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Old January 1st, 2008   #101 (permalink)
CheatMaster
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Quote:
Originally Posted by GiGaHeRz View Post
Uploaded a new 5.1 WIP build. Still no compatibility changes yet:
[+] Updated the 5.1 module to include experimental ProLogic II decoding (it should give better surround).
[*] Changed the buffer sizing so that the configured buffer size applies to whole samples.
This means now settings 1024 as the buffer size will make it 2048 on stereo output, and 6144 on 5.1 output.
Thanks for the new functions and about my problem actually the delay was on the some sound effects not the music,I'll try the updated version now.

Edit:Hmm the problem is still here,I even try with disgaea too.It requires too much time tweaking the buffer size and number of buffers to make it work correctly or the sound will be delayed,will skipping and also the game freeze for like a second or half(like loading the sound from the disk...I use ISO).Anyway keep up the good work
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Old January 1st, 2008   #102 (permalink)
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Great work! I test some games with latest 1.5.

- FFX - after every voice i have a "clicks" with any output type's.
- Gran Turismo 4 - there where with "DSound" i have noises, with "DSound5.1" i have hissing from subbuffer.
- Atelier Iris: Eternal Mana - perfect with 5.1. Game supports DPLII and sounds just perfect!
- Atelier Iris 2 - same as Atelier Iris: Eternal Mana, but voices are missing with any output type.
- Guitar Hero Rock's the 80's - Some noises on bass with 5.1, without 5.1 its perfect.
- Front Mission 4 - fine with any type.
- Disgaea I - sounds perfect with 5.1.
- Disgaea II - same as Disgaea I.
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Old January 1st, 2008   #103 (permalink)
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With 1.5 in "Xenosaga I" the cutscene and FMV sound doesn't work - no voices. But when the cutscene or the FMV ends, the sound gets back to normal. This bug appeard in 1.5, it hasn't been in 1.4. Used FMOD and Direct.
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Old January 2nd, 2008   #104 (permalink)
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seem to lose sync in many (if not all) games I tried, happened in Dsound 5.1 Dsound normal and FMOD, and after that i couldnt continue using the game, guess I'm still lacking the pcsx2 revision 265+ to get it working right :P
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Old January 2nd, 2008   #105 (permalink)
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Hello. I have a minor request to make: Could you please make the name of the plugin (that appears in the configuration screen) a little shorter? I like to keep all of the previous plugins and i cannot see the full name of the plugin (e.g. version 1.5 and version 1.5 with dolby 5.1, but the last part is left out so i cant make a difference between the 2). Thanks!
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Old January 2nd, 2008   #106 (permalink)
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There's no difference in the name at all. The version with 5.1 output is exactly the same as the previous one, with an extra module for the 5.1 decoding. Anyway I have changed the name a bit to make it shorter, v1.6 will start using it.
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Old January 2nd, 2008   #107 (permalink)
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Quote:
Originally Posted by GiGaHeRz View Post
Now I don't get you at all...
What u mean?
Because I mean:
I have november DX9 redist. (all extra filles include). And like/as you said before: XAudio not run better than DS, there's no real point in getting the whole SDK just for it.
My english is not good enough for explain all that i need. So, sometimes, i am misunderstood Sorry about that.

AND THANK YOU FOR STILL WRITE NOSSE2 FOR ME AND OTHERS


OPODER!!!
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Old January 2nd, 2008   #108 (permalink)
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Public Beta 1.6 is out!
[*] Converted all the output modules into C++ classes, this way it's easier to manage them.
[*] Cleaned up some parts of the code.
[*] Modified the DPLII decoding code to try to improve the quality.
[+] Added an option to change the LFE lowpass crossover frequency.
[+] Added "delayed" Irq calls so they are only called once in each T.
[*] Restored the older decoding function, and partially rewrote it.
The newer decoder function was breaking some games.
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Old January 2nd, 2008   #109 (permalink)
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thx for new version!

time for some testing again :x
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Old January 3rd, 2008   #110 (permalink)
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thanks for the update, going to test
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Old January 3rd, 2008   #111 (permalink)
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here some bugs in 1.6 wich i not noticed in the alpha version of the 0.9.4 initial release:

- music in FFX/FFX-2 is doubled
- strange menu sounds
- fps are lower and jumping between 40-70 fps in ffx intro while PEOPS SPU2 works constant with 80
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Old January 3rd, 2008   #112 (permalink)
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FFX menu sounds have always been broken. I don't have, so never tried FFX-2, so I don't know about that one, but I do know FF12 has also some problems with audio, in what I nickname "step-beeping".

My spu2 is NOT threaded, and the processing power required for it varies with the amount of voices being played, so it takes time from the core thread. Also if you are using the speed limit option in the spu2, and the speed limit in the emulator at the same time, you WILL get a highly unstable speed.

Also exams are getting near (they start next week) so I won't be developing so actively from now on.
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Old January 3rd, 2008   #113 (permalink)
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Good luck in your exams.

And congratulations for your plugin, a lot of games have incredible sound quality now.

Thanks.
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Old January 4th, 2008   #114 (permalink)
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hi

i have found settings with asycron sound on my system,the problem the sound was 3-4 sec too slow.--> dualcore p4 @3500 4gb Ram nvidea 8800 gtx pcsx2 build 2.68.my settings soundplugin,buffersize 2625 number of buffers 5,with that settings it runs absolut syncrom on my system.because is usefull for someone with the same problems.
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Old January 6th, 2008   #115 (permalink)
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Question Question about GiGaHeRz SPU2 Driver 1.5

I want to ask Question about GiGaHeRz SPU2 Driver 1.5(spu2ghz-b1[1].5-prologic2).

*How much value must i fill for Buffer Size & Number of Buffers
so that the game has good sound/music?
*Which best Output Module between DSound,FMOD,ASIO,and XAudio2?
*Which best Interpolation between Nearest,Linear, & Cubic?
*Is DSound 5.1 need SoundCard such as Creative SoundBlaster Audigy Value,
Creative SoundBlaster 5.1,etc to work in Pcsx2?
sorry if i ask too much,Thanks.
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Old January 6th, 2008   #116 (permalink)
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I am confident that it is the most perfect, and for many games are of great help
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Old January 6th, 2008   #117 (permalink)
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dista_bagus

1) Depends on game.
2) Test it yourself I'm using DSound and its good.
3) Cubic.
4) No, but your card must be good enough for 5.1.
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Old January 6th, 2008   #118 (permalink)
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Better use linear or nearest interpolation. Cubic seems broken here.
Not as interpolation is all that important for PS2 games
As for the buffer size I've found 1024 or 1536 are good values.
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Old January 7th, 2008   #119 (permalink)
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GiGaHeRz just something to look into when you have time after exams. SSE2 or SSSE3? I think it would provide some much needed speed to some while still playing sounds/music. Just a thought.
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Old January 7th, 2008   #120 (permalink)
GiGaHeRz
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heh... yeh I know. I actually planned to convert the whole decoder into sse2+ someday... someday.
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My weblog... not like if there was too much to read on it tho.
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