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#2362 (permalink) | |
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NGemu's Kawaii Imoutochan
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Location: Super Mario World
Posts: 3,051
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lol
i bet noobs will still have problems... some people just can't read
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Quote:
![]() School Rumble pcsx2-playground - project for unofficial pcsx2 changes |
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#2364 (permalink) | ||
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NGemu's Kawaii Imoutochan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Super Mario World
Posts: 3,051
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READ THE FIRST POST OF THIS THREAD!!!!!!!!!!!!!!
OR READ GABEST'S SIGNATURE! Quote:
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![]() School Rumble pcsx2-playground - project for unofficial pcsx2 changes |
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#2365 (permalink) |
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Registered User
Join Date: Jul 2008
Location: Netherlands
Posts: 17
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Now I know you are all wondering why I was using dx9 instead of dx10 renderer.
Well that is because I can get a full screen at 1024x768 85 hertz with dx9 But with dx10 which I am using again. I can't get a full screen with 1024x768 85 hertz. Any thoughts? It always plays at 640x448... PS: I know I can maximise the screen but then I still see that ugly gray bar which tells me how much fps I have. Not really a full screen
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E8400 3.6ghz (overclocked) 8800GT 4GB Memory 800 mhz (4-4-4-12) Vista Premium 64 bit |
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#2367 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: at the end of the wire
Posts: 487
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#2368 (permalink) | |
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Registered User
Join Date: Jul 2008
Location: Netherlands
Posts: 17
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Quote:
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E8400 3.6ghz (overclocked) 8800GT 4GB Memory 800 mhz (4-4-4-12) Vista Premium 64 bit |
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#2369 (permalink) |
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Banned
Join Date: Jun 2008
Location: Sweden
Posts: 13
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GABEST friend can you fixe the problem with blacks charaters in dragon ballz budokai tencaichi2
slus_214.41;1 crc: FE961D28 ??? please, i havenīt readed any answers about this, ..or learn me something about to fixe this, i can get visual 2005 and try something, i want play dbz bt2 since many mounnths |
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#2370 (permalink) | |
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Registered User
Join Date: Jul 2008
Location: Somewhere
Posts: 15
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Quote:
When you added the include dir into the project properties, did you add the x86 or x64 dir? You might need to delete the entire dir and check out 799 again... |
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#2371 (permalink) |
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Registered User
Join Date: Jul 2008
Location: Netherlands
Posts: 17
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Front Mission 5 (JAP) crashes with dx10 but plays with dx9.
This a shame because the sound is really good with dx10. Disgaea 2 has a slightly shaking screen that is painfull for the eyes :P
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E8400 3.6ghz (overclocked) 8800GT 4GB Memory 800 mhz (4-4-4-12) Vista Premium 64 bit |
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#2372 (permalink) | |
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Registered User
Join Date: Jul 2008
Location: Somewhere
Posts: 15
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Quote:
The FIRST Disgaea game is progressive, which is why you don't get the "screen shaking". |
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#2374 (permalink) |
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将軍
![]() ![]() Join Date: Feb 2008
Location: 秋葉原
Posts: 241
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Gabest I donīt want to bother you, you make this great plugin and I thank you for that but there is a little bug in Namco X Capcom, this thread is too big to read all post so I donīt know if this was posted yet or is a know issue, thats why Iīm reporting it.
namcoXcapcom.zip |
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#2375 (permalink) |
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Registered User
Join Date: Jan 2008
Location: USA
Posts: 4
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@gabest
Ar Tonelico 2's texts got screwed over. Some are partially displayed, some won't display at all, and few are spit out garbage. Games that use the same type of text rendering are screwed over too. Tried with Majokko A La Mode 2, same problem. It was working prior to SVN 792 but then the problem keeps worsening after SVN 792 and finally dies on the latest SVNs (800+). Would appreciate it if you could look it over ![]() Sample A --> Ar Tonelico 2 To the left of the numbers, there should be item names, and on the right box should be text describing the items. Sample B --> Majokko A La Mode 2 Partially rendered text. The blank spots should have texts Sample C --> Ar Tonelico 2 The empty boxes should be menus with texts in them. Last edited by kyosuke19; July 5th, 2008 at 00:20. |
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#2376 (permalink) |
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Registered User
Join Date: Apr 2008
Location: México
Posts: 10
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@gabest
Thkz no problem I was not requesting anything just giving u feedback on DQ8 as you previoulsy aked in a previous post...... I also noticed another glicht but with water in the floor like rivers or something like that i belived is the same error reported before in a previos post.... as soon i can get some free time to play a little i will try to find a place where the glitch occurs |
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#2377 (permalink) |
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Banned
Join Date: Jun 2008
Location: Sweden
Posts: 13
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psi-ops could be playable too
hi gabest again, this a good news, the game ps1-ops i can play this in pcsx2.0.9.4 with gsdx 1.8-1.9 but only in software mode, in hardware mode the panel and emulator closes automatly..is stranger because if i push r2 bottom the emulator closes too..but if i donīt push this bottom i can play something..there are glitches in the graphcis character, and some bugs..but at least is something
ps1-ops -the mindgate conspiracy slus_206.88 9C71B59E Last edited by rockybalboa; July 5th, 2008 at 04:26. |
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#2378 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,397
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Spikey polygons is a pcsx2 problem, not GSdx.
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My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!)
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) Visit my blog (german only) PCSX2 howto included but still under construction. |
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#2379 (permalink) | |
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Registered User
Join Date: Jul 2008
Location: Netherlands
Posts: 17
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Quote:
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E8400 3.6ghz (overclocked) 8800GT 4GB Memory 800 mhz (4-4-4-12) Vista Premium 64 bit |
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#2380 (permalink) |
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Registered User
Join Date: Jul 2008
Location: Netherlands
Posts: 17
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Disgaea 2
I don't know if this is a known bug. But the spoken text (dialogue) is not rendered. I've tried with dx10 and dx9. See my attachments.
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E8400 3.6ghz (overclocked) 8800GT 4GB Memory 800 mhz (4-4-4-12) Vista Premium 64 bit Last edited by Bobstar; July 5th, 2008 at 07:15. |
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