old June 6th, 2008   #171 (permalink)
-o-
 
satanic666's Avatar
 
Join Date: Sep 2006
Location: 『皇』
Posts: 40
1.9 don't work with load state. pcsx2 will be crash when load state.
satanic666 is offline   Reply With Quote
Old June 6th, 2008   #172 (permalink)
B( o Y o )BS!
 
GiGaHeRz's Avatar
 
Join Date: Feb 2002
Location: Spain
Posts: 883
did you save the state with 1.9? it will not work well if you saved with an older version or a different plugin
__________________
"There's only one absolute truth in our world: shït happens." - Gigaherz (whoever decided "s-h-i-t" is a obscene word needs to grow up a few years)

The Book and other stories:
Tears of Fantasy - An Online Book... by ME!
MetaLife, Inc. (intro)
SubGaea (intro)
Crow Blade (intro for now)
Memories - Prayer from the fallen hearts.

My weblog... not like if there was too much to read on it tho.
For anyone interested, there's a mirc script which converts "/me 's" into " * nickname's whatever" and adds a nice "/my" command.
GiGaHeRz is offline   Reply With Quote
Old June 6th, 2008   #173 (permalink)
Registered User
 
Join Date: Jan 2004
Posts: 11
Last issue for me wich is still present on all releases is the sound effects still play wrong for example on Final Fantasy X when switching menu options and other minor sound effects.

Last edited by Hiperzone; June 6th, 2008 at 22:54.
Hiperzone is offline   Reply With Quote
Old June 6th, 2008   #174 (permalink)
Angel of Death
 
bositman's Avatar
 
Join Date: Jun 2002
Location: Athens, Greece
Posts: 3,475
Wow time stretching great job Giga I'll try to find some time to test it and report back
__________________
bositman is offline   Reply With Quote
Old June 6th, 2008   #175 (permalink)
Registered User
 
Join Date: Sep 2007
Location: Germany
Posts: 755
Hiperzone, thats a known bug. And a tough one it seems
But it only affects a few games i tested, mainly FF10 and FF12.
rama2 is offline   Reply With Quote
Old June 7th, 2008   #176 (permalink)
B( o Y o )BS!
 
GiGaHeRz's Avatar
 
Join Date: Feb 2002
Location: Spain
Posts: 883
GAH people! I forgot to disable the stretcher debugging prints in the build. I will release 1.9r2 without that print and MAYBE another fix, soon.
__________________
"There's only one absolute truth in our world: shït happens." - Gigaherz (whoever decided "s-h-i-t" is a obscene word needs to grow up a few years)

The Book and other stories:
Tears of Fantasy - An Online Book... by ME!
MetaLife, Inc. (intro)
SubGaea (intro)
Crow Blade (intro for now)
Memories - Prayer from the fallen hearts.

My weblog... not like if there was too much to read on it tho.
For anyone interested, there's a mirc script which converts "/me 's" into " * nickname's whatever" and adds a nice "/my" command.
GiGaHeRz is offline   Reply With Quote
Old June 7th, 2008   #177 (permalink)
Registered User
 
Join Date: Dec 2006
Location: ß
Posts: 274
no rush giga ^^
did rama help with the timestretching?
__________________
AMD X2 5200+(65Watt)@3.2GHz | GTX280 | 4GB RAM | Vista Ultimate x64
shuffle2 is offline   Reply With Quote
Old June 7th, 2008   #178 (permalink)
B( o Y o )BS!
 
GiGaHeRz's Avatar
 
Join Date: Feb 2002
Location: Spain
Posts: 883
yeh he helped. Not much of his code ended up being used, but still without him I probably wouldn't have done it.
The thing I was trying to fix turned out to be a failure tonight. I will try again tomorrow and if I can't get it to work I'll revert to the release code and upload the build without debug prints.
__________________
"There's only one absolute truth in our world: shït happens." - Gigaherz (whoever decided "s-h-i-t" is a obscene word needs to grow up a few years)

The Book and other stories:
Tears of Fantasy - An Online Book... by ME!
MetaLife, Inc. (intro)
SubGaea (intro)
Crow Blade (intro for now)
Memories - Prayer from the fallen hearts.

