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#1662 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Nov 2007
Location: IDK
Posts: 421
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Umm no. Killzone used to be a complete black screen (or white can't remember it was one of the two) in GSDX when it went in game. In ZeroGS it went like 10fps and had a bunch of purple stuff.
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Primary: Core 2 Duo E4300 1.8 ghz, 3 gb DDR II ram, Overclock XFX 7900GS 580/745 Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB Need To Post a Bug? Use This Program PCSX2 Bug Reporter |
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#1664 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,120
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here as always: https://guliverkli.svn.sourceforge.n...li/trunk/gsdx/
and yes, compiled svn builds are not allowed in the forum.
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My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!) Visit my blog (german only) PCSX2 howto included but still under construction.
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#1665 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Jan 2008
Location: Melbourne, Australia
Posts: 474
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When was a SSSE4 version of gsdx released? I thought it only went upto SSSE3.
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Old habits die hard - System Shock PC Specs: 2.4 ghz Quad Core, 3gb ram, nvidia 8800GTS 640mb gfx card. |
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#1666 (permalink) |
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Registered User
![]() ![]() Join Date: Sep 2007
Location: norway
Posts: 110
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it isn't released yet but gabest have added it in the svn
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![]() pc configuration: cpu: AMD Athlon 64 X2 6000+ 3.0GHz Socket AM2, GPU: XFX GeForce 8800GTS 640MB, MoBo: Asus M2N32-SLI Deluxe, RAM: Corsair PC5300 2x1024MB, case: Cooler Master Centurion 534, HDs: Seagate Barracuda 500GB, maxtor 3200 500GB ext.Hd, Os: Ubuntu 8.04 and Windows XP 64 bit in dual boot. my website |
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#1667 (permalink) |
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[Suggest a custom title]
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Somewhere I don't belong (La Rochelle, France)
Posts: 7,753
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SSSE4 doesn't exist anyways, only SSE4 does
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Leader of "The Pessimists' Club" CPU: Core 2 Q6600@3GHz - RAM: 2GB DDR2 (Corsair PC6400) VGA: GF8800GTS 512MB OC - Mobo: Gigabyte EP35C-DS3R - PSU: Antec Trio 650w24Mb/1Mb ADSL --------------------------------------------- All ePSXe plugins up-to-date http://mrkilljoy.deviantart.com/ |
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#1668 (permalink) |
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Registered User
Join Date: Nov 2006
Location: america
Posts: 4
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Why wen i use SSSE3 it crashes iand gives me a dont send
I have a geforce8800gt 3000 mhz dual core computer ;/ wen i start the pcsx2 than it shows me that i have SSSE3 and does SSSE3 have better frame rate than SSSE2? Trying to play dbz tenkaichi 3 but no luck with the zergogs normal 50 FPS but no highlites and with the gsdx its only 27 FPS
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Tell me what game runs the best on PCSX2?
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#1670 (permalink) |
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[Suggest a custom title]
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Location: Somewhere I don't belong (La Rochelle, France)
Posts: 7,753
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>> For ONCE MORE,ONLY CORE2DUO CPUS HAVE SSSE3.You have SSE3 with ONE S LESS.Got it?
Some people just can't count beyond 2 ^^ >> and does SSSE3 have better frame rate than SSSE2? It's much more complicated than that, and AFAIK for now PCSX2 doesn't use much (if any) SSE3/SSSE3 optimizations, so it's a no. (GSDX has an SSSE3 version though, but there difference doesn't seem to be huge yet)
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Leader of "The Pessimists' Club" CPU: Core 2 Q6600@3GHz - RAM: 2GB DDR2 (Corsair PC6400) VGA: GF8800GTS 512MB OC - Mobo: Gigabyte EP35C-DS3R - PSU: Antec Trio 650w24Mb/1Mb ADSL --------------------------------------------- All ePSXe plugins up-to-date http://mrkilljoy.deviantart.com/ |
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#1671 (permalink) |
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Registered User
Join Date: Nov 2007
Location: Italy
Posts: 26
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I've a "little" issue whit Metal gear solid 3:though i know that gabest removed the post-processing effect from this and a lot of other games, I've still blue vertical stripes on the screen...this on a c2 4300 (1,8 ghz) with a x1550... (p.s.3)
is there anything i can do to solve this problem? another little question: do i need the sdk to compile gsdx? or i need something else? thanks in advance |
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#1672 (permalink) | |
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Registered User
Join Date: Dec 2006
Location: italy
Posts: 10
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Quote:
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#1673 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,120
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svn 751+52 has problems with VS2005, i cannot compile it and think gabest forgot to update the project file.
tried with the latest directX SDK, but i think the problem itself is in the GSrasterizer.cpp Code:
Error 1 error LNK2001: unresolved external symbol "private: void __thiscall GSRasterizer::InitEx(void)" (?InitEx@GSRasterizer@@AAEXXZ) GSRasterizer.obj Error 2 fatal error LNK1120: 1 unresolved externals C:\Users\Gabest\Desktop\pcsx2\plugins\GSdx.dll
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My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!) Visit my blog (german only) PCSX2 howto included but still under construction.
