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Old May 9th, 2008   #1661 (permalink)
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eee i think that killzone looks so before a lot of time ago, i´m haven´t seen new graphics for gsdx9, but is the same way with gsdx10??is this plugin giving new games playables thas was unplayables?
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Old May 9th, 2008   #1662 (permalink)
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Umm no. Killzone used to be a complete black screen (or white can't remember it was one of the two) in GSDX when it went in game. In ZeroGS it went like 10fps and had a bunch of purple stuff.
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Old May 9th, 2008   #1663 (permalink)
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Hey, where can i download latest SVN source code?
Will it compile in dev?
(I think i probably shouldn't ask for already compiled version)
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Old May 9th, 2008   #1664 (permalink)
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here as always: https://guliverkli.svn.sourceforge.n...li/trunk/gsdx/

and yes, compiled svn builds are not allowed in the forum.
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Old May 11th, 2008   #1665 (permalink)
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When was a SSSE4 version of gsdx released? I thought it only went upto SSSE3.
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Old May 11th, 2008   #1666 (permalink)
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it isn't released yet but gabest have added it in the svn
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Old May 11th, 2008   #1667 (permalink)
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SSSE4 doesn't exist anyways, only SSE4 does
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Old May 12th, 2008   #1668 (permalink)
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Why wen i use SSSE3 it crashes iand gives me a dont send
I have a geforce8800gt 3000 mhz dual core computer ;/
wen i start the pcsx2 than it shows me that i have SSSE3
and does SSSE3 have better frame rate than SSSE2?

Trying to play dbz tenkaichi 3 but no luck
with the zergogs normal 50 FPS but no highlites
and with the gsdx its only 27 FPS
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Old May 12th, 2008   #1669 (permalink)
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For ONCE MORE,ONLY CORE2DUO CPUS HAVE SSSE3.You have SSE3 with ONE S LESS.Got it? It says so in the first page of this thread as well as in the PCSX2 download page.
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Old May 12th, 2008   #1670 (permalink)
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>> For ONCE MORE,ONLY CORE2DUO CPUS HAVE SSSE3.You have SSE3 with ONE S LESS.Got it?

Some people just can't count beyond 2 ^^

>> and does SSSE3 have better frame rate than SSSE2?
It's much more complicated than that, and AFAIK for now PCSX2 doesn't use much (if any) SSE3/SSSE3 optimizations, so it's a no. (GSDX has an SSSE3 version though, but there difference doesn't seem to be huge yet)
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Old May 12th, 2008   #1671 (permalink)
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I've a "little" issue whit Metal gear solid 3:though i know that gabest removed the post-processing effect from this and a lot of other games, I've still blue vertical stripes on the screen...this on a c2 4300 (1,8 ghz) with a x1550... (p.s.3)
is there anything i can do to solve this problem?


another little question: do i need the sdk to compile gsdx? or i need something else?

thanks in advance
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Old May 12th, 2008   #1672 (permalink)
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Quote:
Originally Posted by Anto92 View Post
I've a "little" issue whit Metal gear solid 3:though i know that gabest removed the post-processing effect from this and a lot of other games, I've still blue vertical stripes on the screen...this on a c2 4300 (1,8 ghz) with a x1550... (p.s.3)
is there anything i can do to solve this problem?


another little question: do i need the sdk to compile gsdx? or i need something else?

thanks in advance
the only thing you need is the DirectX SDK and Visual Studio IDE
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Old May 12th, 2008   #1673 (permalink)
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svn 751+52 has problems with VS2005, i cannot compile it and think gabest forgot to update the project file.
tried with the latest directX SDK, but i think the problem itself is in the GSrasterizer.cpp

Code:
Error	1	error LNK2001: unresolved external symbol "private: void __thiscall GSRasterizer::InitEx(void)" (?InitEx@GSRasterizer@@AAEXXZ)	GSRasterizer.obj	
Error	2	fatal error LNK1120: 1 unresolved externals	C:\Users\Gabest\Desktop\pcsx2\plugins\GSdx.dll
so better wait for the official release
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Old May 12th, 2008   #1674 (permalink)
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Quote:
Originally Posted by NexXxus View Post
svn 751+52 has problems with VS2005, i cannot compile it and think gabest forgot to update the project file.
tried with the latest directX SDK, but the problem itself is in the GSrasterizer.cpp
gabest hasn't been updating the 2005 project file.