My weblog... not like if there was too much to read on it tho.
For anyone interested, there's a mirc script which converts "/me 's" into " * nickname's whatever" and adds a nice "/my" command.
GiGaHeRz is offline   Reply With Quote
Old June 7th, 2008   #179 (permalink)
Registered User
 
Benny_a's Avatar
 
Join Date: May 2005
Location: The Better Side of The WALL
Posts: 65
Hi,
Thanks for such great Plug-in many games are working fine now.
I have a question, I cant find the description in txt files:
What is "Timestretcher" and "Enable effect processing" good for?
I know that when I tested this features one by one or both they give me annoying crackling sound in Persona 3 NTSC, Persona 3 PAL and Persona 3 FES NTSC

Thanks you
__________________


Monitor
: Samsung SyncMaster 224BW 22in & Samsung LN-T3253H 32in
PSU: EnerMax Librety 620W
CPU: Intel Core 2 Quad Q9450 @ 3700MHz
MB: Asus P5Q Deluxe
GFX: Gigabyte ATI 4850
RAM: 2 x 2GB OCZ DDR2-800 CL4 @ 1020MHz / 6-5-5-18
HD1: SATA II AHCI x2 Seagate 500GB (32MB Cache)
HD2: SATA II AHCI WD 500GB (16MB Cache)
DVD: SATA II AHCI PIONEER DVD-RW DVR-212D (1.24)
OS: Windows Vista Ultimate x32
Benny_a is offline   Reply With Quote
Old June 7th, 2008   #180 (permalink)
B( o Y o )BS!
 
GiGaHeRz's Avatar
 
Join Date: Feb 2002
Location: Spain
Posts: 883
Quote:
Originally Posted by GiGaHeRz View Post
Timestretching is a method which changes the length of the audio without changing its pitch. it's used to adapt the sound speed if the overall game emulation speed isn't exactly 100%. Enabling the timestretcher means the "looping" in the audio gets reduced a lot, and in the best cases, you dont' get any looping at all. It is still experimental code, so in some cases it can work wrongly, which means you can use it, but its on your own risk.

The effects processor is a component of the SPU2 hardware nearly identical to the PS1's spu reverb processor. It can be used to add audio effects such as delay, echo, and other ambience effects of that style (mostly delays and echos with different kinds of resonance). The implementation I have was extracted from a public document which describes an algorithm to emulate this reverb, but the original code wasn't enterely compatible with my spu2 design so I had to adapt it, and the result is most games using reverb either don't have reverb at all, or produce extremely loud noises. That's the reason I had to include a warning for it!

IMO, the effects processing should be left disabled until I fix it (which is a hard thing to do given I don't know how is it supposed to sound like, or what games use it).

If you have noises or too loud sounds, check the .ini settings and make sure the volume multiplier and divisor are both at 1, and if that's the case, or setting them to 1:1 doesn't fix it, try to set the volumes to 1/2, 1/3, or 1/4. I would like to know the results whether it was successful or not
because this way I can check the game myself, and try to fix it properly.
(I hate doublepost automerging)


I uploaded beta 1.9 r2, which includes a EXPERIMENTAL mixer (yes a new one). It might be too loud for some games, but should generally give more approximate volumes, if I'm right.

Can you people try with games which used to be louder/quieter, and make none of them is extremely quiet, or extremely loud (overflowing)? I'd ike if you could help test this.
__________________
"There's only one absolute truth in our world: shït happens." - Gigaherz (whoever decided "s-h-i-t" is a obscene word needs to grow up a few years)

The Book and other stories:
Tears of Fantasy - An Online Book... by ME!
MetaLife, Inc. (intro)
SubGaea (intro)
Crow Blade (intro for now)
Memories - Prayer from the fallen hearts.

My weblog... not like if there was too much to read on it tho.
For anyone interested, there's a mirc script which converts "/me 's" into " * nickname's whatever" and adds a nice "/my" command.
GiGaHeRz is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 09:03.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.0 Release Candidate 3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5