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#1 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 383
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GSdx
Latest: GSdx 0.1.8 (7z)
Additional DLLs: DirectX End-User Runtime Web Installer, DirectX End-User Runtimes Minimum requirements: Pixel Shader 2.0. Recommended: DirectX 10 level video card, Windows Vista. Note: SSSE3 is supported by the Intel Core 2 Duo series. Note 2: SSE4 is supported ONLY by the Intel Core 2 Duo Penryn series,meaning the E7xxx,E8xxx models for dual cores and the Q9xxx models for quad cores Games which had the post-processing effect removed:
rundll32 gsdx.dll,GSReplay <.gs file> (v1.5+) or rundll32 gsdx.dll,GSReplay <renderer index> <.gs file> (v1.7+) Good for benchmarking too. Previous versions: GSdx9 0.10.0, GSdx9 0.10.2, GSdx9 0.10.3, GSdx9 0.10.4, GSdx9 0.10.5, GSdx9 0.10.6, GSdx9 0.10.7, GSdx9 0.10.8, GSdx9 0.10.9, GSdx9 0.11.0, GSdx9 0.11.1 (GSdx9 0.11.1a), GSdx9 0.11.2, GSdx9 0.11.3, GSdx9 0.11.4 GSdx10 0.1.0, GSdx10 0.1.1, GSdx10 0.1.2, GSdx10 0.1.3, GSdx10 0.1.4 GSdx 0.1.0, GSdx 0.1.1, GSdx 0.1.2, GSdx 0.1.3, GSdx 0.1.4, GSdx 0.1.5, GSdx 0.1.6, GSdx 0.1.7 ---------------------- xpad 0.1.0 Requirements: WinXP SP1+, XInput compatible controller (Xbox 360) Last edited by bositman; 2 Weeks Ago at 23:10. |
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#4 (permalink) |
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Registered User
Join Date: Apr 2007
Location: FRANCE
Posts: 12
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great as everytime M.Gabest
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GIGABYTE GA-965P-DS3 Intel Core 2 Duo E6750 @ 3.6 Ghz (450x8) Crucial Ballistix Tracer 2x1 Go Dual Channel 900mhz (5-5-5-15) MSI Geforce 7950 GX2 1 Go @ 600/800 // 169.21 WHQL Windows XP 32Bits PCSX2 0.9.5 SVN 269 |
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#5 (permalink) |
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Registered User
Join Date: Dec 2007
Location: Italy
Posts: 45
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good job gabest
![]() guys, in your opinion, is it normal that a game in 2 pc with similar configurations (the difference is gfx card 8800GT - x1950Pro) has an increase of +20fps? The pc with 8800GT has 45-50 fps for the game and the pc with x1950Pro has ~30fps.. is it fault of the directx version or of the real big difference of the 2 gfx card?
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"I'm a ![]() Proc: AMD 6000+ x2 3.0 GHz MoBo: Asus M2N-E SLI - nForce500 Ram: Corsair XMS2 CM2x1024 6400C4 (2x1GB, 800 MHz@750MHz, Timings 4-4-4-12 2.1v@1.8v) GFX card: Ati Radeon x1950 Pro 512 MB GDDR3 HDD: Maxtor 2x160 GB S-Ata 150 (Raid 0), Maxtor 1x320 GB S-Ata2 300, Maxtor 1x160 GB IDE133 = 800 GB |
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#8 (permalink) |
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Registered User
Join Date: Jul 2006
Location: Hell
Posts: 32
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gabest there is problem with mgs3 gfx, software and hardware codecs look different. that is odd.
1sthardware that grey with colonel picture is software, so on hardware picture is missing and like others i also get crash on closing pcsx2 MapUserPhysicalPages failed to unmap, error 87. Closing gs thread |
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#10 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Jun 2001
Location: Hamburg / Germany
Posts: 472
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Quote:
Like Gabest mentioned before the FPS gap between DX10 and DX9 versions of GSDX is quite big at the moment in certain games. For instance. When i run Xenosaga I in DX9 i get about 20 FPS in the first ingame scene. With the DX10 renderer i get 40. It's a extreme example but maybe it helps.