you're going to have to use VS 2008 if you want to compile it.


you can also manually add all the source-code files that are missing in the VS 2005 project file.

i did that though, and my resulting .dll ends up being ~2mb
and the one compiled with VS 2008 is less than 1mb, so gabest probably did something in the 2008 project build that i didn't do...

i also get random crashes with my 2005 compiled build, so i guess manually adding the missing files isn't all you need to do

edit:
btw, its funny that for PCSX2 only the 2005 build is updated, and for gsdx only the 2008 build is updated.
so you need both VS2005 and VS2008 if you want to compile them :O
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Old May 12th, 2008   #1675 (permalink)
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Ah, I thought my libraries and references were screwed up. That explains a lot. Alas, I'll have to wait for the official release of Gsdx or gabest to update the VS2005 project.

It's good to know it's not due to my incompetence though.
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Old May 13th, 2008   #1676 (permalink)
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vs2005 projectfile is updated in svn 753, gabest fixed it
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Old May 13th, 2008   #1677 (permalink)
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Code:
------ Inizio ricompilazione: Progetto: GSdx, Configurazione: Release SSE2 Win32 ------
Eliminazione file intermedi e file di output per il progetto 'GSdx', configurazione 'Release SSE2|Win32'
Esecuzione istruzione di compilazione personalizzata
 Assembling: c:\Documents and Settings\Ant\Desktop\Gsdx\trunk\gsdx\gsdx\x86_sse2.asm
Compilazione in corso...
stdafx.cpp
C:\Programmi\Microsoft Platform SDK\Include\mfc\afxv_w32.h(120) : warning C4005: '_WIN32_WINDOWS': ridefinizione macro
        c:\documents and settings\ant\desktop\gsdx\trunk\gsdx\gsdx\stdafx.h(24): vedere la precedente definizione di '_WIN32_WINDOWS'
C:\Programmi\Microsoft Platform SDK\Include\mfc\afx.inl(252) : warning C4244: 'return': conversione da 'const time_t' a 'LONG_PTR'. Possibile perdita di dati.
C:\Programmi\Microsoft Platform SDK\Include\mfc\afx.inl(254) : warning C4244: 'return': conversione da 'const time_t' a 'LONG_PTR'. Possibile perdita di dati.
C:\Programmi\Microsoft Platform SDK\Include\mfc\afx.inl(258) : warning C4244: 'return': conversione da 'const time_t' a 'LONG_PTR'. Possibile perdita di dati.
C:\Programmi\Microsoft Platform SDK\Include\mfc\afx.inl(262) : warning C4244: 'return': conversione da 'const time_t' a 'LONG_PTR'. Possibile perdita di dati.
C:\Programmi\Microsoft Platform SDK\Include\mfc\afxwin1.inl(1034) : error C4430: identificatore di tipo mancante, verrà utilizzato int. Nota: default-int non è più supportato in C++
C:\Programmi\Microsoft Platform SDK\Include\mfc\afxwin1.inl(1036) : error C4430: identificatore di tipo mancante, verrà utilizzato int. Nota: default-int non è più supportato in C++
c:\documents and settings\ant\desktop\gsdx\trunk\gsdx\gsdx\stdafx.h(40) : fatal error C1083: Impossibile aprire il file inclusione 'atlcoll.h': No such file or directory
Il log di compilazione è stato salvato in 'file://c:\Documents and Settings\Ant\Desktop\Gsdx\trunk\gsdx\gsdx\Win32\Release SSE2\BuildLog.htm'
GSdx - 3 errore/i, 5 avviso/i
========== Ricompilazione: 0 completate, 1 non riuscite, 0 ignorate ==========
I know that this include is an atl but I didn't found it. I've also the march sdk (the package from 442MB). I've vs2008 express:maybe is this the problem?
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Old May 13th, 2008   #1678 (permalink)
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Yeah, Express editions don't contain the required files, if I remember correctly, I saw someone complain about this a few posts back.
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Old May 13th, 2008   #1679 (permalink)
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Using VS2005, I get a compiling error stating that '.\sse.cpp' cannot be found.
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Old May 13th, 2008   #1680 (permalink)
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yea seems gabest forgot to upload it or is still working on it...
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