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#1674 (permalink) | |
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NGemu's Kawaii Imoutochan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2007
Location: Super Mario World
Posts: 2,563
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Quote:
you're going to have to use VS 2008 if you want to compile it. you can also manually add all the source-code files that are missing in the VS 2005 project file. i did that though, and my resulting .dll ends up being ~2mb and the one compiled with VS 2008 is less than 1mb, so gabest probably did something in the 2008 project build that i didn't do... i also get random crashes with my 2005 compiled build, so i guess manually adding the missing files isn't all you need to do ![]() edit: btw, its funny that for PCSX2 only the 2005 build is updated, and for gsdx only the 2008 build is updated. so you need both VS2005 and VS2008 if you want to compile them :O
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PC Specs: AMD X2 4400+ @ 2.921 Ghz, 1.47 vCore | G92 8800 GTS 512mb @ 740/1944| 4GB Dual Channel OCZ Memory @ 835 Mhz (5-4-4-15-2T) | 700 Watt PSU | DVD-RW Drive | 500 GB Hitachi SATA II Hard Drive, 30 GB & 40 GB Western Digital IDE Hard Drives | 1920x1080 40" LCD Flat Pannel HDTV monitor | Consoles: 1 PS3 (60 GB), 2 PS2s, 1 PS, 3 GBAs, 1 GB, and 1 old school NES Having troubles with PCSX2? Check out my guide to get it running correctly. Running PCSX2 Guide for Noobs ![]() Last edited by cottonvibes; May 12th, 2008 at 22:58. |
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#1675 (permalink) |
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Registered User
![]() Join Date: Oct 2004
Location: Virginia
Posts: 80
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Ah, I thought my libraries and references were screwed up. That explains a lot. Alas, I'll have to wait for the official release of Gsdx or gabest to update the VS2005 project.
It's good to know it's not due to my incompetence though.
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#1677 (permalink) |
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Registered User
Join Date: Nov 2007
Location: Italy
Posts: 26
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Code:
------ Inizio ricompilazione: Progetto: GSdx, Configurazione: Release SSE2 Win32 ------
Eliminazione file intermedi e file di output per il progetto 'GSdx', configurazione 'Release SSE2|Win32'
Esecuzione istruzione di compilazione personalizzata
Assembling: c:\Documents and Settings\Ant\Desktop\Gsdx\trunk\gsdx\gsdx\x86_sse2.asm
Compilazione in corso...
stdafx.cpp
C:\Programmi\Microsoft Platform SDK\Include\mfc\afxv_w32.h(120) : warning C4005: '_WIN32_WINDOWS': ridefinizione macro
c:\documents and settings\ant\desktop\gsdx\trunk\gsdx\gsdx\stdafx.h(24): vedere la precedente definizione di '_WIN32_WINDOWS'
C:\Programmi\Microsoft Platform SDK\Include\mfc\afx.inl(252) : warning C4244: 'return': conversione da 'const time_t' a 'LONG_PTR'. Possibile perdita di dati.
C:\Programmi\Microsoft Platform SDK\Include\mfc\afx.inl(254) : warning C4244: 'return': conversione da 'const time_t' a 'LONG_PTR'. Possibile perdita di dati.
C:\Programmi\Microsoft Platform SDK\Include\mfc\afx.inl(258) : warning C4244: 'return': conversione da 'const time_t' a 'LONG_PTR'. Possibile perdita di dati.
C:\Programmi\Microsoft Platform SDK\Include\mfc\afx.inl(262) : warning C4244: 'return': conversione da 'const time_t' a 'LONG_PTR'. Possibile perdita di dati.
C:\Programmi\Microsoft Platform SDK\Include\mfc\afxwin1.inl(1034) : error C4430: identificatore di tipo mancante, verrà utilizzato int. Nota: default-int non è più supportato in C++
C:\Programmi\Microsoft Platform SDK\Include\mfc\afxwin1.inl(1036) : error C4430: identificatore di tipo mancante, verrà utilizzato int. Nota: default-int non è più supportato in C++
c:\documents and settings\ant\desktop\gsdx\trunk\gsdx\gsdx\stdafx.h(40) : fatal error C1083: Impossibile aprire il file inclusione 'atlcoll.h': No such file or directory
Il log di compilazione è stato salvato in 'file://c:\Documents and Settings\Ant\Desktop\Gsdx\trunk\gsdx\gsdx\Win32\Release SSE2\BuildLog.htm'
GSdx - 3 errore/i, 5 avviso/i
========== Ricompilazione: 0 completate, 1 non riuscite, 0 ignorate ==========
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#1678 (permalink) |
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The Pest
![]() ![]() ![]() ![]() ![]() Join Date: Oct 2006
Location: Earth
Posts: 1,680
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Yeah, Express editions don't contain the required files, if I remember correctly, I saw someone complain about this a few posts back.
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PC configuration Q6600 @ 3.4GHZ Stable,GeForce 8800 GT 512 MB GDDR3(Super-clocked) ,4GB PC8000(1000MHZ) RAM @ 950MHZ(5-5-5-15)(Waiting to tweak them eventually),Windows XP SP2 Professional(Vista 64 bit, Dual Boot),750GB 7200 RPM, 32 MB Cache Hard-drive(SATAII),24'' LCD( I know, sorry CRT'ers) HD 1080pi, DVI connected, 1920 x 1200 @ 60HZ),P35-DS3L Revision 2.0 @ 1.49V http://tinyurl.com/2zzzsr Use the Guide above to get PCSX2 to run properly. Has all you need to know to run PCSX2. Having trouble with a game? Check here: http://tinyurl.com/2cuzhx |
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#1680 (permalink) |
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Registered User
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,120
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yea seems gabest forgot to upload it or is still working on it...
__________________
My System: C2D E6700 @2.67GHz | Asus P5W DH Deluxe | 4GB DDR2 800 | GeForce 8800GT Extreme My FFXII GSdx Highres Screenshot Gallery (link fixed!) | mixed pcsx2 screenshots If you search for pcsx2 betas, look here (but no support in the forums for it!) Visit my blog (german only) PCSX2 howto included but still under construction.
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