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Case: Thermaltake Armor LCS (GFX & CPU watercooled) PSU: 600W be quiet! Dark Power Pro CPU: Intel Core 2 Duo 6600 @ 3.3GHz MB: MSI 975X Platinum PowerUp GFX: ASUS EN8800GTX @ stock RAM: 4 x 1GB Corsair DDR2-800 CL4 @ 732MHz / 4-5-6-12 OS: Windows Vista Home Premium 64bit |
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#11 (permalink) |
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jRPGs & Anime Addict
![]() ![]() ![]() ![]() Join Date: May 2007
Location: None of your business
Posts: 697
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Download additional dll file from the first post and unpack it to main pcsx2 dir.
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C2D E6300 3.06 GHz | P5N-E SLI | 2 GB RAM 1000 MHz 5-4-4-12 | 7900GS 585/800 MHz | Audigy 2 | XP Pro SP3
Last edited by rainbow; December 24th, 2007 at 11:15. |
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#13 (permalink) |
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Felix Leonhart
![]() ![]() Join Date: Nov 2004
Location: Russia
Posts: 118
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Thanks gabest!!!
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| Athlon 4600+ x2 2.4 | GeForce 8600GT 256mb | 512x2Mb Kingston DDR400+256Mb DDR400 | | Asus A8N-VM | Logitech Rumblepad 2 | Lite-On DVD-RW | | Windows XP SP2 | Windows XP x64 | Windows Vista Ultimate 32 bit | Если где-то есть что-то халявное, значит там Русские!![]() |
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#14 (permalink) |
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HardWareMan
![]() ![]() ![]() Join Date: Nov 2007
Location: Belarus, Grodno
Posts: 378
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Jast want to say that I don't have an error after closing emu. Everything is fine. Thanks Gabest, merry christmas!
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http://pcclub.topbb.ru/ - форум посвященный железу, софту и эмуляции. У нас вы можете найти скомпилированные версии PCSX2 и плагинов на основе ПОСЛЕДНЕГО кода!
![]() <|> AMD Opteron 165 (Dual Core) Toledo E6 2.9 GHz <|> Zalman CNPS7000B-Cu <|> 1024 MB DDR PC-3200 (4 x 256 MB) 425 MHz 2.5-2-2-5-1T <|> GigaByte GA-K8NF-9 (nForce 4 - 4x) HT - 965 MHz <|> Axle GeForce 7600 GS 256 MB PCI-E GPU - 575/575/545 MHz, MEM - 770 MHz <|> Samsung HD080HJ 80 Gb, SATA 2, 8 MB Cache, 7200 RPM <|> Samsung HD321KJ 320 Gb, SATA 2, 16 MB Cache, 7200 RPM <|>Windows XP SP3 <|> |
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#17 (permalink) |
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Proud to be Estonian! :P
Join Date: Feb 2007
Location: Dremuchij South
Posts: 30
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I have a problem with any gsdx i try (excluding gsdx10, as i have WinXP). in MGS3, whenever the game goes into the codec screen, it crashes. this happens in the intro movie, and if i load a saved state which i made with zeroGS, it works, but when i go into the codec again, it crashes. Just pointing out a bug, hope it gets fixed soon! thanks, and merry Christmas.
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Dremuchij South is the beginning of two great things: Metal Gear Solid 3 and the emulation of Metal Gear Solid 3 on PCSX2 ------------------------------------- CPU: AMD Sempron 3000+ / Soon to be: a good 45nm chip :P GFX: MSI NX7900GT RAM: 512Mb 533 / Soon to be OCz 2Gb 800, CL=3 |
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#20 (permalink) |
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Registered User
Join Date: Jul 2006
Location: Hell
Posts: 32
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xcdef just software render,alpha and logarythmic z.
still mgs3 is unplayable due falling under floor and death. next sticking to trees where there is no tree only grass. trees are little away. and you have to jump so it will unstick. if only pcsx2 emu would be fixed with all those bugs so fast like gabest fixes gsdx. emulate all opcodes and correctly handle floating point values. |
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